740b0ad807
vkd3d-shader/hlsl: Pass a hlsl_constant_value pointer to hlsl_new_constant().
2023-06-08 18:50:34 +02:00
ebf7573571
vkd3d-shader/hlsl: Support non-constant vector indexing.
...
Non-constant vector indexing is not solved with relative addressing
in the register indexes because this indexation cannot be at the level
of register-components.
Mathematical operations must be used instead.
2023-06-07 20:48:59 +02:00
6cfa8cf859
vkd3d-shader/hlsl: Lower dot for non-float types.
2023-06-07 20:48:58 +02:00
441902bb85
vkd3d-shader/hlsl: Introduce transform_derefs().
2023-06-07 20:48:57 +02:00
7c360330d7
vkd3d-shader/tpf: Do not emit HLSL_IR_CONSTANT instructions.
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Since constants are now inlined.
2023-05-29 20:21:29 +02:00
2fd3550ba6
vkd3d-shader/hlsl: Parse SampleCmp() method.
2023-05-29 20:21:14 +02:00
e060773c19
vkd3d-shader/hlsl: Extend the liveness of nodes produced outside loops.
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Otherwise, it is possible that the register used by the temp is
overridden by a subsequent instruction within the same loop.
2023-05-24 22:00:21 +02:00
24d4ab7fb3
vkd3d-shader/hlsl: Add support for SampleGrad() method.
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Signed-off-by: Ethan Lee <flibitijibibo@gmail.com >
2023-05-23 21:07:49 +02:00
dfa0076473
vkd3d-shader/hlsl: Add support for sample index argument in Load().
2023-05-22 22:03:12 +02:00
da7670f7c8
vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from add_conditional().
2023-05-09 21:50:37 +02:00
39bbac3cca
vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_uint_constant().
2023-05-09 21:50:36 +02:00
b991f98e2f
vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_swizzle().
2023-05-09 21:50:35 +02:00
306ae40696
vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_store_index().
2023-05-09 21:50:34 +02:00
29a2b87f54
vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_simple_store().
2023-05-09 21:50:33 +02:00
3e9a9c5051
vkd3d-shader/hlsl: Track objects sampling dimension.
2023-05-08 20:24:15 +02:00
4dba38e6c8
vkd3d-shader/hlsl: Track object components usage and allocate registers accordingly.
2023-05-08 20:24:14 +02:00
6f71077e3e
vkd3d-shader/hlsl: Skip object components when creating input/output copies.
2023-05-08 20:22:19 +02:00
4413f6b64b
vkd3d-shader/hlsl: Add fixme for uniform copies for objects within structs.
2023-05-08 20:22:17 +02:00
69ff249ef4
vkd3d-shader/hlsl: Support multiple-register variables in object regsets.
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Variables that contain more than one object (arrays or structs) require
the allocation of contiguous registers in the respective object
register spaces.
2023-05-08 20:22:14 +02:00
8b57a612d7
vkd3d-shader/hlsl: Map the colour output for ps_1_* to r0.
2023-05-03 21:12:39 +02:00
b2959739ed
vkd3d-shader/hlsl: Rewrite the register allocator to allow allocating in multiple passes.
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We will need this in order to allocate some "special" registers: ps_1_* output, sincos output, etc.
2023-05-03 21:12:38 +02:00
71d8ff85c6
vkd3d-shader/hlsl: Avoid leaking the allocator register map in allocate_const_registers().
2023-05-03 21:12:37 +02:00
c57ac0b207
vkd3d-shader/hlsl: Rename struct liveness to struct register_allocator.
2023-05-03 21:12:34 +02:00
34ddc13390
vkd3d-shader/hlsl: Don't keep the implicit mipmap level on hlsl_ir_index.
2023-05-03 21:11:59 +02:00
4aaf6b8895
vkd3d-shader/hlsl: Use hlsl_ir_index for resource access.
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This patch makes index expressions on resources hlsl_ir_index nodes
instead of hlsl_ir_resource_load nodes, because it is not known if they
will be used later as the lhs of an hlsl_ir_resource_store.
For now, the only benefit is consistency.
2023-05-03 21:11:56 +02:00