Zebediah Figura
1da5a9a490
vkd3d-shader/hlsl: Introduce an hlsl_block_add_block() helper.
2023-04-06 17:51:38 +02:00
Zebediah Figura
ceac81b816
vkd3d-shader/hlsl: Introduce an hlsl_block_add_instr() helper.
2023-04-06 17:51:36 +02:00
Zebediah Figura
7a9e393ea0
vkd3d-shader/hlsl: Rename the "type" field of struct hlsl_type to "class".
...
To be consistent with enum hlsl_type_class and HLSL_CLASS_*.
2023-04-03 17:59:24 +02:00
Nikolay Sivov
b172f4c257
vkd3d-shader/hlsl: Improve handling of builtin alias type "vector".
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-03 17:59:08 +02:00
Nikolay Sivov
5b5c020ade
vkd3d-shader/hlsl: Improve handling of builtin alias type "matrix".
2023-04-03 17:59:06 +02:00
Nikolay Sivov
4110f1e547
vkd3d-shader: Fix a few typos in the comments.
2023-03-15 20:13:27 +01:00
Nikolay Sivov
193692bbcb
vkd3d-shader/hlsl: Use array element type for array's regset.
...
Currently this affects SM1 compilation only, with a minimal example like this:
float4 var[3];
float4 main() : sv_target
{
return var[1];
}
2023-03-09 22:10:39 +01:00
Nikolay Sivov
ae2f777a4d
vkd3d-shader/hlsl: Parse multisample texture type names.
2023-03-08 20:15:09 +01:00
Zebediah Figura
322963add8
vkd3d-shader/hlsl: Do not set an initial latent matrix majority.
...
This change does nothing by itself.
2023-02-28 22:06:59 +01:00
Zebediah Figura
75ab9d31ef
vkd3d-shader/hlsl: Store the matrix majority as a type modifiers bitmask.
2023-02-28 22:06:58 +01:00
Nikolay Sivov
dd36215a00
vkd3d-shader/hlsl: Support case-insensitive lookup for builtin 'float' type.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-02-23 21:46:42 +01:00
Nikolay Sivov
df2d6d35e2
vkd3d-shader/hlsl: Use unsigned type for the 'dword' alias.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-02-23 21:46:40 +01:00
Nikolay Sivov
891217664a
vkd3d-shader/hlsl: Support case-insensitive lookup for builtin 'dword' type.
2023-02-23 21:46:38 +01:00
Francisco Casas
d07247249a
vkd3d-shader/hlsl: Store the type's register size for each register set.
2023-02-22 18:28:19 +01:00
Francisco Casas
2142d31f13
vkd3d-shader/hlsl: Fix number of components when creating a swizzle in copy-prop.
...
Otherwise we may create nodes of different dimensions than the ones we
are replacing.
"count" is the number of components of the source deref (without
considering the swizzle), while "instr_component_count" is the actual
number of components of the instruction to be replaced.
2023-02-20 21:59:31 +01:00
Giovanni Mascellani
7c3dadce6b
vkd3d-shader/hlsl: Write SM4 break instructions.
2023-02-15 21:53:21 +01:00
Zebediah Figura
4b944517b7
vkd3d-shader/hlsl: Inline function calls.
2023-02-13 22:16:53 +01:00
Zebediah Figura
8bdee6681b
vkd3d-shader/hlsl: Lower return statements.
2023-02-13 22:16:51 +01:00
Zebediah Figura
0cf39f3c63
vkd3d-shader/hlsl: Emit a hlsl_fixme() if multiple valid entry point definitions are given.
2023-02-13 22:16:49 +01:00
Zebediah Figura
bb41c3b5fe
vkd3d-shader/hlsl: Skip functions that don't have a body when looking for the entry point.
2023-02-13 22:16:48 +01:00
Zebediah Figura
4c46075d86
vkd3d-shader/hlsl: Use the original hlsl_ir_function_decl struct rather than allocating a new one for each definition.
...
We need to make sure every invocation points to the same hlsl_ir_function_decl
and the same parameters.
This fixes some invalid memory accesses.
2023-02-07 22:15:06 +01:00
Zebediah Figura
25d49b518d
vkd3d-shader/hlsl: Put synthetic variables into a dummy scope.
...
Prevent them from being ever looked up.
Our naming scheme for synthetic variables already effectively prevents this, but
this is better for clarity. We also will need to be able to move some named
variables into a dummy scope to account for complexities around function
definition and declarations.
2023-02-07 22:15:06 +01:00
Zebediah Figura
8755a92196
vkd3d-shader/hlsl: Add a hlsl_cleanup_semantic() helper.
2023-02-07 22:15:06 +01:00
Zebediah Figura
cb2c89a589
vkd3d-shader/hlsl: Store function parameters in an array.
2023-02-07 22:15:06 +01:00
Nikolay Sivov
06f300ec59
vkd3d-shader/hlsl: Support dot() for SM1.
2023-02-02 20:51:12 +01:00