Francisco Casas
314c6e4808
vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_sampler_declaration().
2023-09-26 22:06:58 +02:00
Francisco Casas
b2f262467f
vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_dcl_immediate_constant_buffer().
2023-09-26 22:06:56 +02:00
Francisco Casas
67f0196c33
vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_cbv_declaration().
2023-09-26 22:06:55 +02:00
Francisco Casas
04529bc0b7
vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_dcl_indexable_temp().
2023-09-26 22:06:54 +02:00
Francisco Casas
e174f6b413
vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_hull_shader_builtins().
2023-09-26 22:06:53 +02:00
Francisco Casas
89d7bd7a81
vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_get_invocation_id().
2023-09-26 22:06:52 +02:00
Francisco Casas
5d6899888d
vkd3d-shader: Rename shader_register_init() to vsir_register_init().
2023-09-26 22:06:50 +02:00
Giovanni Mascellani
d9c8b49ea0
vkd3d-shader/ir: Remove dead code during normalisation.
...
The SPIR-V backend generates invalid SPIR-V code when
VSIR has dead code (except for NOPs).
2023-09-25 22:07:27 +02:00
Zebediah Figura
fcda20a8c3
vkd3d-shader/hlsl: Use lower_ir() for lower_sqrt().
2023-09-25 22:07:23 +02:00
Zebediah Figura
496a3a2093
vkd3d-shader/hlsl: Use lower_ir() for lower_division().
2023-09-25 22:07:22 +02:00
Zebediah Figura
ecd781e809
vkd3d-shader/hlsl: Use lower_ir() for lower_int_abs().
2023-09-25 22:07:21 +02:00
Zebediah Figura
7944ee9bed
vkd3d-shader/hlsl: Use lower_ir() for lower_casts_to_bool().
2023-09-25 22:07:20 +02:00
Zebediah Figura
65bf6e997c
vkd3d-shader/hlsl: Use lower_ir() for more passes.
2023-09-25 22:07:18 +02:00
Petrichor Park
976fd67f51
vkd3d-shader/hlsl: Implement intrinsic tan.
...
This commit also extends the trigonometry tests a little bit to make
sure that tan works right.
2023-09-25 22:07:13 +02:00
Conor McCarthy
6ec5e5bf54
vkd3d-shader/dxil: Implement DX instruction LoadInput.
2023-09-25 22:07:09 +02:00
Conor McCarthy
644a06dcca
vkd3d-shader/dxil: Declare shader inputs.
2023-09-25 22:07:08 +02:00
Conor McCarthy
5984b4e455
vkd3d-shader/dxbc: Load input signatures also from ISG1 chunks.
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When DXBC contains DXIL code it uses ISG1 signatures.
2023-09-25 22:07:06 +02:00
Conor McCarthy
575135a9ce
vkd3d-shader/spirv: Build undefined values once.
2023-09-25 22:07:05 +02:00
Conor McCarthy
3249723972
vkd3d-shader/spirv: Introduce a Static Single Assignment register type.
2023-09-25 22:07:04 +02:00
Conor McCarthy
a67a85989f
vkd3d-shader/d3d-asm: Trace undefined registers.
2023-09-25 22:07:02 +02:00
Conor McCarthy
b765f3c770
vkd3d-shader: Make the paramater allocator slab size at least MAX_REG_OUTPUT.
...
The allocator is used for DXIL input/output parameter arrays.
2023-09-25 22:07:01 +02:00
Zebediah Figura
257a351f37
vkd3d-shader/spirv: Flush NaN to zero in ftoi.
2023-09-25 22:06:45 +02:00
Zebediah Figura
a5b6162d25
vkd3d-shader/spirv: Clamp ftoi upper bound to INT_MAX.
2023-09-25 22:06:44 +02:00
Zebediah Figura
9dee15da5b
vkd3d-shader/spirv: Clamp ftoi lower bound to INT_MIN.
2023-09-25 22:06:43 +02:00
Zebediah Figura
cc893a3368
vkd3d-shader/spirv: Clamp ftou upper bound to UINT_MAX.
2023-09-25 22:06:41 +02:00
Zebediah Figura
491146fa94
vkd3d-shader/spirv: Clamp ftou lower bound to zero.
2023-09-25 22:06:39 +02:00
Giovanni Mascellani
b9fa8cfaa6
vkd3d: Set the image aspect when clearing UAVs.
...
This fixes a number of tests on Mesa on Intel.
2023-09-22 11:06:55 +02:00
Nikolay Sivov
485cbe8cb7
vkd3d-shader/hlsl: Add constant folding for 'sat'.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-09-22 11:06:35 +02:00
Nikolay Sivov
89c99cccce
vkd3d-shader/hlsl: Add constant folding for 'exp2'.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-09-22 11:06:34 +02:00
Nikolay Sivov
c16c5caad8
vkd3d-shader/hlsl: Add constant folding for 'fract'.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-09-22 11:06:33 +02:00
Giovanni Mascellani
c69562128a
vkd3d-shader/hlsl: Correctly fold casts from double.
2023-09-22 11:06:29 +02:00
Giovanni Mascellani
49bbd98a04
vkd3d-shader/hlsl: Correctly fold casts from float.
...
I.e., without invoking undefined behavior in the compiler. The rules
are desumed from the the MSDN documentation for ftoi and ftou.
2023-09-22 11:06:28 +02:00
Nikolay Sivov
d9c984c11a
vkd3d-shader/hlsl: Add constant folding for the ternary operator.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-09-22 11:06:23 +02:00
Nikolay Sivov
6d1ba83856
vkd3d-shader/hlsl: Use conditional moves for arithmetic operators instead of branching.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-09-22 11:06:22 +02:00
Giovanni Mascellani
34b1c0fe5d
vkd3d-shader/ir: Validate source parameters.
2023-09-22 11:06:18 +02:00
Giovanni Mascellani
603170106c
vkd3d-shader/ir: Validate destination parameters.
2023-09-22 11:06:17 +02:00
Giovanni Mascellani
585e60ad3b
vkd3d-shader/ir: Validate register types.
2023-09-22 11:06:16 +02:00
Giovanni Mascellani
b09cfbda90
vkd3d-shader/ir: Validate instruction handlers.
2023-09-22 11:06:15 +02:00
Giovanni Mascellani
c052cd8998
vkd3d-shader/ir: Introduce a boilerplate to validate the generated IR.
...
For the moment the validator is trivial, it never fails. Checks will
be added incrementally.
2023-09-22 11:06:13 +02:00
Giovanni Mascellani
cf871d2cb2
vkd3d-shader: Embed the parsing location in vkd3d_shader_instruction.
...
So that it can be used for printing meaningful error locations by
downstream processors.
2023-09-22 11:06:12 +02:00
Giovanni Mascellani
531c41306d
vkd3d-shader/dxil: Destroy the SM6 parser on parsing errors.
2023-09-22 11:06:11 +02:00
Giovanni Mascellani
78220ed07e
vkd3d-shader/tpf: Destroy the SM4 parser on parsing errors.
2023-09-22 11:06:10 +02:00
Giovanni Mascellani
a2fb9588c7
vkd3d-shader/d3dbc: Destroy the SM1 parser on parsing errors.
2023-09-22 11:06:09 +02:00
Giovanni Mascellani
d1cb6b41b1
vkd3d-shader/d3dbc: Skip DCL semantic tokens properly.
2023-09-22 11:06:08 +02:00
Giovanni Mascellani
9487cc6ab5
vkd3d-shader/ir: Simplify the control flow in shader_instruction_normalise_io_params().
2023-09-22 11:06:06 +02:00
Giovanni Mascellani
5220125c9f
vkd3d-shader/ir: Fully reinitialize an instruction when making it a NOP.
2023-09-22 11:06:05 +02:00
Giovanni Mascellani
05af25eecb
vkd3d-shader: Rename shader_instruction_init().
2023-09-22 11:06:05 +02:00
Andrey Gusev
78ff0f3df4
vkd3d: Add ID3D12Device2 interface.
2023-09-22 11:05:59 +02:00
Henri Verbeet
90d4529f27
Release 1.9.
2023-09-21 19:16:32 +02:00
Zebediah Figura
9417c7cfb7
vkd3d-shader/d3dbc: Translate sm1 fragment outputs to system values.
2023-09-21 19:16:31 +02:00
Zebediah Figura
1615e5a76b
vkd3d-shader/dxbc: Map sm4 fragment outputs to system values based on their name.
2023-09-21 19:16:29 +02:00
Zebediah Figura
fd120d8f2d
vkd3d-shader: Rename vkd3d_shader_next_stage_info to vkd3d_shader_varying_map_info.
...
It was originally intended that this structure could hold other information
about the next stage which compilation might depend on. For example, compilation
to GLSL needs to know the type of the next shader in some circumstances.
That was never actualized, and since the API is fixed at this point for 1.9, it
makes the most sense to rename the structure to match its actual scope.
The documentation was written and arranged to imply that the structure would
hold other information about the next shader than the varying map; this is
changed accordingly as well.
2023-09-21 19:16:27 +02:00
Henri Verbeet
f796d8668e
vkd3d-shader: Export vkd3d_shader_build_varying_map.
2023-09-19 21:30:35 +02:00
Henri Verbeet
da89da2bf3
vkd3d-shader: Hide support for DXIL sources.
...
Unfortunately this is not sufficiently ready to release.
2023-09-18 21:04:19 +02:00
Giovanni Mascellani
ee28861837
vkd3d-shader/hlsl: Document some possibly obscure HLSL opcodes.
2023-09-14 20:28:55 +02:00
Giovanni Mascellani
f251da574c
vkd3d-shader/hlsl: Remove HLSL_OP3_LERP.
...
It is unused, and it's not clear whether it would be of any help to
have it.
2023-09-14 20:28:54 +02:00
Nikolay Sivov
45541dd9b2
vkd3d-shader/asm: Tweak TEXCOORD declaration name.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-09-13 23:11:16 +02:00
Nikolay Sivov
ee6c66eb1b
vkd3d-shader/d3dbc: Disallow 1D sampler types when writing sampler declaration.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-09-13 23:11:14 +02:00
Nikolay Sivov
177ea3bcbd
vkd3d-shader/hlsl: Produce 2D resource declarations and loads for tex1D().
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-09-13 23:11:11 +02:00
Francisco Casas
39563aa5b3
vkd3d-shader/hlsl: Lower matrix swizzles.
2023-09-13 23:10:38 +02:00
Nikolay Sivov
fc2aaee224
vkd3d-shader: Use ternary operator in fmod() implementation.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-09-07 19:15:26 +02:00
Nikolay Sivov
1002a6b357
vkd3d-shader/tpf: Use 'movc' to implement ternary operator.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-09-07 19:15:25 +02:00
Nikolay Sivov
c5d680d141
vkd3d-shader/hlsl: Add tex1D() function.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-09-07 19:15:06 +02:00
Conor McCarthy
3badab2086
vkd3d-shader: Handle size in bytes in spirv_compiler_emit_cbv_declaration().
...
The caller passes a byte size now.
2023-09-04 20:25:33 +02:00
Conor McCarthy
bad4c74002
vkd3d-shader: Match only UAV descriptors in vkd3d_shader_scan_add_uav_flag().
...
Fixes compilation failures in Cyberpunk 2077 due to missing UAV counter
flag.
2023-09-04 20:25:31 +02:00
Zebediah Figura
a597dc8755
vkd3d-shader/hlsl: Define lit() in HLSL.
2023-08-30 22:49:03 +02:00
Zebediah Figura
9ab77658f2
vkd3d-shader/hlsl: Define smoothstep() in HLSL.
2023-08-30 22:49:01 +02:00
Zebediah Figura
d396c4ce27
vkd3d-shader/hlsl: Store the internal name counter in struct hlsl_ctx.
...
This is minutely more efficient than using a global variable and atomic instructions.
2023-08-30 22:48:59 +02:00
Zebediah Figura
f22e52f358
vkd3d-shader/hlsl: Separate an add_user_call() helper.
2023-08-30 22:48:57 +02:00
Zebediah Figura
63e056512d
vkd3d-shader/hlsl: Introduce an hlsl_sprintf_alloc() helper.
2023-08-30 22:48:55 +02:00
Conor McCarthy
d27b8eb2c0
vkd3d-shader/dxil: Implement DX instruction StoreOutput.
2023-08-30 22:48:52 +02:00
Conor McCarthy
bf49a1a95b
vkd3d-shader/dxil: Declare shader outputs.
2023-08-30 22:48:50 +02:00
Conor McCarthy
e54f770669
vkd3d-shader/dxil: Implement the DXIL CALL instruction.
2023-08-30 22:48:48 +02:00
Conor McCarthy
720a087c28
vkd3d-shader/dxil: Replace the result type enum with a bool.
...
Changes to failure handling make the enum unnecessary.
2023-08-30 22:48:47 +02:00
Conor McCarthy
58d6e44501
vkd3d-shader/dxil: Validate the function block count.
2023-08-30 22:48:45 +02:00
Conor McCarthy
61a550017f
vkd3d-shader/spirv: Handle signature element mask left shift in spirv_compiler_emit_output().
...
Element masks can have a left shift in DXIL, but these must start at
bit 0 in the register info. The SPIR-V declaration will either be a
builtin or have SpvDecorationComponent.
2023-08-30 22:48:43 +02:00
Conor McCarthy
ebc461f795
vkd3d-shader/spirv: Handle signature element mask left shift in calculate_clip_or_cull_distance_mask().
...
In DXIL these masks can have a left shift.
2023-08-30 22:48:41 +02:00
Nikolay Sivov
c39c5b3907
vkd3d-shader/hlsl: Add texCUBE() function.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-08-29 22:07:56 +02:00
Zebediah Figura
9624e2f904
vkd3d-shader/spirv: Declare SRVs and UAVs from the descriptor info.
2023-08-28 20:40:02 +02:00
Zebediah Figura
e8b3561252
vkd3d-shader/spirv: Declare constant buffers from the descriptor info.
2023-08-28 20:40:01 +02:00
Zebediah Figura
547768bcdd
vkd3d-shader/spirv: Declare samplers from the descriptor info.
2023-08-28 20:39:59 +02:00
Zebediah Figura
a1e10e5c90
vkd3d-shader/spirv: Split spirv_compiler_has_combined_sampler() into two functions.
...
These functions do not really share any code in common.
2023-08-28 20:39:57 +02:00
Nikolay Sivov
18c1477464
vkd3d-shader/hlsl: Ignore 'inline' modifier for functions.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-08-28 20:39:53 +02:00
Conor McCarthy
61841e9423
vkd3d-shader/tpf: Handle the swizzle type bitfield in dst param tokens.
2023-08-28 20:39:49 +02:00
Conor McCarthy
eddae47062
vkd3d-shader/tpf: Handle the dimension bitfield in dst param tokens.
...
A zero mask is still emitted for some scalar registers. This has no
effect on current tests, but keeping the correction is probably a good
idea.
2023-08-28 20:39:48 +02:00
Conor McCarthy
92021b7a3c
vkd3d-shader/tpf: Use the default vec4 swizzle if a src param contains a mask.
2023-08-28 20:39:46 +02:00
Conor McCarthy
7e5d9e3b6f
vkd3d-shader/tpf: Handle the dimension bitfield in src param tokens.
2023-08-28 20:39:45 +02:00
Conor McCarthy
5c706152fa
vkd3d-shader/tpf: Validate the src register of case conditions.
...
Case values are constants in TPF.
2023-08-28 20:39:43 +02:00
Conor McCarthy
5c09752194
vkd3d: Do not flush descriptor heaps stored in the command list when the array size is exceeded.
...
An earlier patch introduced a bug which overflows the descriptor heap
array. The array should not be emptied here in case the list is
resubmitted, so just flush the new heap.
2023-08-24 21:44:03 +02:00
Francisco Casas
ed9e236b01
vkd3d-shader/tpf: Avoid reading constant value components beyond type's width (Valgrind).
...
We are passing map writemasks that may have more components than the
constant's data type, so a (j < width) check is added to avoid reading
components from the constant that are not intended to be used.
Remaining values in the register are initialized to zero.
2023-08-24 21:43:55 +02:00
Nikolay Sivov
89eda51855
vkd3d-shader/hlsl: Change warning code for unknown loop attributes.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-08-24 21:43:50 +02:00
Nikolay Sivov
1153f6bb34
vkd3d-shader/hlsl: Parse "if" statement attributes.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-08-24 21:43:49 +02:00
Zebediah Figura
926575a6f3
vkd3d-shader/hlsl: Force sm1 inputs to be 4-component only for vertex shaders.
...
Pixel shaders still have an appropriate writemask.
2023-08-24 21:43:44 +02:00
Zebediah Figura
622311da8e
vkd3d-shader: Add a flag marking raw buffers to struct vkd3d_shader_descriptor_info.
2023-08-23 22:45:04 +02:00
Zebediah Figura
c1ebba9515
vkd3d-shader: Add structure stride to struct vkd3d_shader_descriptor_info1.
2023-08-23 22:45:04 +02:00
Zebediah Figura
88f85ffb50
vkd3d-shader: Add constant buffer size to struct vkd3d_shader_descriptor_info1.
2023-08-23 22:45:04 +02:00
Zebediah Figura
8c465c81cf
vkd3d-shader: Add sample count to struct vkd3d_shader_descriptor_info1.
2023-08-23 22:45:04 +02:00
Zebediah Figura
ccedb7f711
vkd3d-shader: Set descriptor flags in the caller to vkd3d_shader_scan_add_descriptor().
...
Return the vkd3d_shader_descriptor_info1 from that function.
2023-08-23 22:45:02 +02:00
Conor McCarthy
f3baf55d97
vkd3d: Implement ID3D12Device1 with stubs.
2023-08-23 22:44:58 +02:00
Giovanni Mascellani
8f8c89fb87
vkd3d: Update a warning so that it aligns with the check that triggers it.
2023-08-23 22:44:52 +02:00