Francisco Casas
736f3ae2df
vkd3d-shader/hlsl: Use values at the time of the swizzle's load in copy-propagation.
...
This preempts us from replacing a swizzle incorrectly, as in the
following example:
1: A.x = 1.0
2: A
3: A.x = 2.0
4: @2.x
were @4 ends up being 2.0 instead of 1.0, because that's the value stored in
A.x at time 4, and we should be querying it at time 2.
This also helps us to avoid replacing a swizzle with itself in copy-prop
which can result in infinite loops, as with the included tests this commit.
Consider the following sequence of instructions:
1 : A
2 : B = @1
3 : B
4 : A = @3
5 : @1.x
Current copy-prop would replace 5 so it points to @3 now:
1 : A
2 : B = @1
3 : B
4 : A = @3
5 : @3.x
But in the next iteration it would make it point back to @1, keeping it
spinning infinitively.
The solution is to index the instructions and don't replace the swizzle
if the new load happens after the current load.
2023-11-29 22:53:24 +01:00
Francisco Casas
e6b7b38a29
tests: Test current failure when propagating swizzles.
...
The included test fails because copy_propagation_transform_swizzle()
is using the value recorded for the variable when the swizzle is being
read, and not the swizzle's load.
2023-11-29 22:53:16 +01:00
Francisco Casas
4e1bf5e163
vkd3d-shader/hlsl: Discern between signed and unsigned ints when parsing.
2023-11-22 22:08:05 +01:00
Francisco Casas
1ee9e23e00
tests: Test overloads with signed and unsigned numeric values.
2023-11-22 22:08:05 +01:00
Francisco Casas
9a8f6e0edb
vkd3d-shader/hlsl: Parse integers with the 'u' postfix.
2023-11-22 22:08:04 +01:00
Francisco Casas
3f09cdcaa1
tests: Test integers with the 'u' postfix.
2023-11-22 22:08:04 +01:00
Conor McCarthy
eb05e434ff
vkd3d-shader/dxil: Implement the DXIL LOAD instruction.
2023-11-22 22:07:59 +01:00
Akihiro Sagawa
aed2d142cf
vkd3d-shader/hlsl: Add degrees() function.
2023-11-20 22:07:19 +01:00
Akihiro Sagawa
e493627130
vkd3d-shader/hlsl: Add radians() function.
2023-11-20 22:07:17 +01:00
Conor McCarthy
3c4631a4d4
vkd3d-shader/dxil: Implement the DXIL VSELECT instruction.
2023-11-15 21:48:35 +01:00
Conor McCarthy
130e7bdf0f
tests/shader-runner: Add tests for 64-bit casts.
2023-11-15 21:48:33 +01:00
Conor McCarthy
38e85079aa
tests/shader-runner: Add a test for float comparisons.
2023-11-15 21:48:30 +01:00
Conor McCarthy
d3b90cc877
vkd3d-shader/dxil: Implement the DXIL CMP2 instruction.
2023-11-10 20:23:50 +01:00
Zebediah Figura
514d179b70
vkd3d-shader/hlsl: Do not consider scalars and 1-dimensional vectors to be equivalent in function parameters.
2023-11-09 21:15:14 +01:00
Zebediah Figura
3e35570221
tests: Add some more tests for function overloads.
2023-11-09 21:15:08 +01:00
Conor McCarthy
90d178bf12
vkd3d-shader/dxil: Implement the DXIL CAST instruction.
2023-11-09 21:14:42 +01:00
Nikolay Sivov
4778d051df
vkd3d-shader: Add constant folding for 'floor'.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-08 22:49:40 +01:00
Nikolay Sivov
494f681bf6
vkd3d-shader/tpf: Add support for ceil().
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-08 22:49:38 +01:00
Nikolay Sivov
e57bf3db0b
tests: Add some tests for ceil().
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-08 22:49:37 +01:00
Nikolay Sivov
522a0dfb56
vkd3d-shader/hlsl: Add tex2Dlod() function.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-08 22:49:26 +01:00
Francisco Casas
0ef25ad137
vkd3d-shader/tpf: Support relative addressing for indexable temps in SM4.
...
For relative addressing, the vkd3d_shader_registers must point to
another vkd3d_shader_src_param. For now, use the sm4_instruction to save
them, since the only purpose of this struct is to be used as paramter
for write_sm4_instruction.
2023-11-07 22:25:49 +01:00
Francisco Casas
915f9f1373
tests: Add aditional relative addressing tests.
2023-11-07 22:25:44 +01:00
Francisco Casas
3deb3b5a21
tests: Rename array-index-expr.shader_test as non-const-indexing.shader_test.
2023-11-07 22:25:42 +01:00
Conor McCarthy
749df8dec2
vkd3d-shader/dxil: Implement the DXIL BINOP instruction.
2023-11-06 23:09:03 +01:00
Conor McCarthy
7419f4e31d
vkd3d-shader/dxil: Allow empty struct types.
2023-11-02 18:23:12 +01:00
Nikolay Sivov
dbcc4c4e40
vkd3d-shader/hlsl: Parse empty technique declarations.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-02 18:23:07 +01:00
Nikolay Sivov
53b0101a53
vkd3d-shader/hlsl: Use case-insensitive match for the "technique" keyword.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-02 18:23:06 +01:00
Nikolay Sivov
ea8ff5394c
vkd3d-shader/hlsl: Add a keyword for fx_5_0 techniques.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-02 18:23:05 +01:00
Nikolay Sivov
c588f33822
tests: Add some tests for using technique blocks when compiling for pixel/vertex profiles.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-02 18:23:04 +01:00
Nikolay Sivov
ecdc3f39d4
vkd3d-shader: Accept 'loop' attribute, on loops.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-01 21:47:49 +01:00
Nikolay Sivov
26784672d8
vkd3d-shader: Check loop [unroll] attribute for conflict with other attributes.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-01 21:47:49 +01:00
Nikolay Sivov
b8047fd650
tests: Add some tests for loop attributes.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-01 21:47:49 +01:00
Conor McCarthy
589670180a
vkd3d-shader/dxil: Implement the DXIL EXTRACTVAL instruction.
2023-11-01 21:47:34 +01:00
Nikolay Sivov
8e5c8c1725
tests: Add some tests for 'technique' token behaviour.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-31 21:59:45 +01:00
Nikolay Sivov
ea554b91d7
tests: Remove unused parameter from mul() tests functions.
2023-10-31 21:59:29 +01:00
Francisco Casas
ab463f74bd
tests: Test array indexing with multiple swizzles.
2023-10-31 21:59:11 +01:00
Nikolay Sivov
bc2a4ee66a
vkd3d-shader/tpf: Write out 'switch' statements.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-31 21:59:05 +01:00
Nikolay Sivov
68c14079a6
vkd3d-shader/hlsl: Add a pass to normalize switch cases blocks.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-31 21:59:04 +01:00
Nikolay Sivov
72623031a2
vkd3d-shader/hlsl: Validate break/continue context.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-31 21:59:01 +01:00
Nikolay Sivov
ec8dfa467f
vkd3d-shader/hlsl: Add initial support for parsing 'switch' statements.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-31 21:58:57 +01:00
Nikolay Sivov
ebb5aacabf
tests: Add some tests for the 'switch' statements.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-31 21:58:57 +01:00
Henri Verbeet
96556a8834
vkd3d-shader/hlsl: Add support for RWTexture2DArray.
2023-10-19 23:07:31 +02:00
Henri Verbeet
6fe781ff50
tests: Add basic RWTexture2DArray tests.
2023-10-19 23:07:31 +02:00
Henri Verbeet
2c71c18879
vkd3d-shader/hlsl: Add support for RWTexture1DArray.
2023-10-19 23:07:30 +02:00
Henri Verbeet
ae9d29a377
tests: Add basic RWTexture1DArray tests.
2023-10-19 23:07:29 +02:00
Giovanni Mascellani
d69c04471e
tests: Do not test matrix majority on SM1-3.
...
I'm not sure of what's happening here, but it seems that this change
fixes a crash when running on Windows in the CI. Since most of the
test excludes SM1-3 anyway, this shouldn't be a big loss.
2023-10-18 20:58:18 +02:00
Giovanni Mascellani
ca51c359ec
tests: Fix the usage of require directives.
...
They are reset each time "[require]" is encountered.
2023-10-18 20:58:17 +02:00
Giovanni Mascellani
ead98ef329
tests: Remove an irrelevant input from a test.
...
The irrelevant input caused the test to fail on D3D12 for reasons
unrelated to the test's goal.
2023-10-18 20:58:16 +02:00
Giovanni Mascellani
671548494f
tests: Do not test integral types for SM1-3.
2023-10-18 20:58:16 +02:00
Giovanni Mascellani
90f9407b80
tests: Do not use global half values.
...
They are not allowed by the native compiler, except in compatibility
mode.
2023-10-18 20:58:14 +02:00