Francisco Casas
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7180a96741
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vkd3d-shader/hlsl: Use a register_allocator to allocate semantic registers.
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2024-10-22 19:23:33 +02:00 |
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Francisco Casas
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9ce7b7806f
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vkd3d-shader/hlsl: Add mode field to register_allocator allocations.
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2024-10-22 19:23:22 +02:00 |
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Nikolay Sivov
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fb2b974466
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vkd3d-shader/hlsl: Handle snorm/unorm types as resource formats.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2024-10-22 19:14:51 +02:00 |
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Elizabeth Figura
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a492d64fef
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vkd3d-shader/ir: Allow controlling point sprite through a parameter.
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2024-10-22 19:14:02 +02:00 |
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Nikolay Sivov
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8a3fe9cd1e
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vkd3d-shader/fx: Implement parsing groups and techniques.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2024-10-21 18:23:33 +02:00 |
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Giovanni Mascellani
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ed4d45355a
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vkd3d-shader/ir: Represent the normalisation level with an enumeration.
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2024-10-21 18:21:39 +02:00 |
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Shaun Ren
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abed6d9cb7
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vkd3d-shader/tpf: Implement semantics for domain shaders.
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2024-10-21 18:18:25 +02:00 |
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Shaun Ren
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0273ff007b
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vkd3d-shader/tpf: Write domain shader declarations.
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2024-10-21 18:18:00 +02:00 |
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Shaun Ren
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26efba30b4
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vkd3d-shader/tpf: Use vpc input registers for domain shaders.
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2024-10-21 18:17:06 +02:00 |
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Shaun Ren
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2b897296a1
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vkd3d-shader/tpf: Write the input signature of domain shaders as PCSG.
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2024-10-21 18:16:50 +02:00 |
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Shaun Ren
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768b19d410
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vkd3d-shader/ir: Validate control point counts correctly.
Allow zero input control points for domain shaders, and zero output
control points for hull shaders.
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2024-10-21 18:10:13 +02:00 |
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Giovanni Mascellani
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03ad04c890
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vkd3d-shader/ir: Validate OUTCONTROLPOINT registers.
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2024-10-17 17:34:55 +02:00 |
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Giovanni Mascellani
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1e86f00247
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vkd3d-shader/ir: Validate INCONTROLPOINT registers.
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2024-10-17 17:34:55 +02:00 |
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Giovanni Mascellani
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a4ab53ab7b
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vkd3d-shader/ir: Validate PATCHCONST registers.
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2024-10-17 17:34:55 +02:00 |
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Giovanni Mascellani
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62d5bc91f5
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vkd3d-shader/ir: Validate OUTPUT registers.
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2024-10-17 17:34:55 +02:00 |
|
Giovanni Mascellani
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349fdd0843
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vkd3d-shader/ir: Validate INPUT registers.
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2024-10-17 17:34:55 +02:00 |
|
Giovanni Mascellani
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d9508558a9
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vkd3d-shader: Keep track of whether programs have normalised hull shader control point I/O.
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2024-10-17 17:34:55 +02:00 |
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Giovanni Mascellani
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eba8fd4720
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vkd3d-shader: Keep track of whether programs have normalised I/O.
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2024-10-17 17:34:55 +02:00 |
|
Nikolay Sivov
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071130b944
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vkd3d-shader/fx: Add support for tracing annotations.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2024-10-17 17:32:54 +02:00 |
|
Elizabeth Figura
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eeb7bbe3c5
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vkd3d-shader/hlsl: Handle error expressions in ternary expressions.
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2024-10-17 17:28:52 +02:00 |
|
Elizabeth Figura
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d95962068a
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vkd3d-shader/hlsl: Handle error expressions in initializers.
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2024-10-17 17:28:52 +02:00 |
|
Elizabeth Figura
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dfe79cb6a9
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vkd3d-shader/hlsl: Factor the component count check into initialize_var().
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2024-10-17 17:28:52 +02:00 |
|
Elizabeth Figura
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d8892a4ca2
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vkd3d-shader/hlsl: Store the initializer location in struct parse_initializer.
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2024-10-17 17:28:52 +02:00 |
|
Elizabeth Figura
|
44ea7b5e12
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vkd3d-shader/hlsl: Factor out an initialize_var() helper.
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2024-10-17 17:28:52 +02:00 |
|
Giovanni Mascellani
|
0e43dea42d
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vkd3d-shader/ir: Check that signature masks are contiguous.
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2024-10-17 17:28:52 +02:00 |
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