Zebediah Figura
6767b7abbf
vkd3d-shader/hlsl: Avoid warning for each variable when in/out modifiers are specified on non-parameters.
2023-02-20 21:59:45 +01:00
Zebediah Figura
72ec5563f8
vkd3d-shader/hlsl: Remove a redundant warning for mutually exclusive majority modifiers.
...
We will warn subsequently in apply_type_modifiers() or add_typedef().
2023-02-20 21:59:43 +01:00
Zebediah Figura
af65287423
vkd3d-shader/hlsl: Check for majority modifiers on non-matrices in apply_type_modifiers().
2023-02-20 21:59:42 +01:00
Nikolay Sivov
e5b40092c2
vkd3d-shader/hlsl: Support all() intrinsic.
2023-02-20 21:59:37 +01:00
Nikolay Sivov
e7bc634307
vkd3d-shader/hlsl: Support reflect() intrinsic.
...
Tests authored by Giovanni.
2023-02-20 21:59:23 +01:00
Nikolay Sivov
99acf5038e
vkd3d-shader/hlsl: Use mul only for two scalars for dot().
2023-02-15 21:53:15 +01:00
Zebediah Figura
0e60f4cc69
vkd3d-shader/hlsl: Always set ctx->cur_function in the func_prototype_no_attrs rule.
...
Fixes: 4c46075d86
2023-02-14 21:52:59 +01:00
Zebediah Figura
cd6e8b5540
vkd3d-shader/hlsl: Allow empty parameter lists to be specified as "(void)".
2023-02-14 21:52:57 +01:00
Zebediah Figura
58445da64b
vkd3d-shader/hlsl: Allow the final expression in a for loop initializer to be omitted.
2023-02-13 22:16:56 +01:00
Zebediah Figura
77d716c811
vkd3d-shader/hlsl: Add functions to the global list inside the func_prototype rule.
2023-02-07 22:15:06 +01:00
Zebediah Figura
4c46075d86
vkd3d-shader/hlsl: Use the original hlsl_ir_function_decl struct rather than allocating a new one for each definition.
...
We need to make sure every invocation points to the same hlsl_ir_function_decl
and the same parameters.
This fixes some invalid memory accesses.
2023-02-07 22:15:06 +01:00
Zebediah Figura
8755a92196
vkd3d-shader/hlsl: Add a hlsl_cleanup_semantic() helper.
2023-02-07 22:15:06 +01:00
Zebediah Figura
cb2c89a589
vkd3d-shader/hlsl: Store function parameters in an array.
2023-02-07 22:15:06 +01:00
Nikolay Sivov
8bb023e5af
vkd3d-shader/hlsl: Support exp() intrinsic.
2023-01-26 21:52:28 +01:00
Nikolay Sivov
8ca2f65bc1
vkd3d-shader/hlsl: Support exp2() intrinsic.
2023-01-26 21:52:26 +01:00
Francisco Casas
404a2d6a3d
vkd3d-shader/hlsl: Reinterpret minimum precision types as their regular counterparts.
...
Reinterpret min16float, min10float, min16int, min12int, and min16uint
as their regular counterparts: float, float, int, int, uint,
respectively.
A proper implementation would require adding minimum precision
indicators to all the dxbc-tpf instructions that use these types.
Consider the output of fxc 10.1 with the following shader:
uniform int i;
float4 main() : sv_target
{
min16float4 a = {0, 1, 2, i};
min16int2 b = {4, i};
min10float3 c = {6.4, 7, i};
min12int d = 9.4;
min16uint4x2 e = {14.4, 15, 16, 17, 18, 19, 20, i};
return mul(e, b) + a + c.xyzx + d;
}
However, if the graphics driver doesn't have minimum precision support,
it ignores the minimum precision indicators and runs at 32-bit
precision, which is equivalent as working with regular types.
2023-01-25 22:10:23 +01:00
Nikolay Sivov
3e6fccdbf9
vkd3d-shader/hlsl: Support frac() intrinsic.
...
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=34242
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2023-01-25 22:10:05 +01:00
Zebediah Figura
521f22e57a
vkd3d-shader/hlsl: Store a non-constant hlsl_ir_function_decl pointer in struct hlsl_ir_call.
2023-01-19 19:16:25 +01:00
Zebediah Figura
447463e590
vkd3d-shader/hlsl: Remove the unused "intrinsic" argument from hlsl_add_function().
2023-01-19 19:16:24 +01:00
Zebediah Figura
6c2472ce16
vkd3d-shader/hlsl: Remove some unnecessary YYABORTs from the func_prototype_no_attrs rule.
2023-01-19 19:16:22 +01:00
Francisco Casas
13c8e8b856
vkd3d-shader/hlsl: Parse step() intrinsic.
2023-01-19 19:16:17 +01:00
Francisco Casas
6fbf2b3e75
vkd3d-shader/hlsl: Parse sqrt() intrinsic.
2023-01-19 19:16:16 +01:00
Francisco Casas
8d5f16d803
vkd3d-shader/hlsl: Support cos() intrinsic.
2023-01-19 19:16:15 +01:00
Francisco Casas
3239ea5ff1
vkd3d-shader/hlsl: Support sin() intrinsic.
2023-01-19 19:16:14 +01:00
Francisco Casas
aab9886021
vkd3d-shader/hlsl: Allow uninitialized static objects.
...
validate_static_object_references() validates that uninitialized static
objects are not referenced in the shader.
In case a static variable contains both numeric and object types, the
"Static variables cannot have both numeric and resource components."
error should preempt uninitialized numeric values to reach further
compilation steps.
2023-01-19 12:29:41 +01:00