Commit Graph

4 Commits

Author SHA1 Message Date
Francisco Casas
9ceed76a9c vkd3d-shader/hlsl: Convert elementwise intrinsics args to the proper common type. 2023-01-11 16:02:56 +01:00
Francisco Casas
86c35fc79d tests: Test for common type conversion for element-wise intrinsics.
Some intrinsics have different rules for the allowed data types than
expressions:

- Vectors and matrices at the same time are not allowed, regardless of
  their dimensions. Even if they have the same number of components.

- Any combination of matrices is always allowed, even those when no
  matrix fits inside another, e.g.:
  float2x3 is compatible with float3x2, resulting in float 2x2.
  The common data type is the min on each dimension.

This is the case for max, pow, ldexp, clamp and smoothstep; which suggest that
it is the case for all intrinsics where the operation is applied element-wise.

Tests for mul() are also added as a counter-example where the operation
is not element-wise.
2023-01-11 16:02:53 +01:00
Zebediah Figura
efd9e9e990 tests: Use SM1-compatible uniform layouts in shader tests.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-08 17:45:16 +01:00
Zebediah Figura
99674ab60f vkd3d-shader/hlsl: Parse the max() intrinsic.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-08 17:40:52 +02:00