Henri Verbeet
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aebe64ecac
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vkd3d-shader/ir: Rename VKD3D_DATA_UNUSED to VSIR_DATA_UNUSED.
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2025-07-23 17:19:28 +02:00 |
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Henri Verbeet
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f74b56622a
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vkd3d-shader/ir: Rename VKD3D_DATA_CONTINUED to VSIR_DATA_CONTINUED.
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2025-07-23 17:19:28 +02:00 |
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Henri Verbeet
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ca24aada9a
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vkd3d-shader/ir: Rename VKD3D_DATA_MIXED to VSIR_DATA_MIXED.
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2025-07-23 17:19:28 +02:00 |
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Henri Verbeet
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ed695cc551
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vkd3d-shader/ir: Rename VKD3D_DATA_SNORM to VSIR_DATA_SNORM.
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2025-07-23 17:19:28 +02:00 |
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Henri Verbeet
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ed27427508
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vkd3d-shader/ir: Rename VKD3D_DATA_UNORM to VSIR_DATA_UNORM.
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2025-07-23 17:19:28 +02:00 |
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Giovanni Mascellani
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2f4be1dbb6
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vkd3d-shader: Use size_t in the string buffer.
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2025-07-23 17:16:47 +02:00 |
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Giovanni Mascellani
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17ffd21113
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vkd3d-shader/ir: Use size_t in the instruction array.
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2025-07-23 17:16:43 +02:00 |
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Giovanni Mascellani
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bb51b976df
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vkd3d-shader/ir: Use size_t in the parameter allocator.
The idea is to, by default, use size_t for any quantity that is
a memory size or an array index.
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2025-07-23 17:16:38 +02:00 |
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Henri Verbeet
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742cce9a08
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vkd3d-shader/ir: Rename VKD3D_DATA_UINT to VSIR_DATA_U32.
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2025-07-22 14:57:26 +02:00 |
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Henri Verbeet
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a04e4e4010
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vkd3d-shader/ir: Rename VKD3D_DATA_INT to VSIR_DATA_I32.
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2025-07-22 14:57:26 +02:00 |
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Henri Verbeet
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db149cd8cf
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vkd3d-shader/ir: Rename VKD3D_DATA_DOUBLE to VSIR_DATA_F64.
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2025-07-21 12:10:43 +02:00 |
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Henri Verbeet
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c5c1c03430
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vkd3d-shader/ir: Rename VKD3D_DATA_FLOAT to VSIR_DATA_F32.
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2025-07-21 12:10:43 +02:00 |
|
Henri Verbeet
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0126beb3b2
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vkd3d-shader/ir: Rename enum vkd3d_data_type to vsir_data_type.
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2025-07-21 12:10:43 +02:00 |
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Henri Verbeet
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d219cccc99
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vkd3d-shader/ir: Rename the VKD3DSIH_* enum elements to VSIR_OP_*.
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2025-06-25 15:53:41 +02:00 |
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Nikolay Sivov
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7281f4ed39
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vkd3d-shader/fx: Add support for tx -> text output.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2025-06-16 16:19:47 +02:00 |
|
Elizabeth Figura
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847c008b49
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vkd3d-shader/ir: Split TEX into two separate vsir opcodes.
The two have the same d3dbc opcode, but have different names and different semantics.
|
2025-06-02 20:13:52 +02:00 |
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Henri Verbeet
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fe747b065f
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vkd3d-shader: Also output vkd3d_shader_vnote() messages using WARN.
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2025-05-24 20:41:39 +02:00 |
|
Henri Verbeet
|
ef3e10a14e
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vkd3d-shader: Also output vkd3d_shader_vwarning() messages using WARN.
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2025-05-24 20:41:39 +02:00 |
|
Henri Verbeet
|
9156de0593
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vkd3d-shader: Also output vkd3d_shader_verror() messages using WARN.
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2025-05-24 20:41:39 +02:00 |
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Giovanni Mascellani
|
869e6ef583
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vkd3d-shader: Describe the resource data types of samplers as NONE.
It used to be UINT before, but it doesn't make any sense.
|
2025-04-16 15:42:31 +02:00 |
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Giovanni Mascellani
|
24e61cf74e
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vkd3d-shader: Represent resource data types as vkd3d_data_type in struct vkd3d_shader_descriptor_info1.
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2025-04-14 21:55:26 +02:00 |
|
Elizabeth Figura
|
ea21dddec9
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vkd3d-shader/hlsl: Allow compiling directly to GLSL.
|
2025-04-02 19:33:41 +02:00 |
|
Giovanni Mascellani
|
10d8760134
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vkd3d-shader/ir: Validate register id and index for RESOURCE registers.
|
2025-04-02 19:06:43 +02:00 |
|
Giovanni Mascellani
|
2377db33db
|
vkd3d-shader: Represent descriptor information in the vsir program.
|
2025-03-18 15:38:01 +01:00 |
|
Nikolay Sivov
|
fb5d53bf57
|
vkd3d-shader/fx: Add a helper to escape printed strings.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2025-03-17 14:46:18 +01:00 |
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