d3dcompiler and d3dx9 versions before 42 don't emit this error; this will be
necessary to emulate that behaviour.
Other warnings exist that are introduced in different d3dcompiler versions,
although there are not very many distinct HLSL warnings to begin with.
We could of course group all these together under a single compiler option, but
I find that using separate top-level options is unilaterally friendlier to an
API consumer, and simpler to implement as well. It also in some sense maps
conceptually to e.g. "-Wno-implicit-conversion".
This was broken by commit e390bc35e2c9b0a2110370f916033eea2366317e; that
commit fixed the source count for these instructions, but didn't adjust
shader_sm1_skip_opcode(). Note that this only affects shader model 1;
later versions have a token count embedded in the initial opcode token.
Nominally, at least. Not all of the early shader models explicitly
declare resources and samplers, so those may currently get missed for
those.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This is largely derived from the parser in Wine/wined3d, as of wine-6.18.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
In order to allow it to handle different source types.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>