Francisco Casas
c92772657f
vkd3d-shader/tpf: Replace sm4_src_register with vkd3d_shader_src_param.
2023-10-03 21:27:48 +02:00
Francisco Casas
13f62e60e1
vkd3d-shader/tpf: Remove sm4_src_register.swizzle_type.
2023-10-03 21:27:47 +02:00
Francisco Casas
32f03468fc
vkd3d-shader/tpf: Make sm4_src_register.mod a vkd3d_shader_src_modifier enum.
2023-10-03 21:27:45 +02:00
Francisco Casas
f50d0ae2cb
vkd3d-shader/tpf: Store vkd3d-shader swizzles in sm4_src_register.swizzle.
2023-09-28 23:13:16 +02:00
Francisco Casas
ef9ec28eb0
vkd3d-shader/tpf: Replace sm4_dst_register with vkd3d_shader_dst_param.
2023-09-28 23:13:14 +02:00
Francisco Casas
d41d8f8771
vkd3d-shader/tpf: Rename sm4_dst_register.writemask to write_mask.
2023-09-28 23:13:12 +02:00
Francisco Casas
123e399b89
vkd3d-shader/d3d-asm: Don't print offset for DEPTHOUT registers.
...
This register is unique and thus is not accompanied with an offset in
the native disassembler output.
2023-09-27 22:34:48 +02:00
Francisco Casas
ef1567c17b
vkd3d-shader/d3d-asm: Use vkd3d_shader_register.dimension to know when to dump writemask.
...
This change ensures that we don't dump the writemask for registers that
have a scalar dimension.
For instance, for this shader:
float r;
float4 main(out float d : DEPTH) : sv_target
{
d = r;
return 0;
}
we now correctly dump
dcl_output oDepth
instead of
dcl_output oDepth.x
2023-09-27 22:34:47 +02:00
Francisco Casas
a358722f71
vkd3d-shader/d3d-asm: Use vkd3d_shader_register.dimension to know when to dump swizzle.
...
The assumption that sampler registers never have a swizzle is not
totally correct.
For instance, for the following shader:
Texture2D tex;
sampler sam;
float4 main() : sv_target
{
return tex.GatherGreen(sam, float2(0, 0));
}
the gather instruction is being disassembled as
gather4_indexable(texture2d) o0.xyzw, l(0.0, 0.0, 0.0, 0.0), t0.xyzw, s0
instead of
gather4_indexable(texture2d)(float,float,float,float) o0.xyzw, l(0.0, 0.0, 0.0, 0.0), t0.xyzw, s0.y
(notice the missing swizzle in the last parameter s0).
This is because the Gather instructions give the sampler register a vec4
dimension (and scalar swizzle type) to indicate the channel for the
gather operation.
The solution is using the new vkd3d_shader_register.dimension instead of
checking the swizzle type.
2023-09-27 22:34:46 +02:00
Francisco Casas
8e0fe29bfc
vkd3d-shader/tpf: Replace sm4_register with vkd3d_shader_register.
2023-09-27 22:34:31 +02:00
Francisco Casas
10bbc7eda5
vkd3d-shader/tpf: Move sm4_register.mod to sm4_src_register.
2023-09-27 22:34:30 +02:00
Francisco Casas
8124ba3a54
vkd3d-shader/tpf: Put sm4_register.immconst_uint inside a union.
2023-09-27 22:34:28 +02:00
Francisco Casas
0c8b74cb39
vkd3d-shader/tpf: Turn sm4_register.dim into an enum vkd3d_shader_dimension.
2023-09-27 22:34:26 +02:00
Conor McCarthy
f61c853f61
vkd3d-shader/dxil: Convert into an error the warning for an unhandled instrinsic.
2023-09-26 22:07:51 +02:00
Conor McCarthy
b30b95e824
vkd3d-shader/dxil: Do not access null code blocks on failure.
2023-09-26 22:07:50 +02:00
Francisco Casas
74d79c7e45
vkd3d-shader/d3dbc: Initialize register dimension for all register types.
2023-09-26 22:07:06 +02:00
Francisco Casas
33f47c5ae9
vkd3d-shader/tpf: Parse register dimension for all register types.
2023-09-26 22:07:04 +02:00
Francisco Casas
e904660497
vkd3d-shader: Turn vkd3d_shader_register.immconst_type into vkd3d_shader_register.dimension.
2023-09-26 22:07:04 +02:00
Francisco Casas
dc35125d73
vkd3d-shader/tpf: Use vsir_register_init() in shader_sm1_parse_dst_param().
2023-09-26 22:07:03 +02:00
Francisco Casas
51aa5a45e9
vkd3d-shader/tpf: Use vsir_register_init() in shader_sm1_parse_src_param().
2023-09-26 22:07:02 +02:00
Francisco Casas
c1d9e776e2
vkd3d-shader/tpf: Use vsir_register_init() in shader_sm4_read_param().
2023-09-26 22:07:01 +02:00
Francisco Casas
6f5cb219f4
vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_default_control_point_phase().
2023-09-26 22:07:00 +02:00
Francisco Casas
81802e27d0
vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_resource_declaration().
2023-09-26 22:06:59 +02:00
Francisco Casas
314c6e4808
vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_sampler_declaration().
2023-09-26 22:06:58 +02:00
Francisco Casas
b2f262467f
vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_dcl_immediate_constant_buffer().
2023-09-26 22:06:56 +02:00