Commit Graph

42 Commits

Author SHA1 Message Date
4290d85397 vkd3d-shader/hlsl: Write all writemask components for PSIZE and FOG outputs.
Matching fxc/d3dcompiler.
2024-11-05 19:58:49 +01:00
9e59e57cb3 tests: Add a test for the vkd3d_shader_parameter APIs. 2024-07-11 16:58:56 +02:00
6b6e4bc212 vkd3d-shader: Add a compile option to control whether implicit truncation warnings are printed.
d3dcompiler and d3dx9 versions before 42 don't emit this error; this will be
necessary to emulate that behaviour.

Other warnings exist that are introduced in different d3dcompiler versions,
although there are not very many distinct HLSL warnings to begin with.

We could of course group all these together under a single compiler option, but
I find that using separate top-level options is unilaterally friendlier to an
API consumer, and simpler to implement as well. It also in some sense maps
conceptually to e.g. "-Wno-implicit-conversion".
2024-03-27 22:37:34 +01:00
6163d82485 tests: Test emitting the signature. 2024-03-07 23:08:25 +01:00
d1be80e08d tests: Test VKD3D_SHADER_COMPILE_OPTION_BACKCOMPAT_MAP_SEMANTIC_NAMES. 2024-01-24 22:37:53 +01:00
1ce7e3d8b1 vkd3d-shader/d3dbc: Assign unique register indices for VKD3DSPR_RASTOUT. 2024-01-04 22:23:09 +01:00
73c563ffb7 vkd3d-shader/d3dbc: Adjust the token count for DEF and DEFI instructions in shader_sm1_skip_opcode().
This was broken by commit e390bc35e2c9b0a2110370f916033eea2366317e; that
commit fixed the source count for these instructions, but didn't adjust
shader_sm1_skip_opcode(). Note that this only affects shader model 1;
later versions have a token count embedded in the initial opcode token.
2023-11-20 22:07:29 +01:00
9de793f180 vkd3d-shader: Implement scanning combined resource/sampler information. 2023-11-13 23:19:23 +01:00
9417c7cfb7 vkd3d-shader/d3dbc: Translate sm1 fragment outputs to system values. 2023-09-21 19:16:31 +02:00
1615e5a76b vkd3d-shader/dxbc: Map sm4 fragment outputs to system values based on their name. 2023-09-21 19:16:29 +02:00
419c6364db tests: Add a small test for vkd3d_shader_build_varying_map().
There's probably room for improvement, but this at least verifies the
function can be called.
2023-09-19 21:30:37 +02:00
926575a6f3 vkd3d-shader/hlsl: Force sm1 inputs to be 4-component only for vertex shaders.
Pixel shaders still have an appropriate writemask.
2023-08-24 21:43:44 +02:00
bad72d1874 vkd3d-shader/d3dbc: Make sure all inter-stage varyings have a unique register index.
spirv will need this.
2023-08-03 21:20:22 +09:00
d077562f79 vkd3d-shader/d3dbc: Scan descriptors for constant register sets. 2023-07-17 22:56:39 +02:00
7e1fcdca89 vkd3d-shader: Synthesize signatures for d3dbc shaders. 2023-06-27 22:33:41 +02:00
20190a1388 vkd3d-shader: Introduce an API to retrieve all signatures from DXBC shaders. 2023-06-27 22:33:41 +02:00
dfa4bfdd03 include: Make test context information nestable.
Based on Wine.
2023-04-04 21:59:58 +02:00
b1e13d6e33 vkd3d-shader/dxbc: Introduce API for serialising DXBC blobs. 2023-02-23 21:47:27 +01:00
b5a7abbfa6 vkd3d-shader/sm1: Add support for vkd3d_shader_scan().
Nominally, at least. Not all of the early shader models explicitly
declare resources and samplers, so those may currently get missed for
those.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-06 18:35:46 +02:00
f7662f9878 vkd3d-shader/sm1: Introduce a parser for the legacy D3D byte-code format.
This is largely derived from the parser in Wine/wined3d, as of wine-6.18.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-06 18:35:44 +02:00
c326d75c1d vkd3d-shader: Introduce vkd3d_shader_get_supported_target_types().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-06 11:54:22 +02:00
5f4bd618ed vkd3d-shader: Introduce vkd3d_shader_get_supported_source_types().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-06 11:54:22 +02:00
7dda2339a2 vkd3d-shader: Introduce vkd3d_shader_get_version().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-06 11:54:22 +02:00
1279d5df9e vkd3d-shader: Report error messages from vkd3d_shader_serialize_root_signature().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-30 16:33:00 +02:00
33eb944bf4 vkd3d-shader: Report error messages from vkd3d_shader_parse_root_signature().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-07-30 16:32:59 +02:00