Commit Graph

6351 Commits

Author SHA1 Message Date
Nikolay Sivov
cfa63da3f1 vkd3d-shader: Adjust "child-effect" option documentation.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-27 22:37:21 +01:00
Francisco Casas
11e7265815 vkd3d-shader/spirv: Throw compiler error on unrecognized register.
This codepath path is currently triggered when transpiling d3dbc shaders
that use vPos (or other of these special registers).

While vPos gets added to the input signature and gets assigned an INPUT
register, the registers in the shader instructions are still of
VKD3DSPR_MISCTYPE type and are not propperly mapped yet. This gives
invalid results.

Some SM1 tests must be set back to "todo" but they only work because, by
coincidence, we are assigning vPos the input register with index 0.
Propper mapping of these registers is still required.
2024-03-27 22:37:15 +01:00
Zebediah Figura
172cb75872 vkd3d-shader/spirv: Implement VKD3DSIH_ABS. 2024-03-27 22:37:10 +01:00
Francisco Casas
9a222d2be1 vkd3d-shader/d3dbc: Implement HLSL_OP2_LOGIC_AND for SM1. 2024-03-27 22:37:09 +01:00
Francisco Casas
777bf772bf vkd3d-shader/d3dbc: Implement HLSL_OP2_LOGIC_OR for SM1. 2024-03-27 22:37:08 +01:00
Francisco Casas
a838f97e3f vkd3d-shader/hlsl: Cast to bool before applying LOGIC_NOT.
Before this commit, it is possible for one of the tests of
cf-cond-types.shader_test to pass a non-bool to LOGIC_NOT, which should
not be allowed.
2024-03-27 22:37:07 +01:00
Francisco Casas
ee5fc7e968 vkd3d-shader/hlsl: Support LOGIC_NOT for SM1. 2024-03-27 22:37:06 +01:00
Francisco Casas
90e8a541fb tests: Add tests for LOGIC_NOT on uniforms. 2024-03-27 22:37:06 +01:00
Conor McCarthy
68b31b7396 vkd3d-shader/spirv: Handle the sequentially consistent ordering flag for atomic instructions. 2024-03-27 22:37:01 +01:00
Conor McCarthy
a8dd788f41 vkd3d-shader/spirv: Emit a warning if the atomic instruction volatile flag is unhandled. 2024-03-27 22:37:00 +01:00
Conor McCarthy
9e0b9c3a7a vkd3d-shader/dxil: Implement the DXIL ATOMICRMW instruction. 2024-03-27 22:36:59 +01:00
Conor McCarthy
b708a9b3b5 vkd3d-shader/dxil: Implement DX instructions ThreadId, GroupId, ThreadIdInGroup and FlattenedThreadIdInGroup. 2024-03-27 22:36:58 +01:00
Conor McCarthy
c7dcfc2a04 tests/shader-runner: Add TGSM tests. 2024-03-27 22:36:57 +01:00
Conor McCarthy
0f332eb939 vkd3d-shader/dxil: Emit an error if a constant code is unhandled. 2024-03-27 22:36:56 +01:00
Conor McCarthy
47e56cdfed vkd3d-shader/spirv: Support 64-bit register info component type in spirv_compiler_emit_load_reg().
For 64-bit indexable temps (and any other 64-bit declarations) the write
mask must not be converted.
2024-03-27 22:36:55 +01:00
Conor McCarthy
83a67366da vkd3d-shader/spirv: Do not assert if a TGSM store data register is not UINT. 2024-03-27 22:36:54 +01:00
Conor McCarthy
9da375414e vkd3d-shader/spirv: Do not assert if a TGSM load dst register is not UINT. 2024-03-27 22:36:52 +01:00
Giovanni Mascellani
24460728f2 Add a changelog for all the released versions of vkd3d. 2024-03-27 22:36:47 +01:00
Zebediah Figura
ddfa94fdca tests: Add more tests for resource and struct RDEF contents. 2024-03-27 22:36:43 +01:00
Zebediah Figura
98b90dde78 tests: Test constant and resource reflection via D3DReflect().
Ported from Wine.
2024-03-27 22:36:40 +01:00
Zebediah Figura
2247288003 vkd3d-shader/tpf: Set the user-packed flag for sm5.0 resources as well. 2024-03-27 22:36:39 +01:00
Zebediah Figura
7b87895289 vkd3d-shader/tpf: Write the component count as the column count for structs. 2024-03-27 22:36:37 +01:00
Zebediah Figura
5bf23cb2f5 vkd3d-shader/tpf: Explicitly write the class and base type for non-numeric types.
Avoid relying on that information being stored in the hlsl_type.
2024-03-27 22:36:36 +01:00
Zebediah Figura
34e9c101e8 vkd3d-shader/tpf: Do not write structs with no numeric fields into the RDEF. 2024-03-27 22:36:35 +01:00
Zebediah Figura
0b1f11dd33 vkd3d-shader/hlsl: Allocate register reservations for structs as well. 2024-03-27 22:36:34 +01:00
Zebediah Figura
622fcda9ee vkd3d-shader/tpf: Do not write non-numeric struct fields into the RDEF. 2024-03-27 22:36:33 +01:00
Zebediah Figura
8ef5ee54c9 vkd3d-utils: Implement ID3D12ShaderReflectionType::GetMemberTypeByIndex(). 2024-03-27 22:36:33 +01:00
Zebediah Figura
dfed19ccf6 vkd3d-utils: Implement ID3D12ShaderReflectionVariable::GetType(). 2024-03-27 22:36:33 +01:00
Zebediah Figura
24b047f1fe vkd3d-utils: Implement ID3D12ShaderReflectionConstantBuffer::GetVariableByIndex(). 2024-03-27 22:36:33 +01:00
Zebediah Figura
2fceebd050 vkd3d-utils: Parse the RD11 section. 2024-03-27 22:36:33 +01:00
Zebediah Figura
90cd57404b vkd3d-utils: Implement ID3D12ShaderReflection::GetConstantBufferByIndex(). 2024-03-27 22:36:31 +01:00
Henri Verbeet
166dc24b2f vkd3d: Move the vkd3d_mutex implementation to vkd3d-common. 2024-03-19 22:58:53 +01:00
Henri Verbeet
2431357fd6 vkd3d-common: Merge vkd3d_debug.h into vkd3d_common.h.
There doesn't seem much point in separating these. Pretty much all of
vkd3d (eventually) includes vkd3d_debug.h, and vkd3d_debug.h includes
vkd3d_common.h because it uses VKD3D_PRINTF_FUNC. The separation also
makes it inconvenient to use the debug macros in vkd3d_common.h.
2024-03-19 22:58:51 +01:00
Henri Verbeet
5de5f241a6 vkd3d-shader/ir: Pass a struct vsir_program to vkd3d_shader_normalise(). 2024-03-19 22:57:56 +01:00
Henri Verbeet
0715734dfb tests/shader_runner: Add GLSL support to the GL runner. 2024-03-19 22:57:50 +01:00
Henri Verbeet
164608a007 vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_dst_param(). 2024-03-18 23:08:03 +01:00
Henri Verbeet
e2d1a878a7 vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_src_param(). 2024-03-18 23:08:02 +01:00
Henri Verbeet
939a7fbe88 vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_tessellator_partitioning(). 2024-03-18 23:08:01 +01:00
Henri Verbeet
5f5145b8f8 vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_tessellator_output_primitive(). 2024-03-18 23:08:00 +01:00
Henri Verbeet
f61a92b908 vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_tessellator_domain(). 2024-03-18 23:07:58 +01:00
Henri Verbeet
b98171878f vkd3d-shader/glsl: Keep track of the current indentation level. 2024-03-18 23:07:52 +01:00
Giovanni Mascellani
e5f486edd3 vkd3d-shader/ir: Use type "unused" for labels.
The label itself is certainly an unsigned integer, but the register
has no meaningful data type. It cannot be evaluated to anything.
The goal of this is to reduce cluttering in the internal ASM dumps.
2024-03-18 23:07:45 +01:00
Giovanni Mascellani
d418f49888 vkd3d-shader/d3d-asm: Do not dump a register's type if it's unused. 2024-03-18 23:07:44 +01:00
Giovanni Mascellani
22d19aed58 vkd3d-shader/d3d-asm: Indent instructions inside a block. 2024-03-18 23:07:43 +01:00
Conor McCarthy
0c01a55c7d vkd3d-shader/dxil: Implement DX intrinsic Saturate. 2024-03-18 23:07:40 +01:00
Conor McCarthy
4599d3c1cf vkd3d-shader/dxil: Implement DX intrinsic FAbs. 2024-03-18 23:07:39 +01:00
Conor McCarthy
33694f08fc vkd3d-shader/dxil: Implement DX intrinsics FMa, FMad, IMad and UMad. 2024-03-18 23:07:38 +01:00
Conor McCarthy
421d311a49 vkd3d-shader/spirv: Use dst register data type in spirv_compiler_emit_imad(). 2024-03-18 23:07:36 +01:00
Conor McCarthy
08cc5027cf tests/hlsl: Add tests for mad() and fma(). 2024-03-18 23:07:35 +01:00
Nikolay Sivov
f55b152811 vkd3d-shader/fx: Fail effect writing on unsupported annotations.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-18 23:07:32 +01:00