Elizabeth Figura
7636f2a233
vkd3d-shader/hlsl: Use elementwise_intrinsic_float_convert_args() in write_atan_or_atan2().
2024-09-11 15:11:42 +02:00
Francisco Casas
6e6e2910d6
vkd3d-shader/hlsl: Save DP2ADD hlsl_ir_exprs in the vsir_program for SM1.
2024-09-11 15:10:16 +02:00
Francisco Casas
4ed16108f0
vkd3d-shader/hlsl: Save COS_REDUCED and SIN_REDUCED in the vsir_program for SM1.
2024-09-11 15:09:58 +02:00
Francisco Casas
5db2c2a949
vkd3d-shader/hlsl: Save DOT hlsl_ir_exprs in the vsir_program for SM1.
2024-09-11 15:09:17 +02:00
Francisco Casas
d70342d66d
vkd3d-shader/hlsl: Save per-component hlsl_ir_exprs in the vsir_program for SM1.
2024-09-11 15:07:35 +02:00
Francisco Casas
82dec5db46
vkd3d-shader/hlsl: Save simple hlsl_ir_exprs in the vsir_program for SM1.
2024-09-11 15:06:09 +02:00
Elizabeth Figura
f6a8cdf2bb
vkd3d-shader: Do not use \ref for parameters.
2024-09-11 14:55:48 +02:00
Elizabeth Figura
304724608a
vkd3d-shader: Escape a hash in Doxygen documentation.
2024-09-11 14:55:48 +02:00
Elizabeth Figura
4683186166
vkd3d-shader: Mention the structure name when referring to a struct field.
2024-09-11 14:55:48 +02:00
Elizabeth Figura
9fbf646748
build: Do not warn on incomplete documentation.
...
Some functions in vkd3d_utils.h are altered versions of Windows
functions, and only the vkd3d-specific parts need documentation.
2024-09-11 14:55:30 +02:00
Anna (navi) Figueiredo Gomes
127ae6cf12
vkd3d: Implement d3d12_command_list_OMSetDepthBounds().
...
Based on the design document, "The runtime will not clamp or validate
the input, but implementations may clamp to the range [0,1] if necessary.",
so we test for the EXT_depth_range_unrestricted extension, and only clamp if
it's not available (thus, necessary to do so).
NaNs are converted to zero as per "NaNs must be treated as 0, but the runtime
will convert NaNs to 0 on behalf of the implementation.", and a default bounds
are set to 0.0 and 1.0.
2024-09-11 14:53:33 +02:00
Anna (navi) Figueiredo Gomes
61a700bcdc
tests: Test depth bounds.
2024-09-11 14:53:33 +02:00
Anna (navi) Figueiredo Gomes
e761b2cad1
tests/shader_runner: Introduce a "d3d12" tag.
2024-09-11 14:53:33 +02:00
Anna (navi) Figueiredo Gomes
3eb2a3d0e4
tests/shader_runner: Introduce a 'depth-bounds' test option.
2024-09-11 14:53:21 +02:00
Anna (navi) Figueiredo Gomes
12a7cde092
tests/shader_runner: Use ID3D12Device2_CreatePipelineState() when available.
2024-09-11 14:13:59 +02:00
Anna (navi) Figueiredo Gomes
04d7ad90e5
tests/shader_runner: Extract a pipeline creation function from d3d12_runner_draw().
2024-09-11 14:08:37 +02:00
Nikolay Sivov
3b4e0ce8e9
vkd3d-shader/fx: Check modifiers when reusing types.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-10 21:48:03 +02:00
Giovanni Mascellani
d71966c77e
vkd3d: Do not keep track of descriptor heaps when using virtual heaps.
...
Descriptors only need flushing when using Vulkan heaps, so let's avoid
uselessly scanning an array and taking and releasing a mutex if we're not.
2024-09-10 21:47:38 +02:00
Giovanni Mascellani
05a5bd620d
vkd3d: Directly call the function to update descriptors.
...
For better code clarity.
2024-09-10 21:46:46 +02:00
Conor McCarthy
e550901efa
vkd3d-shader/ir: Free the semantic names of deleted signature elements in shader_signature_merge(). (Valgrind)
2024-09-10 21:45:22 +02:00
Giovanni Mascellani
828dfdf1bd
vkd3d-shader/ir: Run validation after normalising flat constants.
2024-09-10 21:43:14 +02:00
Giovanni Mascellani
1c285d40bd
vkd3d-shader/ir: Run validation after normalising I/O registers.
2024-09-10 21:43:14 +02:00
Giovanni Mascellani
d8c41cc270
vkd3d-shader/ir: Run validation after normalising Hull Shader control points I/O registers.
2024-09-10 21:43:14 +02:00
Giovanni Mascellani
a3fdc447de
vkd3d-shader/ir: Run validation after flattening hull shader phases.
2024-09-10 21:43:14 +02:00
Giovanni Mascellani
5fd93c28c4
vkd3d-shader/ir: Run validation after remapping the output signature.
2024-09-10 21:43:14 +02:00