Commit Graph

3868 Commits

Author SHA1 Message Date
Giovanni Mascellani
e6c20361ea vkd3d-shader/ir: Drop a useless helper. 2024-04-03 22:23:08 +02:00
Giovanni Mascellani
9aff65c6d2 vkd3d-shader/ir: Open a loop when visiting the loop header.
Not when making the loop header available, which is too early and
might lead to open too many loops at once.
2024-04-03 22:23:06 +02:00
Nikolay Sivov
e1e6367210 vkd3d-shader/fx: Add an option to include empty buffers in the effect binary.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-04-02 23:10:42 +02:00
Nikolay Sivov
c509c85f63 vkd3d-shader/hlsl: Allow annotations on constant buffers.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-04-02 23:10:40 +02:00
Giovanni Mascellani
d10031911d vkd3d-shader/ir: Move vsir_program_normalise() to the end of the file.
vsir_program_normalise() has function calls to basically everything in
ir.c, so it's useful to have it in an easily reachable place to
quickly jump to wherever you need using your favorite code editor's
features.
2024-04-02 23:10:07 +02:00
Zebediah Figura
106cbc02de vkd3d-shader/hlsl: Use hlsl_is_numeric_type() in type_has_object_components(). 2024-04-02 23:09:38 +02:00
Zebediah Figura
54f2dfe403 vkd3d-shader/hlsl: Simplify type_has_object_components().
The extra argument is not very easy to intuit. Since all we're trying to do here is check whether the type is a struct with object components in it, write that out explicitly.
2024-04-02 23:09:36 +02:00
Zebediah Figura
1e7d82798c vkd3d-shader/hlsl: Move a hlsl_fixme() to a more relevant place. 2024-04-02 23:09:35 +02:00
Zebediah Figura
675d7b8cb6 vkd3d-shader/hlsl: Remove a redundant type check.
We already perform an implicit cast per component in initialize_var_components().
2024-04-02 23:09:33 +02:00
Conor McCarthy
d72d5c35d1 vkd3d-shader/dxil: Implement DX intrinsics Dot2, Dot3 and Dot4. 2024-04-02 23:09:28 +02:00
Conor McCarthy
2909a5aacc vkd3d-shader/dxil: Implement DX intrinsic MakeDouble. 2024-04-02 23:09:23 +02:00
Conor McCarthy
11ee92ed7e vkd3d-shader/dxil: Implement DX intrinsic Discard. 2024-03-27 22:37:42 +01:00
Conor McCarthy
8d947ce868 vkd3d-shader/spirv: Support bool source in spirv_compiler_emit_discard(). 2024-03-27 22:37:40 +01:00
Zebediah Figura
6b6e4bc212 vkd3d-shader: Add a compile option to control whether implicit truncation warnings are printed.
d3dcompiler and d3dx9 versions before 42 don't emit this error; this will be
necessary to emulate that behaviour.

Other warnings exist that are introduced in different d3dcompiler versions,
although there are not very many distinct HLSL warnings to begin with.

We could of course group all these together under a single compiler option, but
I find that using separate top-level options is unilaterally friendlier to an
API consumer, and simpler to implement as well. It also in some sense maps
conceptually to e.g. "-Wno-implicit-conversion".
2024-03-27 22:37:34 +01:00
Nikolay Sivov
b382d1843d vkd3d-shader/fx: Accept texture types when writing fx_2_0 effects.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-27 22:37:29 +01:00
Nikolay Sivov
b09f919673 vkd3d-shader/hlsl: Treat "texture" type name as case-insensitive.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-27 22:37:28 +01:00
Nikolay Sivov
17dc23269e vkd3d-shader/fx: Handle "uint" type for fx_2_0 parameters.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-27 22:37:27 +01:00
Nikolay Sivov
9117629e35 vkd3d-shader/fx: Handle "half" type for fx_2_0 parameters.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-27 22:37:25 +01:00
Nikolay Sivov
88d9cff407 vkd3d-shader/fx: Set initial object count to 1 for fx_2_0.
This is used for the object table at runtime. Object variable index is 1-based.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-27 22:37:24 +01:00
Nikolay Sivov
501aed43f3 vkd3d-shader/fx: Zero-pad strings when aligning them for fx_2_0.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-27 22:37:23 +01:00
Nikolay Sivov
228d54efff vkd3d-shader/fx: Mark shared variables as such for fx_2_0 effects.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-27 22:37:21 +01:00
Francisco Casas
11e7265815 vkd3d-shader/spirv: Throw compiler error on unrecognized register.
This codepath path is currently triggered when transpiling d3dbc shaders
that use vPos (or other of these special registers).

While vPos gets added to the input signature and gets assigned an INPUT
register, the registers in the shader instructions are still of
VKD3DSPR_MISCTYPE type and are not propperly mapped yet. This gives
invalid results.

Some SM1 tests must be set back to "todo" but they only work because, by
coincidence, we are assigning vPos the input register with index 0.
Propper mapping of these registers is still required.
2024-03-27 22:37:15 +01:00
Zebediah Figura
172cb75872 vkd3d-shader/spirv: Implement VKD3DSIH_ABS. 2024-03-27 22:37:10 +01:00
Francisco Casas
9a222d2be1 vkd3d-shader/d3dbc: Implement HLSL_OP2_LOGIC_AND for SM1. 2024-03-27 22:37:09 +01:00
Francisco Casas
777bf772bf vkd3d-shader/d3dbc: Implement HLSL_OP2_LOGIC_OR for SM1. 2024-03-27 22:37:08 +01:00
Francisco Casas
a838f97e3f vkd3d-shader/hlsl: Cast to bool before applying LOGIC_NOT.
Before this commit, it is possible for one of the tests of
cf-cond-types.shader_test to pass a non-bool to LOGIC_NOT, which should
not be allowed.
2024-03-27 22:37:07 +01:00
Francisco Casas
ee5fc7e968 vkd3d-shader/hlsl: Support LOGIC_NOT for SM1. 2024-03-27 22:37:06 +01:00
Conor McCarthy
68b31b7396 vkd3d-shader/spirv: Handle the sequentially consistent ordering flag for atomic instructions. 2024-03-27 22:37:01 +01:00
Conor McCarthy
a8dd788f41 vkd3d-shader/spirv: Emit a warning if the atomic instruction volatile flag is unhandled. 2024-03-27 22:37:00 +01:00
Conor McCarthy
9e0b9c3a7a vkd3d-shader/dxil: Implement the DXIL ATOMICRMW instruction. 2024-03-27 22:36:59 +01:00
Conor McCarthy
b708a9b3b5 vkd3d-shader/dxil: Implement DX instructions ThreadId, GroupId, ThreadIdInGroup and FlattenedThreadIdInGroup. 2024-03-27 22:36:58 +01:00
Conor McCarthy
0f332eb939 vkd3d-shader/dxil: Emit an error if a constant code is unhandled. 2024-03-27 22:36:56 +01:00
Conor McCarthy
47e56cdfed vkd3d-shader/spirv: Support 64-bit register info component type in spirv_compiler_emit_load_reg().
For 64-bit indexable temps (and any other 64-bit declarations) the write
mask must not be converted.
2024-03-27 22:36:55 +01:00
Conor McCarthy
83a67366da vkd3d-shader/spirv: Do not assert if a TGSM store data register is not UINT. 2024-03-27 22:36:54 +01:00
Conor McCarthy
9da375414e vkd3d-shader/spirv: Do not assert if a TGSM load dst register is not UINT. 2024-03-27 22:36:52 +01:00
Zebediah Figura
2247288003 vkd3d-shader/tpf: Set the user-packed flag for sm5.0 resources as well. 2024-03-27 22:36:39 +01:00
Zebediah Figura
7b87895289 vkd3d-shader/tpf: Write the component count as the column count for structs. 2024-03-27 22:36:37 +01:00
Zebediah Figura
5bf23cb2f5 vkd3d-shader/tpf: Explicitly write the class and base type for non-numeric types.
Avoid relying on that information being stored in the hlsl_type.
2024-03-27 22:36:36 +01:00
Zebediah Figura
34e9c101e8 vkd3d-shader/tpf: Do not write structs with no numeric fields into the RDEF. 2024-03-27 22:36:35 +01:00
Zebediah Figura
0b1f11dd33 vkd3d-shader/hlsl: Allocate register reservations for structs as well. 2024-03-27 22:36:34 +01:00
Zebediah Figura
622fcda9ee vkd3d-shader/tpf: Do not write non-numeric struct fields into the RDEF. 2024-03-27 22:36:33 +01:00
Zebediah Figura
8ef5ee54c9 vkd3d-utils: Implement ID3D12ShaderReflectionType::GetMemberTypeByIndex(). 2024-03-27 22:36:33 +01:00
Zebediah Figura
dfed19ccf6 vkd3d-utils: Implement ID3D12ShaderReflectionVariable::GetType(). 2024-03-27 22:36:33 +01:00
Zebediah Figura
24b047f1fe vkd3d-utils: Implement ID3D12ShaderReflectionConstantBuffer::GetVariableByIndex(). 2024-03-27 22:36:33 +01:00
Zebediah Figura
2fceebd050 vkd3d-utils: Parse the RD11 section. 2024-03-27 22:36:33 +01:00
Zebediah Figura
90cd57404b vkd3d-utils: Implement ID3D12ShaderReflection::GetConstantBufferByIndex(). 2024-03-27 22:36:31 +01:00
Henri Verbeet
166dc24b2f vkd3d: Move the vkd3d_mutex implementation to vkd3d-common. 2024-03-19 22:58:53 +01:00
Henri Verbeet
2431357fd6 vkd3d-common: Merge vkd3d_debug.h into vkd3d_common.h.
There doesn't seem much point in separating these. Pretty much all of
vkd3d (eventually) includes vkd3d_debug.h, and vkd3d_debug.h includes
vkd3d_common.h because it uses VKD3D_PRINTF_FUNC. The separation also
makes it inconvenient to use the debug macros in vkd3d_common.h.
2024-03-19 22:58:51 +01:00
Henri Verbeet
5de5f241a6 vkd3d-shader/ir: Pass a struct vsir_program to vkd3d_shader_normalise(). 2024-03-19 22:57:56 +01:00
Henri Verbeet
164608a007 vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_dst_param(). 2024-03-18 23:08:03 +01:00