2658 Commits

Author SHA1 Message Date
Conor McCarthy
f212aad0ff vkd3d-shader/dxil: Support FCMP_ORD and FCMP_UNO for CMP2. 2024-03-08 23:36:13 +01:00
Giovanni Mascellani
172e7edf2d vkd3d-shader: Refactor common code for vkd3d_shader_compile(). 2024-03-08 23:35:54 +01:00
Giovanni Mascellani
0e5d6a97cc vkd3d-shader: Refactor common code for vkd3d_shader_scan(). 2024-03-08 23:35:54 +01:00
Giovanni Mascellani
bbd37a76fc vkd3d-shader: Treat the HLSL case specially in vkd3d_shader_compile(). 2024-03-08 23:35:54 +01:00
Giovanni Mascellani
3a1c32acd4 vkd3d-shader: Treat the HLSL case specially in vkd3d_shader_scan().
The other cases are similar and common code can be refactored.
Ideally the HLSL parser will eventually fit the same model, but that
will require more extensive work.
2024-03-08 23:35:53 +01:00
Giovanni Mascellani
b940d79aa8 vkd3d-shader/ir: Keep loops contiguous in the topological sort. 2024-03-08 23:35:48 +01:00
Giovanni Mascellani
cf9a023566 vkd3d-shader/ir: Dump the topological order of the control flow graph. 2024-03-08 23:35:47 +01:00
Giovanni Mascellani
ed40646c8a vkd3d-shader/ir: Topologically sort the control flow graph. 2024-03-08 23:35:46 +01:00
Giovanni Mascellani
880d781b57 vkd3d-shader/ir: Allow adding to a block list without checking for duplicates. 2024-03-08 23:35:45 +01:00
Nikolay Sivov
75c019074a vkd3d-shader/hlsl: Allow modifiers on buffer declarations.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-08 23:35:40 +01:00
Nikolay Sivov
b13d60d805 vkd3d-shader/hlsl: Add determinant() function.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-08 23:35:23 +01:00
Giovanni Mascellani
8723b5d266 vkd3d-shader/ir: Sort each loop by block label. 2024-03-07 23:08:36 +01:00
Giovanni Mascellani
3d4092d9dc vkd3d-shader/ir: Dump the loops in the control flow graph. 2024-03-07 23:08:35 +01:00
Giovanni Mascellani
8241ca2b67 vkd3d-shader/ir: Keep track of loops by header block. 2024-03-07 23:08:34 +01:00
Giovanni Mascellani
088a6c49a2 vkd3d-shader/ir: Keep a reference to the message context inside struct vsir_cfg. 2024-03-07 23:08:33 +01:00
Giovanni Mascellani
9ac842b36b vkd3d-shader/ir: Compute the loops in the control flow graph. 2024-03-07 23:08:32 +01:00
Giovanni Mascellani
de15f55477 vkd3d-shader/ir: Introduce a helper to express block domination. 2024-03-07 23:08:31 +01:00
Giovanni Mascellani
c3657c4799 vkd3d-shader/ir: Add a debug buffer to struct vsir_cfg. 2024-03-07 23:08:30 +01:00
Giovanni Mascellani
c5893288d9 vkd3d-shader/ir: Properly handle function-local indexable temps when flattening control flow.
They have to be considered code rather than declarations, as required
for instance by the SPIR-V backend.
2024-03-07 23:08:28 +01:00
Giovanni Mascellani
9aa86901e3 vkd3d-shader/d3d-asm: Support emitting the shader signature. 2024-03-07 23:08:24 +01:00
Giovanni Mascellani
01a687a7fc vkd3d-shader/d3d-asm: Refactor dumping a write mask to a dedicated function. 2024-03-07 23:08:23 +01:00
Giovanni Mascellani
9d99389663 vkd3d-shader/d3d-asm: Describe the ASM dialect with a bunch of flags instead of a plain enum. 2024-03-07 23:08:22 +01:00
Giovanni Mascellani
94d641783b vkd3d-shader/d3d-asm: Do not make a copy of the buffer before returning it. 2024-03-07 23:08:20 +01:00
Nikolay Sivov
a0d52dc385 vkd3d-shader/hlsl: Improve VertexShader/PixelShader types handling.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-06 23:04:25 +01:00
Nikolay Sivov
437ef0896f vkd3d-shader/fx: Make sure to set error message for unimplemented cases.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-06 23:04:22 +01:00