Victor Chiletto
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ba4027f18e
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vkd3d-shader/hlsl: Force default majority for resource formats.
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2025-09-04 13:39:46 +02:00 |
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Victor Chiletto
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8698874628
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vkd3d-shader/hlsl: Emit vsir structured loads.
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2025-09-04 13:39:03 +02:00 |
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Victor Chiletto
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ae450e5957
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vkd3d-shader/hlsl: Use the packed byte size as the stride for structured buffer texture declarations.
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2025-09-04 13:29:51 +02:00 |
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Victor Chiletto
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9bf94ff034
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vkd3d-shader/hlsl: Emit texture declarations for SRV structured buffers.
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2025-09-04 13:29:51 +02:00 |
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Henri Verbeet
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2aefcf5d99
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vkd3d-shader/dxil: Use vkd3d_shader_parser_error() to report errors in vsir_data_type_from_dxil().
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2025-09-03 13:04:21 +02:00 |
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Henri Verbeet
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fdc1edb647
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vkd3d-shader/d3d-asm: Check the actual index count in shader_print_register().
vsir_register_init() does initialise offsets to ~0u, but at this point
that's not something that should be relied on.
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2025-09-03 13:02:36 +02:00 |
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Shaun Ren
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1083b31dfd
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vkd3d-shader/hlsl: Implement texCUBEbias().
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2025-09-03 12:01:34 +02:00 |
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Shaun Ren
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b9545f7422
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tests/hlsl: Add sample bias tests for cube textures.
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2025-09-03 12:01:18 +02:00 |
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Shaun Ren
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d037b45718
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tests/shader_runner: Allocate the d3d11/d3d12 resource_data arrays dynamically.
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2025-09-03 11:58:42 +02:00 |
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Shaun Ren
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40789b32e7
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tests/shader_runner: Correct the d3d11/d3d12 subresource indexing calculations.
See D3D11CalcSubresource()/D3D12CalcSubresource() for reference.
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2025-09-03 11:57:53 +02:00 |
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Shaun Ren
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f6cebdb26d
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tests/shader_runner: Correct the minification filter and mipmap mode calculations.
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2025-09-03 11:55:36 +02:00 |
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Henri Verbeet
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d6bed4be37
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vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_get_buffer_parameter().
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2025-09-02 11:36:37 +02:00 |
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Henri Verbeet
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b68096f52d
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vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_spec_constant().
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2025-09-02 11:36:37 +02:00 |
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Henri Verbeet
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c81b5398c2
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vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_get_type_id_for_reg().
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2025-09-02 11:36:37 +02:00 |
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Henri Verbeet
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23c042f8ee
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vkd3d-shader/spirv: Rename vkd3d_spirv_get_type_id_for_data_type() to spirv_get_type_id().
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2025-09-02 11:36:37 +02:00 |
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Henri Verbeet
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3c006b2ae9
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vkd3d-shader/spirv: Rename vkd3d_spirv_get_type_id() to spirv_get_type_id_for_component_type().
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2025-09-02 11:36:37 +02:00 |
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Henri Verbeet
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744a49ea4d
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vkd3d-shader/ir: Use vsir_data_type_get_name() in vsir_validate_uav_register().
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2025-09-02 11:35:34 +02:00 |
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Henri Verbeet
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3443206235
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vkd3d-shader/ir: Use vsir_data_type_get_name() in vsir_validate_resource_register().
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2025-09-02 11:35:33 +02:00 |
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Henri Verbeet
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2be5348383
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vkd3d-shader/ir: Use vsir_data_type_get_name() in vsir_validate_sampler_register().
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2025-09-02 11:35:33 +02:00 |
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Henri Verbeet
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3063bbe3de
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vkd3d-shader/ir: Use vsir_data_type_get_name() in vsir_validate_label_register().
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2025-09-02 11:35:33 +02:00 |
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Henri Verbeet
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9f2e122239
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vkd3d-shader/ir: Introduce vsir_data_type_get_name().
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2025-09-02 11:35:33 +02:00 |
|
Elizabeth Figura
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02d70be6ef
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vkd3d-shader/hlsl: Use unique temps for per-component operations.
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2025-09-02 11:33:25 +02:00 |
|
Elizabeth Figura
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25ae2fcc84
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vkd3d-shader/hlsl: Use unique temps for non-indexable variables.
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2025-09-02 11:33:25 +02:00 |
|
Elizabeth Figura
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933907d3b7
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vkd3d-shader/ir: Reallocate temps.
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2025-09-02 11:32:35 +02:00 |
|
Elizabeth Figura
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887da605c5
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vkd3d-shader/hlsl: Initialize the allocator with a type.
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2025-09-02 11:26:30 +02:00 |
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