653 Commits

Author SHA1 Message Date
Sven Hesse
47b92c3d37 libs/vkd3d: Add compressed texture formats. 2017-08-02 14:04:26 +02:00
Sven Hesse
1decba1a99 libs/vkd3d: Add block size information to the texture format array. 2017-08-02 14:03:39 +02:00
Józef Kucia
ab63423c80 libs/vkd3d: Factor out vkd3d_create_texture_view() function. 2017-08-01 16:56:44 +02:00
Józef Kucia
eb4c98db17 libs/vkd3d-shader: Add support for switch breaks nested in conditional branches. 2017-08-01 13:55:49 +02:00
Józef Kucia
6b93e6ce99 libs/vkd3d-shader: Add support for switch fall-through blocks. 2017-08-01 13:55:49 +02:00
Józef Kucia
fbeaf0ba95 libs/vkd3d-shader: Make sure that inserted chunks are sorted.
The list is expected to be empty or very small so insertion sort should
be fine.
2017-08-01 13:55:49 +02:00
Józef Kucia
3effb4b18c libs/vkd3d-shader: Get rid of artificial limit for switch case blocks. 2017-08-01 11:38:10 +02:00
Józef Kucia
cd75aab7ba libs/vkd3d: Factor out d3d12_root_signature_init_push_constants() helper function. 2017-08-01 10:51:45 +02:00
Józef Kucia
40cb21353e libs/vkd3d: Extract descriptors counting to helper function. 2017-08-01 10:51:45 +02:00
Józef Kucia
ae8d8036c6 libs/vkd3d-shader: Implement switch control flow instructions. 2017-08-01 10:51:45 +02:00
Józef Kucia
5061dbaf0c libs/vkd3d-shader: Add mechanism for inserting words into SPIR-V streams.
Allows inserting SPIR-V instructions at arbitrary locations in SPIR-V
streams.
2017-08-01 10:51:45 +02:00
Józef Kucia
c1c94e248c libs/vkd3d-shader: Allow multiple push constant buffers. 2017-08-01 10:51:45 +02:00
Józef Kucia
3e91bc7c2d libs/vkd3d: Fix push constant ranges allocation.
Any two push constant ranges must not include the same stage.
2017-08-01 10:51:45 +02:00
Józef Kucia
d75966ab9e libs/vkd3d: Assign non-overlapping push constant ranges for root constants. 2017-08-01 10:51:45 +02:00
Józef Kucia
fec337a03c libs/vkd3d-shader: Fix memory leak in vkd3d_dxbc_compiler_destroy(). 2017-07-28 12:56:18 +02:00
Józef Kucia
85dc44e4ba libs/vkd3d: Remove double semicolons. 2017-07-28 12:56:18 +02:00
Józef Kucia
9725eb3763 libs/vkd3d-shader: Remove double semicolons. 2017-07-28 12:56:18 +02:00
Józef Kucia
e074c30dc7 libs/vkd3d: Pass push constants mapping to shader compiler. 2017-07-28 10:19:37 +02:00
Józef Kucia
56b68c486c libs/vkd3d: Implement d3d12_command_list_SetGraphicsRoot32BitConstants(). 2017-07-28 10:19:37 +02:00
Józef Kucia
33eae49eda libs/vkd3d: Implement d3d12_command_list_SetComputeRoot32BitConstants(). 2017-07-28 10:19:37 +02:00
Józef Kucia
21e2633b10 libs/vkd3d: Implement d3d12_command_list_SetGraphicsRoot32BitConstant(). 2017-07-28 10:19:37 +02:00
Józef Kucia
72f723522e libs/vkd3d: Implement d3d12_command_list_SetComputeRoot32BitConstant(). 2017-07-28 10:19:37 +02:00
Henri Verbeet
605a02274e libs/vkd3d: Allocate GPU virtual addresses for resources.
Direct3D 12 resources, buffers in particular, are bound to the pipeline
by their GPU virtual address. In Vulkan, these addresses are not visible
to the application. We previously handled this by returning the VkBuffer
handle as virtual address, but this can't work when the application
binds anything other than the resource's base GPU VA. Instead, we
allocate ranges of GPU address space and associate resources with it.

This uses the (naive) approach of simply allocating subsequent ranges,
and never reclaiming them. Eventually we'll have to revisit that.
2017-07-27 16:28:46 +02:00
Henri Verbeet
1acd3d44b1 Implement d3d12_device_CreateQueryHeap(). 2017-07-27 16:28:29 +02:00
Henri Verbeet
e9046a81cc Implement d3d12_device_CreateCommandSignature(). 2017-07-27 16:28:24 +02:00