Commit Graph

93 Commits

Author SHA1 Message Date
bc351f4b70 tests/shader-runner: Make geometry shaders optional.
This allows the Vulkan runner to execute in environments which do
not support geometry shaders, most notably MoltenVK. In particular,
that enables SM<4 shaders to run in such environments
2024-10-15 16:55:15 +02:00
cd249a47b8 tests: Test FFP point size clamping. 2024-10-10 22:44:33 +02:00
ec53e325b6 tests: Test FFP point size. 2024-10-10 22:30:35 +02:00
a29a4288d2 tests: Add a test for shader point size output. 2024-10-10 21:50:30 +02:00
fcb09be6e3 tests/shader-runner: Move the Vulkan helper functions to vulkan_utils.h. 2024-10-08 20:34:03 +02:00
ce83628882 tests/shader-runner: Move struct vulkan_test_context to vulkan_utils.h. 2024-10-08 20:34:03 +02:00
fc65170521 tests/shader_runner: Introduce struct vulkan_test_context for the Vulkan runner. 2024-10-08 20:34:03 +02:00
3b1760134f tests: Test clip planes. 2024-10-02 21:49:54 +02:00
3eb2a3d0e4 tests/shader_runner: Introduce a 'depth-bounds' test option. 2024-09-11 14:53:21 +02:00
0e72aba0bc Release 1.13. 2024-08-29 12:08:46 +02:00
b701f8d393 tests/shader_runner: Explicitly require UAV load support.
The used UAV formats are explicitly added in the [require] section of
every test that uses them.

Some of these tests were failing on Intel UHD graphics 770 because of
missing support for additional UAV load types, explicitly requiring
these formats allows these tests to be skipped.
2024-08-22 16:22:18 +02:00
947b937a1a tests: Test shade mode. 2024-07-24 16:08:10 +02:00
5a53b73995 tests: Test alpha test. 2024-07-11 17:02:53 +02:00
ded0733ff8 tests: Offset the viewport by 0.5 when running d3dbc shaders. 2024-07-11 17:02:40 +02:00
737967604e tests: Implement multisampling in the Vulkan renderer. 2024-07-11 00:33:57 +02:00
fe21318b5f tests/shader_runner: Factor out a resource_desc structure. 2024-07-11 00:33:57 +02:00
36c123c005 Release 1.12. 2024-05-29 22:05:28 +02:00
00b0b8d65c tests/hlsl: Add a geometry shader test. 2024-05-08 21:08:13 +02:00
c2a787181f tests/hlsl: Add SV_Coverage tests. 2024-04-30 16:32:10 +02:00
0bd6083785 tests/hlsl: Add an SV_InstanceId test. 2024-04-30 16:32:10 +02:00
037e8436c9 tests/shader_runner: Pass only valid stages to vkCreateGraphicsPipelines().
The first thing that's broken is that the "sType" field isn't
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, but we're also
passing invalid "module" handles.
2024-04-22 23:14:20 +02:00
7eeca3fa39 tests/hlsl: Add tests for SV_DepthLessEqual and SV_DepthGreaterEqual. 2024-04-19 22:23:42 +02:00
b68a9ae3ec tests/hlsl: Add tests for SV_Depth. 2024-04-19 22:23:40 +02:00
dbe3c00a77 tests/shader-runner: Use OpDemoteToHelperInvocationEXT when available. 2024-04-19 22:23:35 +02:00
2379bda36f tests/hlsl: Add a tessellation test. 2024-04-16 22:18:12 +02:00