Francisco Casas
0c8b74cb39
vkd3d-shader/tpf: Turn sm4_register.dim into an enum vkd3d_shader_dimension.
2023-09-27 22:34:26 +02:00
Giovanni Mascellani
7366b5fd38
ci: Prepend an ordinal number to commits in artifacts.
2023-09-27 22:34:24 +02:00
Giovanni Mascellani
e85e2417d5
ci: Build vkd3d with MinGW too.
...
Nowadays vkd3d is probably most commonly used compiled as PE rather then
ELF, so it makes sense to at least ensure that compilation succeeds.
In the future it would be nice to somehow test these binaries as well.
2023-09-27 22:34:18 +02:00
Conor McCarthy
f61c853f61
vkd3d-shader/dxil: Convert into an error the warning for an unhandled instrinsic.
2023-09-26 22:07:51 +02:00
Conor McCarthy
b30b95e824
vkd3d-shader/dxil: Do not access null code blocks on failure.
2023-09-26 22:07:50 +02:00
Andrey Gusev
56cd609308
vkd3d: Add ID3D12Device3 interface stub.
2023-09-26 22:07:45 +02:00
Giovanni Mascellani
4374d45655
tests: Work around a MoltenVK bug in test_tgsm().
2023-09-26 22:07:43 +02:00
Giovanni Mascellani
83ddfb9e8d
vkd3d: Expose the image view usage to Vulkan.
...
This prevents a failure with MoltenVK, which is not able to
create 2D-array view for any usage other than color attachment.
2023-09-26 22:07:41 +02:00
Giovanni Mascellani
2dd4211b77
ci: Wrap complex commands in CI scripts.
2023-09-26 22:07:36 +02:00
Giovanni Mascellani
335f9fb31e
ci: Build crosstests with -Wno-array-bounds.
2023-09-26 22:07:36 +02:00
Giovanni Mascellani
81da13b9e2
ci: Build crosstests in a dedicated CI job.
...
Mostly to avoid polluting other logs and artifacts, and also to avoid
recompiling crosstests over and over. Eventually the artifacts produced
at this stage should be run on native Windows.
2023-09-26 22:07:35 +02:00
Francisco Casas
74d79c7e45
vkd3d-shader/d3dbc: Initialize register dimension for all register types.
2023-09-26 22:07:06 +02:00
Francisco Casas
33f47c5ae9
vkd3d-shader/tpf: Parse register dimension for all register types.
2023-09-26 22:07:04 +02:00
Francisco Casas
e904660497
vkd3d-shader: Turn vkd3d_shader_register.immconst_type into vkd3d_shader_register.dimension.
2023-09-26 22:07:04 +02:00
Francisco Casas
dc35125d73
vkd3d-shader/tpf: Use vsir_register_init() in shader_sm1_parse_dst_param().
2023-09-26 22:07:03 +02:00
Francisco Casas
51aa5a45e9
vkd3d-shader/tpf: Use vsir_register_init() in shader_sm1_parse_src_param().
2023-09-26 22:07:02 +02:00
Francisco Casas
c1d9e776e2
vkd3d-shader/tpf: Use vsir_register_init() in shader_sm4_read_param().
2023-09-26 22:07:01 +02:00
Francisco Casas
6f5cb219f4
vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_default_control_point_phase().
2023-09-26 22:07:00 +02:00
Francisco Casas
81802e27d0
vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_resource_declaration().
2023-09-26 22:06:59 +02:00
Francisco Casas
314c6e4808
vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_sampler_declaration().
2023-09-26 22:06:58 +02:00
Francisco Casas
b2f262467f
vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_dcl_immediate_constant_buffer().
2023-09-26 22:06:56 +02:00
Francisco Casas
67f0196c33
vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_cbv_declaration().
2023-09-26 22:06:55 +02:00
Francisco Casas
04529bc0b7
vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_dcl_indexable_temp().
2023-09-26 22:06:54 +02:00
Francisco Casas
e174f6b413
vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_hull_shader_builtins().
2023-09-26 22:06:53 +02:00
Francisco Casas
89d7bd7a81
vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_get_invocation_id().
2023-09-26 22:06:52 +02:00