Giovanni Mascellani
cd74461d6d
vkd3d-shader/ir: Set the signature sort indices in shader_signature_merge().
...
Since the sort index is just a convenience field it is more
appropriate to only set it where it is required, instead of
requiring all frontends and passes to retain sensible values for
it.
2024-10-08 22:05:38 +02:00
Giovanni Mascellani
c332adaa68
vkd3d-shader/d3d-asm: Dump signatures when tracing a VSIR program.
2024-10-08 22:04:59 +02:00
Giovanni Mascellani
c7d09bba97
vkd3d-shader/d3d-asm: Rename dump_signatures() to dump_dxbc_signatures().
2024-10-08 22:04:59 +02:00
Giovanni Mascellani
b21ae8d9c2
vkd3d-shader/d3d-asm: Rename dump_signature() to dump_dxbc_signature().
...
To stress the fact that only the fields that appear in the DXBC
signature sections are considered.
2024-10-08 22:04:59 +02:00
Giovanni Mascellani
1256b4f862
vkd3d-shader/d3d-asm: Rename vkd3d_shader_trace() to vsir_program_trace().
2024-10-08 22:04:59 +02:00
Giovanni Mascellani
3428ed7a64
vkd3d-shader/dxil: Emit double arithmetic operations when appropriate.
2024-10-08 22:04:32 +02:00
Henri Verbeet
cf92d9f398
vkd3d-shader/ir: Store the thread group size in struct vsir_program.
2024-10-08 22:03:05 +02:00
Henri Verbeet
fc8384462f
vkd3d-shader/glsl: Implement VKD3DSIH_IMAX.
2024-10-08 22:01:56 +02:00
Henri Verbeet
c2a42214ff
vkd3d-shader/glsl: Implement VKD3DSIH_INEG.
2024-10-08 22:01:56 +02:00
Henri Verbeet
e55bc76fd2
vkd3d-shader/glsl: Implement support for VKD3D_SHADER_COMPONENT_UINT inputs.
2024-10-08 22:01:56 +02:00
Henri Verbeet
0acebd6e09
vkd3d-shader/glsl: Implement support for VKD3D_SHADER_COMPONENT_UINT outputs.
2024-10-08 22:01:56 +02:00
Henri Verbeet
95a46fb0f0
vkd3d-shader/glsl: Handle SV_POSITION inputs in fragment shaders.
2024-10-08 22:01:56 +02:00
Evan Tang
c571a45e65
vkd3d-shader/ir: Don't shift register write masks by the component index in shader_dst_param_io_normalise().
...
This loses information about which source elements they want, making
"o.yzw = reg.xxyz" compile to "o = reg.xxy" instead of "o = reg.xyz".
2024-10-07 17:36:11 +02:00
Evan Tang
b5ccc0e705
vkd3d-shader/ir: Remove an unnecessary typecast in shader_instruction_eliminate_phase_instance_id().
2024-10-07 17:34:54 +02:00
Elizabeth Figura
34fdb304bb
vkd3d-shader/hlsl: Handle error expressions in increments.
2024-10-07 17:33:07 +02:00
Elizabeth Figura
84685fb56d
vkd3d-shader/hlsl: Handle error expressions in subscripts.
2024-10-07 17:33:07 +02:00
Elizabeth Figura
c66f25016b
vkd3d-shader/hlsl: Handle error expressions in array indexes.
2024-10-07 17:33:07 +02:00
Elizabeth Figura
41ff4343e1
vkd3d-shader/hlsl: Handle error expressions in explicit casts.
2024-10-07 17:33:07 +02:00
Elizabeth Figura
10efdd3f63
vkd3d-shader/hlsl: Introduce an add_explicit_conversion() helper.
2024-10-07 17:33:07 +02:00
Elizabeth Figura
aa79bfa681
vkd3d-shader/preproc: Store argument values per expansion, not per macro.
2024-10-07 17:32:27 +02:00
Henri Verbeet
e7c4867359
vkd3d-shader/glsl: Implement support for VKD3DSPR_IDXTEMP registers.
2024-10-07 17:31:20 +02:00
Henri Verbeet
944929d0da
vkd3d-shader/glsl: Implement VKD3DSIH_IADD.
2024-10-07 17:31:20 +02:00
Henri Verbeet
4eed6b8887
vkd3d-shader/glsl: Add interpolation modifiers to interstage inputs and outputs.
2024-10-07 17:31:20 +02:00
Henri Verbeet
7b47528e4b
vkd3d-shader/glsl: Handle SV_VERTEX_ID inputs.
2024-10-07 17:31:20 +02:00
Henri Verbeet
79455041f0
vkd3d-shader/glsl: Implement VKD3DSIH_EQO.
2024-10-07 17:31:19 +02:00