Francisco Casas
4b2e847d11
tests: Test string escape sequences.
2024-08-07 15:45:24 +02:00
Nikolay Sivov
c44a18b3d1
vkd3d-shader/fx: Add support for SetDomainShader(), SetComputeShader(), and SetHullShader() states.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-06 16:54:19 +02:00
Nikolay Sivov
1559237780
vkd3d-shader/fx: Fix state block entry array shifting when decomposing.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-06 16:54:19 +02:00
Nikolay Sivov
7c3677b114
vkd3d-shader/hlsl: Add parser support for ComputeShader, DomainShader, and HullShader types.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-06 16:54:19 +02:00
Nikolay Sivov
2cbad81b55
vkd3d-shader/fx: Handle SetRasterizerState().
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-06 16:54:19 +02:00
Giovanni Mascellani
784e69a366
vkd3d: Check the entire root signature for register conflicts.
...
Not just each descriptor table individually.
2024-08-06 16:53:06 +02:00
Nikolay Sivov
a3f4785720
vkd3d-shader/fx: Decompose function-style state assignments to individual states.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-05 16:01:33 +02:00
Stefan Dösinger
d4c2a7f22b
vkd3d: Pass a proper struct shader_cache_key * to rb_put() in vkd3d_shader_cache_add_entry().
2024-08-05 15:59:53 +02:00
Giovanni Mascellani
46aec9fba8
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in preproc.y.
2024-08-05 15:57:56 +02:00
Giovanni Mascellani
625327653b
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in preproc.l.
2024-08-05 15:57:56 +02:00
Giovanni Mascellani
351220f182
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in preproc.h.
2024-08-05 15:57:56 +02:00
Giovanni Mascellani
4a04324ecc
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in ir.c.
2024-08-05 15:57:56 +02:00
Giovanni Mascellani
5e1ae5aaa3
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in hlsl.y.
2024-08-05 15:57:56 +02:00
Giovanni Mascellani
97a7ec8914
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in hlsl.h.
2024-08-05 15:57:56 +02:00
Conor McCarthy
969cae8b67
vkd3d: Add support for the ID3D12CommandList6 interface.
2024-08-05 15:56:09 +02:00
Giovanni Mascellani
9ff5b2ce7a
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in hlsl.c.
2024-08-01 15:18:15 +02:00
Giovanni Mascellani
4e7d0faaf0
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in hlsl_constant_ops.c.
2024-08-01 15:18:15 +02:00
Giovanni Mascellani
eff30577af
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in hlsl_codegen.c.
2024-08-01 15:18:15 +02:00
Giovanni Mascellani
02ef731b9a
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in fx.c.
2024-08-01 15:18:15 +02:00
Giovanni Mascellani
7d3e8f49e4
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in dxil.c.
2024-08-01 15:18:15 +02:00
Francisco Casas
e6e82ad3f6
vkd3d-shader/hlsl: Add missing src1 and src2 constants to sincos on SM2.
...
The sincos instruction expects two specific constants on 2.0 and 2.1 profiles.
Consider the following shader:
uniform float u;
float4 main() : sv_target
{
return sin(u);
}
On native, with ps_2_0, this compiles as:
ps_2_0
def c3, 0.159154937, 0.5, 6.28318548, -3.14159274
def c1, -1.55009923e-006, -2.17013894e-005, 0.00260416674, 0.00026041668
def c2, -0.020833334, -0.125, 1, 0.5
mov r0.xy, c3
mad r0.x, c0.x, r0.x, r0.y
frc r0.x, r0.x
mad r0.x, r0.x, c3.z, c3.w
sincos r1.y, r0.x, c1, c2
mov r0, r1.y
mov oC0, r0
We are not emitting the src1 and src2 constant arguments before this
patch.
2024-07-31 22:22:38 +02:00
Giovanni Mascellani
9f4a568868
tests: Mark a couple of tests as working on recent NVIDIA GPUs.
...
I don't know the exact version that fixed this todo, but on the
same hardware this test was failing a couple of years ago, so
I presume something was fixed at some point. I am writing my
current driver version, but a lower one might turn out to be
sufficient.
2024-07-31 20:50:58 +02:00
Giovanni Mascellani
4094e5dbeb
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in dxbc.c.
2024-07-30 16:32:59 +02:00
Giovanni Mascellani
bcffcb4a29
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in d3dbc.c
2024-07-30 16:32:59 +02:00
Giovanni Mascellani
8e08fa6bf2
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in d3d_asm.c.
2024-07-30 16:32:59 +02:00
Giovanni Mascellani
5af138b247
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in checksum.c.
2024-07-30 16:32:59 +02:00
Giovanni Mascellani
ba381497cc
vkd3d-common: Remove an assertion in vkd3d_dbg_printf().
...
We want to get rid of assertions and only use the new VKD3D_ASSERT(),
but this cannot be done here, because a failing VKD3D_ASSERT() would
call back again to vkd3d_dbg_printf().
At the same time the asserted condition should be simple enough to
debug even without the assertion, since logging with a bad level
will likely result in either a crash or writing garbage to the log.
2024-07-30 16:32:59 +02:00
Atharva Nimbalkar
2170fdc633
vkd3d-shader/glsl: Implement support for VKD3DSPR_TEMP registers.
2024-07-30 16:31:59 +02:00
Atharva Nimbalkar
337a030908
vkd3d-shader/glsl: Implement VKD3DSIH_MOV.
2024-07-30 16:31:59 +02:00
Henri Verbeet
c7589d8f19
vkd3d-shader/ir: Remove VKD3DSIH_DCL_SAMPLER instructions.
2024-07-30 16:31:44 +02:00
Henri Verbeet
fffe521b80
vkd3d-shader/ir: Remove VKD3DSIH_DCL instructions.
2024-07-30 16:31:44 +02:00
Giovanni Mascellani
240d31c793
vkd3d: Replace assert() with VKD3D_ASSERT() in vkd3d_private.h.
2024-07-29 19:12:13 +02:00
Giovanni Mascellani
529647142c
vkd3d: Replace assert() with VKD3D_ASSERT() in utils.c.
2024-07-29 19:12:13 +02:00
Giovanni Mascellani
bd75396b38
vkd3d: Replace assert() with VKD3D_ASSERT() in state.c.
2024-07-29 19:12:13 +02:00
Giovanni Mascellani
02b898bec0
vkd3d: Replace assert() with VKD3D_ASSERT() in resource.c.
2024-07-29 19:12:13 +02:00
Giovanni Mascellani
150bf69da9
vkd3d: Replace assert() with VKD3D_ASSERT() in command.c.
2024-07-29 19:12:13 +02:00
Giovanni Mascellani
507cc2976f
tests: Test register conflicts in a root signature.
2024-07-29 13:19:10 +02:00
Giovanni Mascellani
51b65688e1
ci: Abort on assertions on the CI.
2024-07-29 13:17:19 +02:00
Giovanni Mascellani
fb55c2b227
vkd3d: Emit an ERR() when reaching unreachable code.
...
This way the ERR() configuration is reused for unreachable code.
2024-07-29 13:17:19 +02:00
Giovanni Mascellani
4ada72a397
vkd3d: Allow aborting on ERR().
2024-07-29 13:17:19 +02:00
Giovanni Mascellani
d7fc2693c4
vkd3d: Introduce a softer form of assertion.
...
Triggering an ERR() instead of aborting the program.
2024-07-29 13:17:19 +02:00
Giovanni Mascellani
a484063cd2
vkd3d: Introduce debug severity MESSAGE.
...
That's intended for messages that it's pretty important that the
user receives, but that are not proper error messages.
2024-07-29 13:17:19 +02:00
Giovanni Mascellani
021a7f030a
vkd3d: Allow disabling ERR() by defining VKD3D_NO_ERROR_MESSAGES.
2024-07-29 13:17:19 +02:00
Giovanni Mascellani
60ecf8c12b
vkd3d: Disable FIXME_ONCE() when VKD3D_NO_DEBUG_MESSAGES is defined.
...
Similarly to FIXME().
2024-07-29 13:17:19 +02:00
Giovanni Mascellani
4c1cc6101f
vkd3d: Disable WARN_ON() when VKD3D_NO_DEBUG_MESSAGES is defined.
...
Similarly to WARN().
2024-07-29 13:17:19 +02:00
Elizabeth Figura
947b937a1a
tests: Test shade mode.
2024-07-24 16:08:10 +02:00
Elizabeth Figura
ae5cd6573f
vkd3d-shader: Allow controlling d3d color shade mode through vkd3d-shader parameters.
2024-07-24 16:08:10 +02:00
Elizabeth Figura
d20d0fc69f
vkd3d-shader: Use the program parameters in spirv_compiler_alloc_spec_constant_id().
2024-07-24 16:07:13 +02:00
Victor Chiletto
a0de05f0b4
vkd3d-shader/hlsl: Implement the asint() intrinsic.
2024-07-24 16:06:03 +02:00
Nikolay Sivov
91dce79227
vkd3d-shader/fx: Correct one of the object counters in the fx_2_0 header.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-24 16:04:21 +02:00