Shaun Ren 
							
						 
					 
					
						
						
							
						
						41cb29c4c8 
					 
					
						
						
							
							vkd3d-shader/hlsl: Parse the partitioning attribute.  
						
						
						
						
					 
					
						2024-09-04 18:28:59 +02:00 
						 
				 
			
				
					
						
							
							
								Shaun Ren 
							
						 
					 
					
						
						
							
						
						615ffb823b 
					 
					
						
						
							
							vkd3d-shader/hlsl: Parse the outputtopology attribute.  
						
						
						
						
					 
					
						2024-09-04 18:28:57 +02:00 
						 
				 
			
				
					
						
							
							
								Shaun Ren 
							
						 
					 
					
						
						
							
						
						dae88bab52 
					 
					
						
						
							
							vkd3d-shader/hlsl: Parse the outputcontrolpoints attribute.  
						
						
						
						
					 
					
						2024-09-04 18:28:46 +02:00 
						 
				 
			
				
					
						
							
							
								Shaun Ren 
							
						 
					 
					
						
						
							
						
						4dfd682446 
					 
					
						
						
							
							vkd3d-shader/hlsl: Parse the domain attribute.  
						
						
						
						
					 
					
						2024-09-04 18:21:15 +02:00 
						 
				 
			
				
					
						
							
							
								Francisco Casas 
							
						 
					 
					
						
						
							
						
						45f18a7838 
					 
					
						
						
							
							vkd3d-shader/hlsl: Parse the shader 'compile' syntax.  
						
						... 
						
						
						
						The hlsl_ir_compile node is introduced to represent the "compile"
syntax, and later the CompileShader() and ConstructGSWithSO()
constructs.
It basically represents a function call that remembers its arguments
using hlsl_srcs and keeps its own instruction block, which is discarded
when working on non-effect shaders.
For shader compilations it can be asserted that args_count is 1, and
that this argument (and the last node in hlsl_ir_effect_call.instrs)
is a regular hlsl_ir_call pointing to the declaration of the function
to be compiled. 
						
						
					 
					
						2024-09-04 17:58:56 +02:00 
						 
				 
			
				
					
						
							
							
								Francisco Casas 
							
						 
					 
					
						
						
							
						
						23e3ec84f7 
					 
					
						
						
							
							vkd3d-shader/hlsl: Save hlsl_ir_constants in the vsir_program for SM1.  
						
						
						
						
					 
					
						2024-09-04 17:51:30 +02:00 
						 
				 
			
				
					
						
							
							
								Francisco Casas 
							
						 
					 
					
						
						
							
						
						9a564872c5 
					 
					
						
						
							
							vkd3d-shader/hlsl: Store SM1 constant dcls on the vsir_program.  
						
						
						
						
					 
					
						2024-09-04 17:44:46 +02:00 
						 
				 
			
				
					
						
							
							
								Francisco Casas 
							
						 
					 
					
						
						
							
						
						7abf3c3a37 
					 
					
						
						
							
							vkd3d-shader/hlsl: Introduce hlsl_ir_vsir_instruction_ref.  
						
						... 
						
						
						
						This node type will be deleted once the hlsl->vsir->d3dbc translation is
complete. For now it serves the purpose of allowing to keep both real
hlsl_ir_nodes and vsir_instructions in the hlsl_block, until all the
former can be translated into the latter. 
						
						
					 
					
						2024-09-04 16:49:00 +02:00 
						 
				 
			
				
					
						
							
							
								Henri Verbeet 
							
						 
					 
					
						
						
							
						
						7a74e79f2d 
					 
					
						
						
							
							vkd3d-shader/d3dbc: Return a vkd3d_decl_usage from hlsl_sm1_usage_from_semantic().  
						
						
						
						
					 
					
						2024-09-02 19:14:01 +02:00 
						 
				 
			
				
					
						
							
							
								Henri Verbeet 
							
						 
					 
					
						
						
							
						
						1c01560321 
					 
					
						
						
							
							vkd3d-shader/tpf: Return a vkd3d_shader_sysval_semantic from hlsl_sm4_usage_from_semantic().  
						
						
						
						
					 
					
						2024-09-02 19:12:53 +02:00 
						 
				 
			
				
					
						
							
							
								Nikolay Sivov 
							
						 
					 
					
						
						
							
						
						d1b8a7e745 
					 
					
						
						
							
							vkd3d: Fix a few typos in the comments.  
						
						... 
						
						
						
						Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com > 
						
						
					 
					
						2024-08-19 14:17:41 +02:00 
						 
				 
			
				
					
						
							
							
								Francisco Casas 
							
						 
					 
					
						
						
							
						
						094e298c1c 
					 
					
						
						
							
							vkd3d-shader/hlsl: Parse string default values.  
						
						
						
						
					 
					
						2024-08-13 21:19:01 +02:00 
						 
				 
			
				
					
						
							
							
								Nikolay Sivov 
							
						 
					 
					
						
						
							
						
						b4d957f848 
					 
					
						
						
							
							vkd3d-shader/hlsl: Handle NULL constants.  
						
						... 
						
						
						
						Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com > 
						
						
					 
					
						2024-08-13 21:10:45 +02:00 
						 
				 
			
				
					
						
							
							
								Nikolay Sivov 
							
						 
					 
					
						
						
							
						
						91e88fac2e 
					 
					
						
						
							
							vkd3d-shader/hlsl: Add parser support for BlendState type.  
						
						
						
						
					 
					
						2024-08-12 14:15:14 +02:00 
						 
				 
			
				
					
						
							
							
								Nikolay Sivov 
							
						 
					 
					
						
						
							
						
						b23874dad6 
					 
					
						
						
							
							vkd3d-shader/hlsl: Add parser support for GeometryShader type.  
						
						... 
						
						
						
						Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com > 
						
						
					 
					
						2024-08-08 23:42:37 +02:00 
						 
				 
			
				
					
						
							
							
								Victor Chiletto 
							
						 
					 
					
						
						
							
						
						8c3a5e5458 
					 
					
						
						
							
							vkd3d-shader/hlsl: Implement f16tof32 intrinsic.  
						
						
						
						
					 
					
						2024-08-08 23:35:02 +02:00 
						 
				 
			
				
					
						
							
							
								Francisco Casas 
							
						 
					 
					
						
						
							
						
						090df488ba 
					 
					
						
						
							
							vkd3d-shader/hlsl: Parse string constants.  
						
						
						
						
					 
					
						2024-08-07 15:48:59 +02:00 
						 
				 
			
				
					
						
							
							
								Nikolay Sivov 
							
						 
					 
					
						
						
							
						
						7c3677b114 
					 
					
						
						
							
							vkd3d-shader/hlsl: Add parser support for ComputeShader, DomainShader, and HullShader types.  
						
						... 
						
						
						
						Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com > 
						
						
					 
					
						2024-08-06 16:54:19 +02:00 
						 
				 
			
				
					
						
							
							
								Nikolay Sivov 
							
						 
					 
					
						
						
							
						
						a3f4785720 
					 
					
						
						
							
							vkd3d-shader/fx: Decompose function-style state assignments to individual states.  
						
						... 
						
						
						
						Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com > 
						
						
					 
					
						2024-08-05 16:01:33 +02:00 
						 
				 
			
				
					
						
							
							
								Giovanni Mascellani 
							
						 
					 
					
						
						
							
						
						97a7ec8914 
					 
					
						
						
							
							vkd3d-shader: Replace assert() with VKD3D_ASSERT() in hlsl.h.  
						
						
						
						
					 
					
						2024-08-05 15:57:56 +02:00 
						 
				 
			
				
					
						
							
							
								Francisco Casas 
							
						 
					 
					
						
						
							
						
						e6e82ad3f6 
					 
					
						
						
							
							vkd3d-shader/hlsl: Add missing src1 and src2 constants to sincos on SM2.  
						
						... 
						
						
						
						The sincos instruction expects two specific constants on 2.0 and 2.1 profiles.
Consider the following shader:
    uniform float u;
    float4 main() : sv_target
    {
        return sin(u);
    }
On native, with ps_2_0, this compiles as:
    ps_2_0
    def c3, 0.159154937, 0.5, 6.28318548, -3.14159274
    def c1, -1.55009923e-006, -2.17013894e-005, 0.00260416674, 0.00026041668
    def c2, -0.020833334, -0.125, 1, 0.5
    mov r0.xy, c3
    mad r0.x, c0.x, r0.x, r0.y
    frc r0.x, r0.x
    mad r0.x, r0.x, c3.z, c3.w
    sincos r1.y, r0.x, c1, c2
    mov r0, r1.y
    mov oC0, r0
We are not emitting the src1 and src2 constant arguments before this
patch. 
						
						
					 
					
						2024-07-31 22:22:38 +02:00 
						 
				 
			
				
					
						
							
							
								Shaun Ren 
							
						 
					 
					
						
						
							
						
						0202393d41 
					 
					
						
						
							
							vkd3d-shader/d3dbc: Implement HLSL_OP1_{COS,SIN}_REDUCED for SM1.  
						
						... 
						
						
						
						Also enable SM1 trigonometry function tests. 
						
						
					 
					
						2024-07-16 19:03:52 +02:00 
						 
				 
			
				
					
						
							
							
								Shaun Ren 
							
						 
					 
					
						
						
							
						
						b4845b9dca 
					 
					
						
						
							
							vkd3d-shader/hlsl: Implement sin/cos for SM1.  
						
						... 
						
						
						
						Also introduce HLSL_OP3_MAD. 
						
						
					 
					
						2024-07-16 18:55:22 +02:00 
						 
				 
			
				
					
						
							
							
								Elizabeth Figura 
							
						 
					 
					
						
						
							
						
						71a3d55e8c 
					 
					
						
						
							
							vkd3d-shader/hlsl: Implement the GetRenderTargetSampleCount() intrinsic.  
						
						
						
						
					 
					
						2024-07-11 00:33:57 +02:00 
						 
				 
			
				
					
						
							
							
								Victor Chiletto 
							
						 
					 
					
						
						
							
						
						5bc56d43bb 
					 
					
						
						
							
							vkd3d-shader/hlsl: Parse loop and unroll loop attributes.  
						
						... 
						
						
						
						Based on a patch by Nikolay Sivov.
Co-authored-by: Nikolay Sivov <nsivov@codeweavers.com > 
						
						
					 
					
						2024-07-11 00:32:53 +02:00