Commit Graph

4482 Commits

Author SHA1 Message Date
b31c9831fa vkd3d-shader/ir: Print results as signed numbers. 2024-09-11 15:13:14 +02:00
096f133b09 vkd3d-shader/ir: Rename vsir_program_normalise() to vsir_program_transform(). 2024-09-11 15:13:14 +02:00
03ab0156a2 vkd3d-shader/ir: Run validation after inserting the alpha test. 2024-09-11 15:13:14 +02:00
5c0d640d18 vkd3d-shader/ir: Run validation after flattening control flow constructs. 2024-09-11 15:13:14 +02:00
4b06729be8 vkd3d-shader/ir: Run validation after normalising combined samplers. 2024-09-11 15:13:14 +02:00
c2fd1e42fd vkd3d-shader/ir: Run validation after removing dead code. 2024-09-11 15:13:14 +02:00
82773eb805 vkd3d-shader/hlsl: Use elementwise_intrinsic_float_convert_args() in refract(). 2024-09-11 15:11:42 +02:00
2688a24bde vkd3d-shader/hlsl: Preserve halves in intrinsic_step(). 2024-09-11 15:11:42 +02:00
b23c172a47 vkd3d-shader/hlsl: Use elementwise_intrinsic_float_convert_args() in intrinsic_smoothstep(). 2024-09-11 15:11:42 +02:00
e7eadb38b8 vkd3d-shader/hlsl: Use elementwise_intrinsic_float_convert_args() in intrinsic_faceforward(). 2024-09-11 15:11:42 +02:00
24e29649c4 vkd3d-shader/hlsl: Use elementwise_intrinsic_convert_args() in intrinsic_dst().
This one preserves integer arguments.
2024-09-11 15:11:42 +02:00
7636f2a233 vkd3d-shader/hlsl: Use elementwise_intrinsic_float_convert_args() in write_atan_or_atan2(). 2024-09-11 15:11:42 +02:00
6e6e2910d6 vkd3d-shader/hlsl: Save DP2ADD hlsl_ir_exprs in the vsir_program for SM1. 2024-09-11 15:10:16 +02:00
4ed16108f0 vkd3d-shader/hlsl: Save COS_REDUCED and SIN_REDUCED in the vsir_program for SM1. 2024-09-11 15:09:58 +02:00
5db2c2a949 vkd3d-shader/hlsl: Save DOT hlsl_ir_exprs in the vsir_program for SM1. 2024-09-11 15:09:17 +02:00
d70342d66d vkd3d-shader/hlsl: Save per-component hlsl_ir_exprs in the vsir_program for SM1. 2024-09-11 15:07:35 +02:00
82dec5db46 vkd3d-shader/hlsl: Save simple hlsl_ir_exprs in the vsir_program for SM1. 2024-09-11 15:06:09 +02:00
127ae6cf12 vkd3d: Implement d3d12_command_list_OMSetDepthBounds().
Based on the design document, "The runtime will not clamp or validate
the input, but implementations may clamp to the range [0,1] if necessary.",
so we test for the EXT_depth_range_unrestricted extension, and only clamp if
it's not available (thus, necessary to do so).

NaNs are converted to zero as per "NaNs must be treated as 0, but the runtime
will convert NaNs to 0 on behalf of the implementation.", and a default bounds
are set to 0.0 and 1.0.
2024-09-11 14:53:33 +02:00
3b4e0ce8e9 vkd3d-shader/fx: Check modifiers when reusing types.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-10 21:48:03 +02:00
d71966c77e vkd3d: Do not keep track of descriptor heaps when using virtual heaps.
Descriptors only need flushing when using Vulkan heaps, so let's avoid
uselessly scanning an array and taking and releasing a mutex if we're not.
2024-09-10 21:47:38 +02:00
05a5bd620d vkd3d: Directly call the function to update descriptors.
For better code clarity.
2024-09-10 21:46:46 +02:00
e550901efa vkd3d-shader/ir: Free the semantic names of deleted signature elements in shader_signature_merge(). (Valgrind) 2024-09-10 21:45:22 +02:00
828dfdf1bd vkd3d-shader/ir: Run validation after normalising flat constants. 2024-09-10 21:43:14 +02:00
1c285d40bd vkd3d-shader/ir: Run validation after normalising I/O registers. 2024-09-10 21:43:14 +02:00
d8c41cc270 vkd3d-shader/ir: Run validation after normalising Hull Shader control points I/O registers. 2024-09-10 21:43:14 +02:00