vkd3d-shader/ir: Rename VKD3D_DATA_CONTINUED to VSIR_DATA_CONTINUED.

This commit is contained in:
Henri Verbeet
2025-07-21 15:17:51 +02:00
parent ca24aada9a
commit f74b56622a
Notes: Henri Verbeet 2025-07-23 17:30:46 +02:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1639
4 changed files with 5 additions and 5 deletions

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@@ -388,7 +388,6 @@ static void shader_print_data_type(struct vkd3d_d3d_asm_compiler *compiler, enum
{
static const char *const data_type_names[] =
{
[VKD3D_DATA_CONTINUED] = "<continued>",
[VKD3D_DATA_UNUSED ] = "<unused>",
[VKD3D_DATA_BOOL ] = "bool",
[VSIR_DATA_F16 ] = "half",
@@ -403,6 +402,7 @@ static void shader_print_data_type(struct vkd3d_d3d_asm_compiler *compiler, enum
[VSIR_DATA_UNORM ] = "unorm",
[VSIR_DATA_OPAQUE ] = "opaque",
[VSIR_DATA_MIXED ] = "mixed",
[VSIR_DATA_CONTINUED] = "<continued>",
};
if (type < ARRAY_SIZE(data_type_names))

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@@ -758,7 +758,7 @@ static const enum vsir_data_type data_type_table[] =
/* VKD3D_SM4_DATA_FLOAT */ VSIR_DATA_F32,
/* VKD3D_SM4_DATA_MIXED */ VSIR_DATA_MIXED,
/* VKD3D_SM4_DATA_DOUBLE */ VSIR_DATA_F64,
/* VKD3D_SM4_DATA_CONTINUED */ VKD3D_DATA_CONTINUED,
/* VKD3D_SM4_DATA_CONTINUED */ VSIR_DATA_CONTINUED,
/* VKD3D_SM4_DATA_UNUSED */ VKD3D_DATA_UNUSED,
};

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@@ -1526,8 +1526,6 @@ static enum vkd3d_shader_resource_data_type vkd3d_resource_data_type_from_data_t
{
switch (data_type)
{
case VKD3D_DATA_CONTINUED:
return VKD3D_SHADER_RESOURCE_DATA_CONTINUED;
case VKD3D_DATA_UNUSED:
return VKD3D_SHADER_RESOURCE_DATA_NONE;
case VSIR_DATA_F32:
@@ -1544,6 +1542,8 @@ static enum vkd3d_shader_resource_data_type vkd3d_resource_data_type_from_data_t
return VKD3D_SHADER_RESOURCE_DATA_UNORM;
case VSIR_DATA_MIXED:
return VKD3D_SHADER_RESOURCE_DATA_MIXED;
case VSIR_DATA_CONTINUED:
return VKD3D_SHADER_RESOURCE_DATA_CONTINUED;
default:
ERR("Invalid resource data type %#x.\n", data_type);
return VKD3D_SHADER_RESOURCE_DATA_FLOAT;

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@@ -710,7 +710,6 @@ enum vkd3d_shader_register_precision
enum vsir_data_type
{
VKD3D_DATA_CONTINUED,
VKD3D_DATA_UNUSED,
VKD3D_DATA_BOOL,
@@ -730,6 +729,7 @@ enum vsir_data_type
VSIR_DATA_OPAQUE,
VSIR_DATA_MIXED,
VSIR_DATA_CONTINUED,
VSIR_DATA_TYPE_COUNT,
};