Feifan He
23ba1a5e07
vkd3d-shader: Introduce VKD3D_SHADER_TARGET_MSL.
2024-09-12 17:03:32 +02:00
Giovanni Mascellani
51b65688e1
ci: Abort on assertions on the CI.
2024-07-29 13:17:19 +02:00
Giovanni Mascellani
46a1b66df7
ci: Assume an Apple Silicon-based environment for the macOS CI job.
...
The previous Intel-based macOS runner was replaced with another one
running as a virtual machine on top of an Apple Silicon host.
Since the current macOS runner is not yet able to deal with
different exit codes, we temporarily allow failure unconditionally.
This will be reverted as soon as the runner issue is fixed.
2024-06-17 12:32:33 +02:00
Henri Verbeet
9693271dcf
tests: Rename VKD3D_TESTS_SKIP_DXC to VKD3D_TEST_SKIP_DXC.
...
For consistency with the other VKD3D_TEST_* environment variables.
2024-05-27 21:08:14 +02:00
Giovanni Mascellani
9241e1bcd3
ci: Run crosstests with DXC too.
...
This is added as a new job because some tests currently fail. A 32 bit
job is not created, instead, because a 32 bit dxcompiler.dll is not
available.
2024-04-22 23:13:50 +02:00
Giovanni Mascellani
09630ada90
tests: Allow compiling shaders with DXC on crosstests.
...
This is currently disabled on the CI because dxcompiler.dll is not
available.
2024-04-22 23:13:48 +02:00
Giovanni Mascellani
42f07352a0
ci: Build Mesa for release.
...
Otherwise it trips on a few failed assertions in d3d12.c.
2024-04-10 08:54:51 -05:00
Giovanni Mascellani
ca2f54e729
ci: Delimit building each commit with a collapsible section.
2024-04-09 12:28:10 -05:00
Giovanni Mascellani
9c0d04c862
ci: Build the macOS image each time the Linux image is built.
2024-04-04 22:22:06 +02:00
Giovanni Mascellani
636d8d3850
ci: Run tests on llvmpipe from Mesa 24.0.3.
2024-04-03 22:24:13 +02:00
Giovanni Mascellani
b3ce73984d
ci: Make llvmpipe from Mesa 24.0.3 available in the CI image.
2024-04-03 22:24:13 +02:00
Henri Verbeet
1fc55d80cd
vkd3d-shader: Enable GLSL target support when VKD3D_SHADER_UNSUPPORTED_GLSL is defined.
2024-03-08 23:36:40 +01:00
Henri Verbeet
edc8e38bd9
ci: Enable colour output for the tests.
...
Autodetection doesn't work, but gitlab does in fact support colour
output. Perhaps more importantly, the "Scroll to next failure" feature
essentially scans the output for red text.
2024-02-21 23:23:34 +01:00
Henri Verbeet
5eba031fa1
vkd3d: Cast DWORD flags to uint32_t in debug traces.
2024-02-09 22:47:51 +01:00
Giovanni Mascellani
866e5de95b
ci: Prepare the macOS build environment in a dedicated CI job.
2024-01-18 23:13:05 +01:00
Giovanni Mascellani
847930d5e0
ci: Rename CI target build-image to image-linux.
2024-01-18 23:13:03 +01:00
Giovanni Mascellani
2fe76f3b60
ci: Dump the d3d12 summary line in the CI log.
...
d3d12 lumps many tests together, so it's useful to have the summary
line in the CI log.
2024-01-08 21:44:46 +01:00
Giovanni Mascellani
f087aa752d
ci: Build vkd3d with SPIRV-Tools.
2023-12-13 22:32:26 +01:00
Alexandre Julliard
8d83b2eaec
ci: Add script to create the gitlab release.
...
Copied from the corresponding Wine script.
2023-12-06 15:31:12 +01:00
Jacek Caban
b47ac10b5c
gitlab: Remove no longer needed -Wno-enum-conversion from build-mac.
2023-11-28 00:09:29 +01:00
Giovanni Mascellani
f0a16d84ce
ci: Execute the shader runner on the correct test data on Windows.
2023-11-23 22:37:21 +01:00
Giovanni Mascellani
50a56f6aeb
ci: Deduplicate the CI configuration for Windows.
2023-11-23 22:37:19 +01:00
Henri Verbeet
beb3f6e0c2
tests: Introduce an OpenGL shader runner.
2023-11-22 22:08:11 +01:00
Giovanni Mascellani
f8fcfc52d8
ci: Expect builds to always succeed, even when tests are allowed to fail.
2023-11-07 22:26:36 +01:00
Giovanni Mascellani
4e1f4cc428
ci: Make the MoltenVK logging less verbose.
2023-11-06 23:08:42 +01:00