mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
86c35fc79d
Some intrinsics have different rules for the allowed data types than expressions: - Vectors and matrices at the same time are not allowed, regardless of their dimensions. Even if they have the same number of components. - Any combination of matrices is always allowed, even those when no matrix fits inside another, e.g.: float2x3 is compatible with float3x2, resulting in float 2x2. The common data type is the min on each dimension. This is the case for max, pow, ldexp, clamp and smoothstep; which suggest that it is the case for all intrinsics where the operation is applied element-wise. Tests for mul() are also added as a counter-example where the operation is not element-wise.
51 lines
853 B
Plaintext
51 lines
853 B
Plaintext
[pixel shader]
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float4 main(uniform float2 u) : sv_target
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{
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return float4(max(u.x, u.y), max(2, 2.1), max(true, 2), max(-1, -1));
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}
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[test]
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uniform 0 float4 0.7 -0.1 0.0 0.0
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draw quad
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probe all rgba (0.7, 2.1, 2.0, -1.0)
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[pixel shader]
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float4 main(uniform float4 u) : sv_target
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{
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float3 a = float3(-0.1, 0.2, 0.3);
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return float4(max(u.xy, u.zw), max(a, u.xy));
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}
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[test]
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uniform 0 float4 0.7 -0.1 0.4 0.8
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draw quad
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probe all rgba (0.7, 0.8, 0.7, 0.2)
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[pixel shader todo]
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float4 main() : sv_target
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{
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float2x3 a = {1, 2, 3, 4, 5, 6};
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float3x2 b = {6, 5, 4, 3, 2, 1};
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float2x2 r = max(a, b);
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return float4(r);
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}
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[test]
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todo draw quad
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todo probe all rgba (6.0, 5.0, 4.0, 5.0)
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[pixel shader fail todo]
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float4 main() : sv_target
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{
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float2x2 a = {1, 2, 3, 4};
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float4 b = {4, 3, 2, 1};
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max(a, b);
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return 0;
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}
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