Henri Verbeet
cf92d9f398
vkd3d-shader/ir: Store the thread group size in struct vsir_program.
2024-10-08 22:03:05 +02:00
Henri Verbeet
fc8384462f
vkd3d-shader/glsl: Implement VKD3DSIH_IMAX.
2024-10-08 22:01:56 +02:00
Henri Verbeet
c2a42214ff
vkd3d-shader/glsl: Implement VKD3DSIH_INEG.
2024-10-08 22:01:56 +02:00
Henri Verbeet
e55bc76fd2
vkd3d-shader/glsl: Implement support for VKD3D_SHADER_COMPONENT_UINT inputs.
2024-10-08 22:01:56 +02:00
Henri Verbeet
0acebd6e09
vkd3d-shader/glsl: Implement support for VKD3D_SHADER_COMPONENT_UINT outputs.
2024-10-08 22:01:56 +02:00
Henri Verbeet
95a46fb0f0
vkd3d-shader/glsl: Handle SV_POSITION inputs in fragment shaders.
2024-10-08 22:01:56 +02:00
Conor McCarthy
fcb09be6e3
tests/shader-runner: Move the Vulkan helper functions to vulkan_utils.h.
2024-10-08 20:34:03 +02:00
Conor McCarthy
ce83628882
tests/shader-runner: Move struct vulkan_test_context to vulkan_utils.h.
2024-10-08 20:34:03 +02:00
Conor McCarthy
fc65170521
tests/shader_runner: Introduce struct vulkan_test_context for the Vulkan runner.
2024-10-08 20:34:03 +02:00
Conor McCarthy
d76435cd21
tests: Move the dxc compilation helpers to utils.h.
2024-10-08 20:34:03 +02:00
Evan Tang
102cfdab36
tests: Add a test for writing patch constants during tessellation.
2024-10-07 17:44:29 +02:00
Evan Tang
3342d307a8
tests: Add a test for shader interstage register packing.
2024-10-07 17:39:45 +02:00
Evan Tang
c571a45e65
vkd3d-shader/ir: Don't shift register write masks by the component index in shader_dst_param_io_normalise().
...
This loses information about which source elements they want, making
"o.yzw = reg.xxyz" compile to "o = reg.xxy" instead of "o = reg.xyz".
2024-10-07 17:36:11 +02:00
Evan Tang
b5ccc0e705
vkd3d-shader/ir: Remove an unnecessary typecast in shader_instruction_eliminate_phase_instance_id().
2024-10-07 17:34:54 +02:00
Giovanni Mascellani
fbd8b1a8c4
tests/shader-runner: Print the WARP driver version.
...
Since recent versions seem to have more features and possibly
fewer bugs it is useful to know what you're dealing with.
Currently the latest WARP drivers are distributed here:
https://www.nuget.org/packages/Microsoft.Direct3D.WARP
2024-10-07 17:33:50 +02:00
Elizabeth Figura
34fdb304bb
vkd3d-shader/hlsl: Handle error expressions in increments.
2024-10-07 17:33:07 +02:00
Elizabeth Figura
84685fb56d
vkd3d-shader/hlsl: Handle error expressions in subscripts.
2024-10-07 17:33:07 +02:00
Elizabeth Figura
c66f25016b
vkd3d-shader/hlsl: Handle error expressions in array indexes.
2024-10-07 17:33:07 +02:00
Elizabeth Figura
41ff4343e1
vkd3d-shader/hlsl: Handle error expressions in explicit casts.
2024-10-07 17:33:07 +02:00
Elizabeth Figura
10efdd3f63
vkd3d-shader/hlsl: Introduce an add_explicit_conversion() helper.
2024-10-07 17:33:07 +02:00
Elizabeth Figura
aa79bfa681
vkd3d-shader/preproc: Store argument values per expansion, not per macro.
2024-10-07 17:32:27 +02:00
Henri Verbeet
e7c4867359
vkd3d-shader/glsl: Implement support for VKD3DSPR_IDXTEMP registers.
2024-10-07 17:31:20 +02:00
Henri Verbeet
944929d0da
vkd3d-shader/glsl: Implement VKD3DSIH_IADD.
2024-10-07 17:31:20 +02:00
Henri Verbeet
4eed6b8887
vkd3d-shader/glsl: Add interpolation modifiers to interstage inputs and outputs.
2024-10-07 17:31:20 +02:00
Henri Verbeet
7b47528e4b
vkd3d-shader/glsl: Handle SV_VERTEX_ID inputs.
2024-10-07 17:31:20 +02:00