Elizabeth Figura
56e5fca501
vkd3d-shader/spirv: Always write the point size in vertex shaders.
...
Vulkan requires that point size be written.
There should be no backwards compatibility concern here, since the vertex shader
supplies point size with the lowest priority.
2024-10-10 21:50:30 +02:00
Giovanni Mascellani
f0e31dd6b3
vkd3d-shader/ir: Only allow PATCHCONST registers as destination parameteres in Hull Shaders.
2024-10-10 20:04:13 +02:00
Giovanni Mascellani
f2d181e65c
vkd3d-shader/ir: Only allow PATCHCONST registers as source parameteres in Hull and Domain Shaders.
2024-10-10 20:04:13 +02:00
Giovanni Mascellani
6cbe5ffa15
vkd3d-shader/ir: Disallow OUTPUT registers in source parameters.
2024-10-10 20:04:13 +02:00
Giovanni Mascellani
5b5a27dccb
vkd3d-shader/ir: Disallow INPUT registers in destination parameters.
2024-10-10 20:04:13 +02:00
Henri Verbeet
bf71b13797
vkd3d-shader/glsl: Implement support for compute shaders.
2024-10-10 20:00:45 +02:00
Henri Verbeet
fb17ba18ae
vkd3d-shader/glsl: Implement VKD3DSIH_STORE_UAV_TYPED.
2024-10-10 20:00:45 +02:00
Henri Verbeet
8e47ecbd92
vkd3d-shader/glsl: Use the semantic index for shader_out_* declarations.
...
Because that's what we use in shader_glsl_print_sysval_name(). Fragment
shaders like the ones from uav-rwtexture.shader_test that output to
sv_target1 would declare "shader_out_0", but then store to
"shader_out_1" in the epilogue.
2024-10-10 20:00:45 +02:00
Henri Verbeet
afb1a2610e
vkd3d-shader/glsl: Use VKD3D_SHADER_ERROR_GLSL_UNSUPPORTED for unsupported CBV descriptor arrays.
2024-10-10 20:00:45 +02:00
Henri Verbeet
845d6f9134
vkd3d-shader/ir: Remove VKD3DSIH_DCL_UAV_TYPED instructions.
2024-10-10 20:00:45 +02:00
Giovanni Mascellani
080f25c583
vkd3d-shader/ir: Do not search for signature elements using a scalar write mask.
...
The fallback code was added when shader_signature_find_element_for_reg()
would crash when unable to find the requested signature element.
Now it doesn't any more, and the second search is redundant.
2024-10-10 20:00:19 +02:00
Giovanni Mascellani
690c47dbf8
vkd3d-shader/ir: Validate that constant interpolation is used with integer types.
2024-10-10 19:58:00 +02:00
Giovanni Mascellani
e366fc3ad6
vkd3d-shader/ir: Validate interpolation mode in shader signatures.
2024-10-10 19:58:00 +02:00
Giovanni Mascellani
831a797837
vkd3d-shader/ir: Validate minimum precision in shader signatures.
2024-10-10 19:58:00 +02:00
Giovanni Mascellani
7b1bc5ca74
vkd3d-shader/ir: Validate component types in shader signatures.
2024-10-10 19:58:00 +02:00
Giovanni Mascellani
5034e1eeb5
vkd3d-shader/ir: Validate system value semantics in shader signatures.
2024-10-10 19:58:00 +02:00
Giovanni Mascellani
6e14d7ab90
vkd3d-shader/ir: Validate usage masks in shader signatures.
2024-10-10 19:58:00 +02:00
Giovanni Mascellani
71dccc0132
vkd3d-shader/ir: Do not emit an instruction number before starting validating instructions.
2024-10-10 19:58:00 +02:00
Giovanni Mascellani
3285d1ad8c
tests: Only destroy the device if the context has one in vulkan_test_context_destroy().
...
If vulkan_test_context_init_device() was never called, or failed to
create a device, the context won't have a device.
2024-10-10 19:53:18 +02:00
Feifan He
ccc48291b3
vkd3d-shader/msl: Implement support for VKD3DSPR_OUTPUT registers.
2024-10-10 19:45:34 +02:00
Feifan He
48a2207511
vkd3d-shader/msl: Implement support for VKD3DSPR_INPUT registers.
2024-10-10 19:43:12 +02:00
Feifan He
75e0cde045
vkd3d-shader/msl: Implement support for VKD3DSPR_CONSTBUFFER registers.
2024-10-10 19:41:31 +02:00
Feifan He
2d7832e738
vkd3d-shader/msl: Generate shader descriptor structure declarations.
2024-10-10 19:40:34 +02:00
Giovanni Mascellani
9cb4207c92
vkd3d-shader/spirv: Write spirv_compiler_emit_variable() in terms of spirv_compiler_emit_array_variable().
...
Essentially for code clarity, so that it's more obvious that a
non-array variable is indeed an array variable with no indices.
2024-10-09 13:15:25 +02:00
Henri Verbeet
aba45d0386
vkd3d-shader/glsl: Implement VKD3DSIH_CONTINUE.
2024-10-09 13:14:31 +02:00