mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-09-12 18:50:22 -07:00
vkd3d-shader: Represent resource data types as vkd3d_data_type in struct vkd3d_shader_descriptor_info1.
This commit is contained in:
committed by
Henri Verbeet
parent
4412a83655
commit
24e61cf74e
Notes:
Henri Verbeet
2025-04-14 22:03:34 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1446
@@ -787,7 +787,6 @@ static void shader_glsl_ld(struct vkd3d_glsl_generator *gen, const struct vkd3d_
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unsigned int resource_id, resource_idx, resource_space, sample_count;
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const struct glsl_resource_type_info *resource_type_info;
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const struct vkd3d_shader_descriptor_info1 *d;
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enum vkd3d_shader_component_type sampled_type;
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enum vkd3d_shader_resource_type resource_type;
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struct vkd3d_string_buffer *fetch;
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enum vkd3d_data_type data_type;
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@@ -810,8 +809,7 @@ static void shader_glsl_ld(struct vkd3d_glsl_generator *gen, const struct vkd3d_
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resource_type = d->resource_type;
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resource_space = d->register_space;
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sample_count = d->sample_count;
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sampled_type = vkd3d_component_type_from_resource_data_type(d->resource_data_type);
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data_type = vkd3d_data_type_from_component_type(sampled_type);
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data_type = d->resource_data_type;
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}
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else
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{
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@@ -903,7 +901,6 @@ static void shader_glsl_sample(struct vkd3d_glsl_generator *gen, const struct vk
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unsigned int resource_id, resource_idx, resource_space;
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unsigned int sampler_id, sampler_idx, sampler_space;
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const struct vkd3d_shader_descriptor_info1 *d;
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enum vkd3d_shader_component_type sampled_type;
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enum vkd3d_shader_resource_type resource_type;
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unsigned int component_idx, coord_size;
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struct vkd3d_string_buffer *sample;
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@@ -933,8 +930,7 @@ static void shader_glsl_sample(struct vkd3d_glsl_generator *gen, const struct vk
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{
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resource_type = d->resource_type;
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resource_space = d->register_space;
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sampled_type = vkd3d_component_type_from_resource_data_type(d->resource_data_type);
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data_type = vkd3d_data_type_from_component_type(sampled_type);
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data_type = d->resource_data_type;
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}
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else
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{
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@@ -1053,11 +1049,11 @@ static void shader_glsl_sample(struct vkd3d_glsl_generator *gen, const struct vk
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static void shader_glsl_load_uav_typed(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
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{
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const struct glsl_resource_type_info *resource_type_info;
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enum vkd3d_shader_component_type component_type;
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const struct vkd3d_shader_descriptor_info1 *d;
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enum vkd3d_shader_resource_type resource_type;
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unsigned int uav_id, uav_idx, uav_space;
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struct vkd3d_string_buffer *load;
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enum vkd3d_data_type data_type;
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struct glsl_src coord;
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struct glsl_dst dst;
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uint32_t coord_mask;
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@@ -1072,7 +1068,7 @@ static void shader_glsl_load_uav_typed(struct vkd3d_glsl_generator *gen, const s
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{
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resource_type = d->resource_type;
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uav_space = d->register_space;
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component_type = vkd3d_component_type_from_resource_data_type(d->resource_data_type);
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data_type = d->resource_data_type;
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}
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else
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{
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@@ -1080,7 +1076,7 @@ static void shader_glsl_load_uav_typed(struct vkd3d_glsl_generator *gen, const s
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"Internal compiler error: Undeclared UAV descriptor %u.", uav_id);
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uav_space = 0;
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resource_type = VKD3D_SHADER_RESOURCE_TEXTURE_2D;
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component_type = VKD3D_SHADER_COMPONENT_FLOAT;
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data_type = VKD3D_DATA_FLOAT;
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}
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if ((resource_type_info = shader_glsl_get_resource_type_info(resource_type)))
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@@ -1103,8 +1099,7 @@ static void shader_glsl_load_uav_typed(struct vkd3d_glsl_generator *gen, const s
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vkd3d_string_buffer_printf(load, ", %s)", coord.str->buffer);
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shader_glsl_print_swizzle(load, ins->src[1].swizzle, ins->dst[0].write_mask);
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shader_glsl_print_assignment_ext(gen, &dst,
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vkd3d_data_type_from_component_type(component_type), "%s", load->buffer);
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shader_glsl_print_assignment_ext(gen, &dst, data_type, "%s", load->buffer);
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vkd3d_string_buffer_release(&gen->string_buffers, load);
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glsl_src_cleanup(&coord, &gen->string_buffers);
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@@ -1114,11 +1109,11 @@ static void shader_glsl_load_uav_typed(struct vkd3d_glsl_generator *gen, const s
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static void shader_glsl_store_uav_typed(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
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{
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const struct glsl_resource_type_info *resource_type_info;
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enum vkd3d_shader_component_type component_type;
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const struct vkd3d_shader_descriptor_info1 *d;
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enum vkd3d_shader_resource_type resource_type;
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unsigned int uav_id, uav_idx, uav_space;
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struct vkd3d_string_buffer *image_data;
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enum vkd3d_data_type data_type;
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struct glsl_src image_coord;
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uint32_t coord_mask;
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@@ -1132,7 +1127,7 @@ static void shader_glsl_store_uav_typed(struct vkd3d_glsl_generator *gen, const
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{
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resource_type = d->resource_type;
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uav_space = d->register_space;
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component_type = vkd3d_component_type_from_resource_data_type(d->resource_data_type);
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data_type = d->resource_data_type;
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}
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else
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{
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@@ -1140,7 +1135,7 @@ static void shader_glsl_store_uav_typed(struct vkd3d_glsl_generator *gen, const
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"Internal compiler error: Undeclared UAV descriptor %u.", uav_id);
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uav_space = 0;
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resource_type = VKD3D_SHADER_RESOURCE_TEXTURE_2D;
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component_type = VKD3D_SHADER_COMPONENT_FLOAT;
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data_type = VKD3D_DATA_FLOAT;
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}
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if ((resource_type_info = shader_glsl_get_resource_type_info(resource_type)))
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@@ -1159,25 +1154,26 @@ static void shader_glsl_store_uav_typed(struct vkd3d_glsl_generator *gen, const
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if (ins->src[1].reg.dimension == VSIR_DIMENSION_SCALAR)
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{
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switch (component_type)
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switch (data_type)
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{
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case VKD3D_SHADER_COMPONENT_UINT:
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case VKD3D_DATA_UINT:
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vkd3d_string_buffer_printf(image_data, "uvec4(");
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break;
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case VKD3D_SHADER_COMPONENT_INT:
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case VKD3D_DATA_INT:
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vkd3d_string_buffer_printf(image_data, "ivec4(");
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break;
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default:
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vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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"Internal compiler error: Unhandled component type %#x.", component_type);
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"Internal compiler error: Unhandled data type %#x.", data_type);
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/* fall through */
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case VKD3D_SHADER_COMPONENT_FLOAT:
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case VKD3D_DATA_FLOAT:
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case VKD3D_DATA_UNORM:
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case VKD3D_DATA_SNORM:
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vkd3d_string_buffer_printf(image_data, "vec4(");
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break;
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}
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}
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shader_glsl_print_src(image_data, gen, &ins->src[1], VKD3DSP_WRITEMASK_ALL,
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vkd3d_data_type_from_component_type(component_type));
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shader_glsl_print_src(image_data, gen, &ins->src[1], VKD3DSP_WRITEMASK_ALL, data_type);
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if (ins->src[1].reg.dimension == VSIR_DIMENSION_SCALAR)
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vkd3d_string_buffer_printf(image_data, ", 0, 0, 0)");
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@@ -1735,7 +1731,6 @@ static void shader_glsl_generate_uav_declaration(struct vkd3d_glsl_generator *ge
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const struct vkd3d_shader_descriptor_binding *binding;
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const struct vkd3d_shader_descriptor_offset *offset;
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struct vkd3d_string_buffer *buffer = gen->buffer;
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enum vkd3d_shader_component_type component_type;
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unsigned int binding_idx;
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if (uav->count != 1)
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@@ -1792,22 +1787,24 @@ static void shader_glsl_generate_uav_declaration(struct vkd3d_glsl_generator *ge
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image_type = "<unhandled image type>";
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}
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switch ((component_type = vkd3d_component_type_from_resource_data_type(uav->resource_data_type)))
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switch (uav->resource_data_type)
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{
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case VKD3D_SHADER_COMPONENT_UINT:
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case VKD3D_DATA_UINT:
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image_type_prefix = "u";
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read_format = "r32ui";
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break;
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case VKD3D_SHADER_COMPONENT_INT:
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case VKD3D_DATA_INT:
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image_type_prefix = "i";
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read_format = "r32i";
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break;
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default:
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vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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"Internal compiler error: Unhandled component type %#x for UAV %u.",
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component_type, uav->register_id);
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"Internal compiler error: Unhandled data type %#x for UAV %u.",
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uav->resource_data_type, uav->register_id);
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/* fall through */
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case VKD3D_SHADER_COMPONENT_FLOAT:
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case VKD3D_DATA_FLOAT:
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case VKD3D_DATA_UNORM:
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case VKD3D_DATA_SNORM:
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image_type_prefix = "";
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read_format = "r32f";
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break;
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@@ -1962,7 +1959,6 @@ static void shader_glsl_generate_sampler_declaration(struct vkd3d_glsl_generator
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const struct glsl_resource_type_info *resource_type_info;
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const struct vkd3d_shader_descriptor_binding *binding;
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struct vkd3d_string_buffer *buffer = gen->buffer;
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enum vkd3d_shader_component_type component_type;
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const char *sampler_type, *sampler_type_prefix;
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enum vkd3d_shader_resource_type resource_type;
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unsigned int binding_idx;
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@@ -2020,21 +2016,23 @@ static void shader_glsl_generate_sampler_declaration(struct vkd3d_glsl_generator
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sampler_type = "<unhandled sampler type>";
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}
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switch ((component_type = vkd3d_component_type_from_resource_data_type(srv->resource_data_type)))
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switch (srv->resource_data_type)
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{
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case VKD3D_SHADER_COMPONENT_UINT:
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case VKD3D_DATA_UINT:
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sampler_type_prefix = "u";
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break;
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case VKD3D_SHADER_COMPONENT_INT:
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case VKD3D_DATA_INT:
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sampler_type_prefix = "i";
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break;
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case VKD3D_SHADER_COMPONENT_FLOAT:
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case VKD3D_DATA_FLOAT:
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case VKD3D_DATA_UNORM:
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case VKD3D_DATA_SNORM:
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sampler_type_prefix = "";
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break;
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default:
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vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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"Internal compiler error: Unhandled component type %#x for combined resource/sampler "
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"for resource %u, space %u and sampler %u, space %u.", component_type,
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"Internal compiler error: Unhandled data type %#x for combined resource/sampler "
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"for resource %u, space %u and sampler %u, space %u.", srv->resource_data_type,
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crs->resource_index, crs->resource_space, crs->sampler_index, crs->sampler_space);
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sampler_type_prefix = "";
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break;
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@@ -116,19 +116,19 @@ static void msl_print_indent(struct vkd3d_string_buffer *buffer, unsigned int in
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}
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static void msl_print_resource_datatype(struct msl_generator *gen,
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struct vkd3d_string_buffer *buffer, enum vkd3d_shader_resource_data_type data_type)
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struct vkd3d_string_buffer *buffer, enum vkd3d_data_type data_type)
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{
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switch (data_type)
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{
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case VKD3D_SHADER_RESOURCE_DATA_FLOAT:
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case VKD3D_SHADER_RESOURCE_DATA_UNORM:
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case VKD3D_SHADER_RESOURCE_DATA_SNORM:
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case VKD3D_DATA_FLOAT:
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case VKD3D_DATA_UNORM:
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case VKD3D_DATA_SNORM:
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vkd3d_string_buffer_printf(buffer, "float");
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break;
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case VKD3D_SHADER_RESOURCE_DATA_INT:
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case VKD3D_DATA_INT:
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vkd3d_string_buffer_printf(buffer, "int");
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break;
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case VKD3D_SHADER_RESOURCE_DATA_UINT:
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case VKD3D_DATA_UINT:
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vkd3d_string_buffer_printf(buffer, "uint");
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break;
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default:
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@@ -258,9 +258,8 @@ static void msl_print_cbv_name(struct vkd3d_string_buffer *buffer, unsigned int
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vkd3d_string_buffer_printf(buffer, "descriptors[%u].buf<vkd3d_vec4>()", binding);
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}
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static void msl_print_srv_name(struct vkd3d_string_buffer *buffer, struct msl_generator *gen,
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unsigned int binding, const struct msl_resource_type_info *resource_type_info,
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enum vkd3d_shader_resource_data_type resource_data_type)
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static void msl_print_srv_name(struct vkd3d_string_buffer *buffer, struct msl_generator *gen, unsigned int binding,
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const struct msl_resource_type_info *resource_type_info, enum vkd3d_data_type resource_data_type)
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{
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vkd3d_string_buffer_printf(buffer, "descriptors[%u].tex<texture%s<",
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binding, resource_type_info->type_suffix);
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@@ -707,13 +706,13 @@ static void msl_else(struct msl_generator *gen)
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static void msl_ld(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins)
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{
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const struct msl_resource_type_info *resource_type_info;
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enum vkd3d_shader_resource_data_type resource_data_type;
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unsigned int resource_id, resource_idx, resource_space;
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const struct vkd3d_shader_descriptor_info1 *descriptor;
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const struct vkd3d_shader_descriptor_binding *binding;
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enum vkd3d_shader_resource_type resource_type;
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struct msl_src coord, array_index, lod;
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struct vkd3d_string_buffer *read;
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enum vkd3d_data_type data_type;
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uint32_t coord_mask;
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struct msl_dst dst;
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@@ -732,7 +731,7 @@ static void msl_ld(struct msl_generator *gen, const struct vkd3d_shader_instruct
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{
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resource_type = descriptor->resource_type;
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resource_space = descriptor->register_space;
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resource_data_type = descriptor->resource_data_type;
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data_type = descriptor->resource_data_type;
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}
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else
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{
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@@ -740,7 +739,7 @@ static void msl_ld(struct msl_generator *gen, const struct vkd3d_shader_instruct
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"Internal compiler error: Undeclared resource descriptor %u.", resource_id);
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resource_space = 0;
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resource_type = VKD3D_SHADER_RESOURCE_TEXTURE_2D;
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resource_data_type = VKD3D_SHADER_RESOURCE_DATA_FLOAT;
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data_type = VKD3D_DATA_FLOAT;
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}
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if ((resource_type_info = msl_get_resource_type_info(resource_type)))
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@@ -771,7 +770,7 @@ static void msl_ld(struct msl_generator *gen, const struct vkd3d_shader_instruct
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read = vkd3d_string_buffer_get(&gen->string_buffers);
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vkd3d_string_buffer_printf(read, "as_type<uint4>(");
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msl_print_srv_name(read, gen, binding->binding, resource_type_info, resource_data_type);
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msl_print_srv_name(read, gen, binding->binding, resource_type_info, data_type);
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vkd3d_string_buffer_printf(read, ".read(");
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if (resource_type_info->read_coord_size > 1)
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vkd3d_string_buffer_printf(read, "as_type<uint%zu>(%s)",
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@@ -7124,7 +7124,7 @@ static void spirv_compiler_emit_resource_declaration(struct spirv_compiler *comp
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return;
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}
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sampled_type = vkd3d_component_type_from_resource_data_type(descriptor->resource_data_type);
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sampled_type = vkd3d_component_type_from_data_type(descriptor->resource_data_type);
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if (!is_uav && spirv_compiler_has_combined_sampler_for_resource(compiler, range))
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{
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@@ -1063,7 +1063,7 @@ static void vkd3d_shader_scan_record_uav_atomic_op(struct vkd3d_shader_scan_cont
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static struct vkd3d_shader_descriptor_info1 *vkd3d_shader_scan_add_descriptor(struct vkd3d_shader_scan_context *context,
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enum vkd3d_shader_descriptor_type type, const struct vkd3d_shader_register *reg,
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const struct vkd3d_shader_register_range *range, enum vkd3d_shader_resource_type resource_type,
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enum vkd3d_shader_resource_data_type resource_data_type)
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enum vkd3d_data_type resource_data_type)
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{
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struct vkd3d_shader_scan_descriptor_info1 *info = context->scan_descriptor_info;
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struct vkd3d_shader_descriptor_info1 *d;
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@@ -1099,7 +1099,7 @@ static void vkd3d_shader_scan_constant_buffer_declaration(struct vkd3d_shader_sc
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struct vkd3d_shader_descriptor_info1 *d;
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if (!(d = vkd3d_shader_scan_add_descriptor(context, VKD3D_SHADER_DESCRIPTOR_TYPE_CBV,
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&cb->src.reg, &cb->range, VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT)))
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&cb->src.reg, &cb->range, VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_DATA_UINT)))
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return;
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d->buffer_size = cb->size;
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}
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@@ -1111,7 +1111,7 @@ static void vkd3d_shader_scan_sampler_declaration(struct vkd3d_shader_scan_conte
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struct vkd3d_shader_descriptor_info1 *d;
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|
||||
if (!(d = vkd3d_shader_scan_add_descriptor(context, VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER,
|
||||
&sampler->src.reg, &sampler->range, VKD3D_SHADER_RESOURCE_NONE, VKD3D_SHADER_RESOURCE_DATA_UINT)))
|
||||
&sampler->src.reg, &sampler->range, VKD3D_SHADER_RESOURCE_NONE, VKD3D_DATA_UINT)))
|
||||
return;
|
||||
|
||||
if (instruction->flags & VKD3DSI_SAMPLER_COMPARISON_MODE)
|
||||
@@ -1122,9 +1122,9 @@ static void vkd3d_shader_scan_combined_sampler_declaration(
|
||||
struct vkd3d_shader_scan_context *context, const struct vkd3d_shader_semantic *semantic)
|
||||
{
|
||||
vkd3d_shader_scan_add_descriptor(context, VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, &semantic->resource.reg.reg,
|
||||
&semantic->resource.range, VKD3D_SHADER_RESOURCE_NONE, VKD3D_SHADER_RESOURCE_DATA_UINT);
|
||||
&semantic->resource.range, VKD3D_SHADER_RESOURCE_NONE, VKD3D_DATA_UINT);
|
||||
vkd3d_shader_scan_add_descriptor(context, VKD3D_SHADER_DESCRIPTOR_TYPE_SRV, &semantic->resource.reg.reg,
|
||||
&semantic->resource.range, semantic->resource_type, VKD3D_SHADER_RESOURCE_DATA_FLOAT);
|
||||
&semantic->resource.range, semantic->resource_type, VKD3D_DATA_FLOAT);
|
||||
}
|
||||
|
||||
const struct vkd3d_shader_descriptor_info1 *vkd3d_shader_find_descriptor(
|
||||
@@ -1214,8 +1214,8 @@ static void vkd3d_shader_scan_combined_sampler_usage(struct vkd3d_shader_scan_co
|
||||
|
||||
static void vkd3d_shader_scan_resource_declaration(struct vkd3d_shader_scan_context *context,
|
||||
const struct vkd3d_shader_resource *resource, enum vkd3d_shader_resource_type resource_type,
|
||||
enum vkd3d_shader_resource_data_type resource_data_type,
|
||||
unsigned int sample_count, unsigned int structure_stride, bool raw, uint32_t flags)
|
||||
enum vkd3d_data_type resource_data_type, unsigned int sample_count,
|
||||
unsigned int structure_stride, bool raw, uint32_t flags)
|
||||
{
|
||||
struct vkd3d_shader_descriptor_info1 *d;
|
||||
enum vkd3d_shader_descriptor_type type;
|
||||
@@ -1239,59 +1239,16 @@ static void vkd3d_shader_scan_typed_resource_declaration(struct vkd3d_shader_sca
|
||||
const struct vkd3d_shader_instruction *instruction)
|
||||
{
|
||||
const struct vkd3d_shader_semantic *semantic = &instruction->declaration.semantic;
|
||||
enum vkd3d_shader_resource_data_type resource_data_type;
|
||||
|
||||
if (semantic->resource_data_type[0] != semantic->resource_data_type[1] ||
|
||||
semantic->resource_data_type[0] != semantic->resource_data_type[2] ||
|
||||
semantic->resource_data_type[0] != semantic->resource_data_type[3])
|
||||
FIXME("Resource data types are different (%d, %d, %d, %d).\n",
|
||||
semantic->resource_data_type[0],
|
||||
semantic->resource_data_type[1],
|
||||
semantic->resource_data_type[2],
|
||||
semantic->resource_data_type[3]);
|
||||
if (semantic->resource_data_type[0] != semantic->resource_data_type[1]
|
||||
|| semantic->resource_data_type[0] != semantic->resource_data_type[2]
|
||||
|| semantic->resource_data_type[0] != semantic->resource_data_type[3])
|
||||
FIXME("Resource data types are different (%#x, %#x, %#x, %#x).\n",
|
||||
semantic->resource_data_type[0], semantic->resource_data_type[1],
|
||||
semantic->resource_data_type[2], semantic->resource_data_type[3]);
|
||||
|
||||
switch (semantic->resource_data_type[0])
|
||||
{
|
||||
case VKD3D_DATA_UNORM:
|
||||
resource_data_type = VKD3D_SHADER_RESOURCE_DATA_UNORM;
|
||||
break;
|
||||
case VKD3D_DATA_SNORM:
|
||||
resource_data_type = VKD3D_SHADER_RESOURCE_DATA_SNORM;
|
||||
break;
|
||||
case VKD3D_DATA_INT:
|
||||
resource_data_type = VKD3D_SHADER_RESOURCE_DATA_INT;
|
||||
break;
|
||||
case VKD3D_DATA_UINT:
|
||||
resource_data_type = VKD3D_SHADER_RESOURCE_DATA_UINT;
|
||||
break;
|
||||
case VKD3D_DATA_FLOAT:
|
||||
resource_data_type = VKD3D_SHADER_RESOURCE_DATA_FLOAT;
|
||||
break;
|
||||
case VKD3D_DATA_MIXED:
|
||||
resource_data_type = VKD3D_SHADER_RESOURCE_DATA_MIXED;
|
||||
break;
|
||||
case VKD3D_DATA_DOUBLE:
|
||||
resource_data_type = VKD3D_SHADER_RESOURCE_DATA_DOUBLE;
|
||||
break;
|
||||
case VKD3D_DATA_CONTINUED:
|
||||
resource_data_type = VKD3D_SHADER_RESOURCE_DATA_CONTINUED;
|
||||
break;
|
||||
default:
|
||||
ERR("Invalid resource data type %#x.\n", semantic->resource_data_type[0]);
|
||||
resource_data_type = VKD3D_SHADER_RESOURCE_DATA_FLOAT;
|
||||
break;
|
||||
}
|
||||
|
||||
if (context->api_version < VKD3D_SHADER_API_VERSION_1_3
|
||||
&& resource_data_type >= VKD3D_SHADER_RESOURCE_DATA_MIXED)
|
||||
{
|
||||
ERR("Invalid resource data type %#x for API version %#x.\n",
|
||||
semantic->resource_data_type[0], context->api_version);
|
||||
resource_data_type = VKD3D_SHADER_RESOURCE_DATA_FLOAT;
|
||||
}
|
||||
|
||||
vkd3d_shader_scan_resource_declaration(context, &semantic->resource,
|
||||
semantic->resource_type, resource_data_type, semantic->sample_count, 0, false, instruction->flags);
|
||||
vkd3d_shader_scan_resource_declaration(context, &semantic->resource, semantic->resource_type,
|
||||
semantic->resource_data_type[0], semantic->sample_count, 0, false, instruction->flags);
|
||||
}
|
||||
|
||||
static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *context,
|
||||
@@ -1327,12 +1284,12 @@ static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *conte
|
||||
case VKD3DSIH_DCL_RESOURCE_RAW:
|
||||
case VKD3DSIH_DCL_UAV_RAW:
|
||||
vkd3d_shader_scan_resource_declaration(context, &instruction->declaration.raw_resource.resource,
|
||||
VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT, 0, 0, true, instruction->flags);
|
||||
VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_DATA_UINT, 0, 0, true, instruction->flags);
|
||||
break;
|
||||
case VKD3DSIH_DCL_RESOURCE_STRUCTURED:
|
||||
case VKD3DSIH_DCL_UAV_STRUCTURED:
|
||||
vkd3d_shader_scan_resource_declaration(context, &instruction->declaration.structured_resource.resource,
|
||||
VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT, 0,
|
||||
VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_DATA_UINT, 0,
|
||||
instruction->declaration.structured_resource.byte_stride, false, instruction->flags);
|
||||
break;
|
||||
case VKD3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE:
|
||||
@@ -1543,8 +1500,34 @@ static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *conte
|
||||
return VKD3D_OK;
|
||||
}
|
||||
|
||||
static enum vkd3d_result convert_descriptor_info(struct vkd3d_shader_scan_descriptor_info *info,
|
||||
const struct vkd3d_shader_scan_descriptor_info1 *info1)
|
||||
static enum vkd3d_shader_resource_data_type vkd3d_resource_data_type_from_data_type(enum vkd3d_data_type data_type)
|
||||
{
|
||||
switch (data_type)
|
||||
{
|
||||
case VKD3D_DATA_UNORM:
|
||||
return VKD3D_SHADER_RESOURCE_DATA_UNORM;
|
||||
case VKD3D_DATA_SNORM:
|
||||
return VKD3D_SHADER_RESOURCE_DATA_SNORM;
|
||||
case VKD3D_DATA_INT:
|
||||
return VKD3D_SHADER_RESOURCE_DATA_INT;
|
||||
case VKD3D_DATA_UINT:
|
||||
return VKD3D_SHADER_RESOURCE_DATA_UINT;
|
||||
case VKD3D_DATA_FLOAT:
|
||||
return VKD3D_SHADER_RESOURCE_DATA_FLOAT;
|
||||
case VKD3D_DATA_MIXED:
|
||||
return VKD3D_SHADER_RESOURCE_DATA_MIXED;
|
||||
case VKD3D_DATA_DOUBLE:
|
||||
return VKD3D_SHADER_RESOURCE_DATA_DOUBLE;
|
||||
case VKD3D_DATA_CONTINUED:
|
||||
return VKD3D_SHADER_RESOURCE_DATA_CONTINUED;
|
||||
default:
|
||||
ERR("Invalid resource data type %#x.\n", data_type);
|
||||
return VKD3D_SHADER_RESOURCE_DATA_FLOAT;
|
||||
}
|
||||
}
|
||||
|
||||
static enum vkd3d_result convert_descriptor_info(struct vkd3d_shader_scan_context *context,
|
||||
struct vkd3d_shader_scan_descriptor_info *info, const struct vkd3d_shader_scan_descriptor_info1 *info1)
|
||||
{
|
||||
unsigned int i;
|
||||
|
||||
@@ -1560,9 +1543,17 @@ static enum vkd3d_result convert_descriptor_info(struct vkd3d_shader_scan_descri
|
||||
dst->register_space = src->register_space;
|
||||
dst->register_index = src->register_index;
|
||||
dst->resource_type = src->resource_type;
|
||||
dst->resource_data_type = src->resource_data_type;
|
||||
dst->resource_data_type = vkd3d_resource_data_type_from_data_type(src->resource_data_type);
|
||||
dst->flags = src->flags;
|
||||
dst->count = src->count;
|
||||
|
||||
if (context->api_version < VKD3D_SHADER_API_VERSION_1_3
|
||||
&& dst->resource_data_type >= VKD3D_SHADER_RESOURCE_DATA_MIXED)
|
||||
{
|
||||
ERR("Invalid resource data type %#x for API version %#x.\n",
|
||||
src->resource_data_type, context->api_version);
|
||||
dst->resource_data_type = VKD3D_SHADER_RESOURCE_DATA_FLOAT;
|
||||
}
|
||||
}
|
||||
info->descriptor_count = info1->descriptor_count;
|
||||
|
||||
@@ -1629,7 +1620,7 @@ static int vsir_program_scan(struct vsir_program *program, const struct vkd3d_sh
|
||||
if (size)
|
||||
{
|
||||
if ((d = vkd3d_shader_scan_add_descriptor(&context, VKD3D_SHADER_DESCRIPTOR_TYPE_CBV, ®,
|
||||
&range, VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT)))
|
||||
&range, VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_DATA_UINT)))
|
||||
d->buffer_size = size * 16;
|
||||
}
|
||||
}
|
||||
@@ -1647,7 +1638,7 @@ static int vsir_program_scan(struct vsir_program *program, const struct vkd3d_sh
|
||||
}
|
||||
|
||||
if (!ret && descriptor_info)
|
||||
ret = convert_descriptor_info(descriptor_info, &program->descriptors);
|
||||
ret = convert_descriptor_info(&context, descriptor_info, &program->descriptors);
|
||||
|
||||
if (!ret && tessellation_info)
|
||||
{
|
||||
|
@@ -1431,7 +1431,7 @@ struct vkd3d_shader_descriptor_info1
|
||||
unsigned int register_index;
|
||||
unsigned int register_id;
|
||||
enum vkd3d_shader_resource_type resource_type;
|
||||
enum vkd3d_shader_resource_data_type resource_data_type;
|
||||
enum vkd3d_data_type resource_data_type;
|
||||
unsigned int flags;
|
||||
unsigned int sample_count;
|
||||
unsigned int buffer_size;
|
||||
@@ -1767,30 +1767,6 @@ static inline enum vkd3d_data_type vkd3d_data_type_from_component_type(
|
||||
}
|
||||
}
|
||||
|
||||
static inline enum vkd3d_shader_component_type vkd3d_component_type_from_resource_data_type(
|
||||
enum vkd3d_shader_resource_data_type data_type)
|
||||
{
|
||||
switch (data_type)
|
||||
{
|
||||
case VKD3D_SHADER_RESOURCE_DATA_FLOAT:
|
||||
case VKD3D_SHADER_RESOURCE_DATA_UNORM:
|
||||
case VKD3D_SHADER_RESOURCE_DATA_SNORM:
|
||||
return VKD3D_SHADER_COMPONENT_FLOAT;
|
||||
case VKD3D_SHADER_RESOURCE_DATA_UINT:
|
||||
return VKD3D_SHADER_COMPONENT_UINT;
|
||||
case VKD3D_SHADER_RESOURCE_DATA_INT:
|
||||
return VKD3D_SHADER_COMPONENT_INT;
|
||||
case VKD3D_SHADER_RESOURCE_DATA_DOUBLE:
|
||||
case VKD3D_SHADER_RESOURCE_DATA_CONTINUED:
|
||||
return VKD3D_SHADER_COMPONENT_DOUBLE;
|
||||
default:
|
||||
FIXME("Unhandled data type %#x.\n", data_type);
|
||||
/* fall-through */
|
||||
case VKD3D_SHADER_RESOURCE_DATA_MIXED:
|
||||
return VKD3D_SHADER_COMPONENT_UINT;
|
||||
}
|
||||
}
|
||||
|
||||
static inline bool component_type_is_64_bit(enum vkd3d_shader_component_type component_type)
|
||||
{
|
||||
return component_type == VKD3D_SHADER_COMPONENT_DOUBLE || component_type == VKD3D_SHADER_COMPONENT_UINT64;
|
||||
|
Reference in New Issue
Block a user