Commit Graph

761 Commits

Author SHA1 Message Date
3264378fa0 tests: Print the file name instead of the test name in test logs.
Some test programs, particularly the shader runner, are built from
many different files nowadays, and a line number is relatively
cumbersome to use if you don't know which file that line comes from.
2024-12-03 12:38:26 +01:00
4c9821e5d5 tests: Mark a conditional rendering test as buggy on llvmpipe.
Similarly to RADV, this is a kind of perverted situation: in
principle Vulkan doesn't allow vkCmdResolveImage() to be
executed conditionally (i.e., it is unaffected by conditional
execution), which means that vkd3d cannot implement conditional
rendering for ResolveSubresource(), hence the todo. However,
like RADV, llvmpipe apparently violates the specification and
still executes the image resolution command conditionally. So
that's a llvmpipe bug, even if one that helps us doing the right
thing.
2024-11-13 16:19:06 +01:00
ae1d62f6a0 tests: Consider LOD miscalculation a todo rather than a driver bug. 2024-10-28 15:32:03 +01:00
ae772d40cf vkd3d: Disable push descriptors when that's helpful to stay within 8 descriptor sets. 2024-10-21 18:22:15 +02:00
9f3b21cc78 tests: Mark latching the predicated value as todo on llvmpipe.
Vulkan doesn't mandate whether the predicated value should be latched
when beginning the predicated section or re-read at each operation.
2024-10-21 18:20:38 +02:00
1301014b28 tests: Mark creating an 8x MSAA render target as buggy on llvmpipe. 2024-10-21 18:20:38 +02:00
3c86094371 tests: Mark a sampling test as buggy on llvmpipe.
Vulkan doesn't mandate whether sampling exactly in the middle between
two levels should resolve to one or the other, while D3D specifies
that it should result into sampling the higher level. llvmpipe
happens to choose the lower one instead, at least in some cases.
2024-10-21 18:20:38 +02:00
b092fcfc46 tests/d3d12: Test buffer and texture SRVs in test_unbounded_resource_arrays().
On virtual heaps, SRV/UAV unbounded ranges are implemented using two
descriptor sets, one for buffers and another for textures, and this case
should be tested.
2024-10-17 17:23:04 +02:00
91475c684f vkd3d: Clear the output pointer on failure in vkd3d_create_versioned_root_signature_deserializer(). 2024-09-24 13:34:40 +02:00
ae4a6c7044 tests/d3d12: Test invalid bytecode in test_root_signature_byte_code(). 2024-09-24 13:30:33 +02:00
966e627733 tests/d3d12: Test a bounded range at the same offset as an unbounded one in test_unbounded_resource_arrays(). 2024-09-23 15:45:26 +02:00
12a7cde092 tests/shader_runner: Use ID3D12Device2_CreatePipelineState() when available. 2024-09-11 14:13:59 +02:00
784e69a366 vkd3d: Check the entire root signature for register conflicts.
Not just each descriptor table individually.
2024-08-06 16:53:06 +02:00
9f4a568868 tests: Mark a couple of tests as working on recent NVIDIA GPUs.
I don't know the exact version that fixed this todo, but on the
same hardware this test was failing a couple of years ago, so
I presume something was fixed at some point. I am writing my
current driver version, but a lower one might turn out to be
sufficient.
2024-07-31 20:50:58 +02:00
507cc2976f tests: Test register conflicts in a root signature. 2024-07-29 13:19:10 +02:00
e4e7368c1c tests: Pad the constant buffer in test_update_compute_descriptor_tables() to 256 bytes.
The D3D12 debug layer signals an error otherwise.
2024-07-17 15:53:31 +02:00
3e25356abb tests: Add a test for clearing a large buffer UAV.
Large buffers can exceed the maximum workgroup X count.
2024-07-17 15:51:39 +02:00
4f67675a51 tests: Support using the Agility SDK in the crosstests. 2024-07-09 16:57:03 +02:00
3ff8130566 tests: Check that depth/stencil formats are supported before using them.
This fixes a crash with the Qualcomm proprietary driver on an Adreno 540
GPU on my OnePlus 5 phone.
2024-07-08 18:49:28 +02:00
9f056f3989 tests: Transition resources to PIXEL_SHADER_RESOURCE in test_sample_c_lz(). 2024-07-08 18:49:28 +02:00
fe787cf77f tests: Skip sampling cube textures on Qualcomm.
They seem to always crash on the Adreno 540 on my OnePlus 5 phone with the
Qualcomm proprietary driver.
2024-07-08 18:49:28 +02:00
3ad4d984ad tests: Mark some root signature unbounded range failures as todo on MoltenVK. 2024-06-13 23:24:22 +02:00
47d077e5ce vkd3d: Interpret a null vertex buffer 'views' pointer as a null buffer. 2024-06-11 15:52:28 +02:00
c3ea43b619 tests/d3d12: Test a null vertex buffer 'views' pointer on multiple slots. 2024-06-11 15:52:28 +02:00
589ed1e358 vkd3d: Allow block compressed textures to have unaligned width and height. 2024-06-11 15:51:34 +02:00