Commit Graph

3549 Commits

Author SHA1 Message Date
Francisco Casas
6f52bb6b1a vkd3d-shader/hlsl: Store SM4 swizzles in the vsir program. 2024-11-04 16:08:38 +01:00
Francisco Casas
2083d505c7 vkd3d-shader/tpf: Use instr.extra_bits for IF. 2024-11-04 15:37:46 +01:00
Henri Verbeet
e6c84862a8 vkd3d-shader/ir: Search for SV_TARGET0 vsir_program_insert_alpha_test().
As opposed to any SV_TARGET with register index 0. We care about the
semantic index here, not the register index.
2024-11-04 15:32:05 +01:00
Henri Verbeet
1b0248f31b vkd3d-shader/ir: Specifically search for SV_POSITION0 in vsir_program_insert_clip_planes(). 2024-11-04 15:30:44 +01:00
Elizabeth Figura
3681b83fb4 vkd3d-shader/fx: Fix checking for a GS with stream output. 2024-11-04 15:29:39 +01:00
Elizabeth Figura
7e4ab9c7c0 vkd3d-shader: Write zeroes for uninitialized outputs in vsir_program_remap_output_signature(). 2024-11-04 15:26:55 +01:00
Elizabeth Figura
e781abc3fb vkd3d-shader: Write uninitialized components of COLOR0 as 1. 2024-11-04 15:21:09 +01:00
Elizabeth Figura
cc9fcee676 vkd3d-shader: Reduce masks to only read components in vsir_program_remap_output_signature(). 2024-11-04 15:11:54 +01:00
Elizabeth Figura
61bda1c054 vkd3d-shader: Always ensure a RET at the end of a program. 2024-11-04 15:06:02 +01:00
Nikolay Sivov
ad2208b726 vkd3d-shader/fx: Implement parsing shader resources types.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-10-29 14:52:39 +01:00
Nikolay Sivov
1a8e9ff94e vkd3d-shader/fx: Implement parsing shader objects.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-10-29 14:41:55 +01:00
Elizabeth Figura
3511b54040 vkd3d-shader/hlsl: Use early return in allocate_register().
Partly to avoid a spurious maybe-uninitialized warning, and partly because it's a more idiomatic structure.
2024-10-28 18:01:06 +01:00
Elizabeth Figura
08253504dc vkd3d-shader: Make an assert into an explicit check.
For some reason gcc without LTO thinks that component_count can overflow the
array here.
2024-10-28 18:01:06 +01:00
Elizabeth Figura
5883e01032 vkd3d-shader/fx: Remove an unnecessary hlsl_is_numeric_type().
Constants can only be numeric.
2024-10-28 18:01:06 +01:00
Henri Verbeet
9690ffff61 vkd3d-shader/spirv: Handle oPts in spirv_compiler_get_register_name(). 2024-10-28 17:54:43 +01:00
Henri Verbeet
fa6d03a4cb vkd3d-shader/d3d-asm: Implement support for VKD3DSPR_PARAMETER registers. 2024-10-28 17:54:20 +01:00
Nikolay Sivov
89e5912fd2 vkd3d-shader/hlsl: Implement RWByteAddressBuffer.Store*() methods.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-10-28 17:51:04 +01:00
Nikolay Sivov
cf27065b7d vkd3d-shader/hlsl: Add parser support for the RWByteAddressBuffer type.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-10-28 17:44:28 +01:00
Nikolay Sivov
4195a2f18a vkd3d-shader/hlsl: Use a more compact way to store object method configurations.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-10-28 17:41:46 +01:00
Elizabeth Figura
390a330b8e vkd3d-shader/hlsl: Avoid leaking the block in the subscript rule. 2024-10-28 15:40:41 +01:00
Elizabeth Figura
bb74180659 vkd3d-shader/hlsl: Return an error expression when an invalid subscript is used. 2024-10-28 15:40:41 +01:00
Elizabeth Figura
7905c47765 vkd3d-shader/hlsl: Handle error expressions in array sizes. 2024-10-28 15:40:41 +01:00
Elizabeth Figura
8b98e483ac vkd3d-shader/hlsl: Handle error expressions in return statements. 2024-10-28 15:40:41 +01:00
Elizabeth Figura
94cf432035 vkd3d-shader/hlsl: Handle error expressions in conditions. 2024-10-28 15:40:41 +01:00
Nikolay Sivov
5eff8bf918 vkd3d-shader/hlsl: Handle SV_GroupIndex.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-10-24 20:54:04 +02:00
Henri Verbeet
5e9edf25d0 vkd3d-shader/glsl: Implement VKD3DSIH_GATHER4. 2024-10-24 20:52:37 +02:00
Henri Verbeet
d477a00734 vkd3d-shader/glsl: Implement VKD3DSIH_SAMPLE_GRAD. 2024-10-24 20:52:37 +02:00
Henri Verbeet
d58282c6d1 vkd3d-shader/glsl: Implement VKD3DSIH_SAMPLE_LOD. 2024-10-24 20:52:37 +02:00
Henri Verbeet
85697d76be vkd3d-shader/glsl: Implement VKD3DSIH_UMAX and VKD3DSIH_UMIN. 2024-10-24 20:52:37 +02:00
Henri Verbeet
6a119b6946 vkd3d-shader/glsl: Implement VKD3DSGF_FORCE_EARLY_DEPTH_STENCIL. 2024-10-24 20:52:37 +02:00
Francisco Casas
9d82915629 vkd3d-shader/hlsl: Make allocation functions static again. 2024-10-24 20:50:59 +02:00
Francisco Casas
23be6ed0dd vkd3d-shader/hlsl: Store temp declarations in the vsir program.
Move the temp allocation back to hlsl_codegen.c.

Note that the DCL_TEMPS instructions wouldn't be necessary if we had the
capacity to store the temp_count for both the main program and the patch
constant program (or more generally speaking, a temp_count for all
phases).

The plan is to eventually also move the HS_CONTROL_POINT and
HS_FORK_PHASE markers to the vsir_program, making it able to contain
both functions.
2024-10-24 20:50:59 +02:00
Francisco Casas
158bf794e6 vkd3d-shader/hlsl: Introduce hlsl_ir_vsir_instruction_ref, again.
This node type will be deleted (again) once the hlsl->vsir->tpf
translation is complete. It serves the purpose of allowing to keep
both real hlsl_ir_nodes and vsir_instructions in the hlsl_block,
until all the former can be translated into the latter.
2024-10-24 20:50:59 +02:00
Francisco Casas
cf7fade580 vkd3d-shader/hlsl: Store the thread group size in the vsir program. 2024-10-24 20:48:20 +02:00
Giovanni Mascellani
91701f8303 vkd3d-shader: Warn instead of erroring out when failing to dump a shader.
It's a debug operation and shouldn't be considered fatal, even
for development workflows.
2024-10-23 16:14:33 +02:00
Giovanni Mascellani
6a03369f84 vkd3d-shader: Do not dump the target shader if compilation failed.
Otherwise we'd use unitialized data.
2024-10-23 16:14:33 +02:00
Elizabeth Figura
32e6a1bb4d vkd3d-shader: Validate the parsed shader in vsir_parse(). 2024-10-23 16:02:09 +02:00
Elizabeth Figura
3a3f95e1e7 vkd3d-shader: Factor out a vsir_parse() helper. 2024-10-23 16:02:09 +02:00
Henri Verbeet
1113d24a70 vkd3d-shader/ir: Store the global flags in struct vsir_program. 2024-10-22 20:40:31 +02:00
Henri Verbeet
21e9029177 vkd3d-shader/glsl: Implement VKD3DSIH_SAMPLE_C_LZ. 2024-10-22 20:39:31 +02:00
Henri Verbeet
5958e527e5 vkd3d-shader/glsl: Implement VKD3DSIH_SAMPLE_C. 2024-10-22 20:39:31 +02:00
Henri Verbeet
19c493722e vkd3d-shader/glsl: Implement VKD3DSIH_SAMPLE_B. 2024-10-22 20:39:31 +02:00
Henri Verbeet
e408f1d984 vkd3d-shader/glsl: Implement support for the VKD3DSPR_THREADID register. 2024-10-22 20:39:31 +02:00
Henri Verbeet
f76dd80cba vkd3d-shader/glsl: Implement VKD3DSIH_LD_UAV_TYPED. 2024-10-22 20:39:31 +02:00
Nikolay Sivov
cf3e251a9f vkd3d-shader/hlsl: Implement the f32tof16() intrinsic.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-10-22 20:28:33 +02:00
Shaun Ren
f54797bae5 vkd3d-shader/hlsl: Support discard for SM1. 2024-10-22 20:27:34 +02:00
Francisco Casas
2a8c1b2823 vkd3d-shader/hlsl: Sort signature elements by register id. 2024-10-22 20:25:40 +02:00
Francisco Casas
51d05c1844 vkd3d-shader/hlsl: Optimize interstage signatures. 2024-10-22 20:15:15 +02:00
Francisco Casas
88dd082160 vkd3d-shader/hlsl: Allow prioritizing smaller writemasks when allocating signature elements.
For now this doesn't have effect yet, until semantic allocation is
optimized.
2024-10-22 20:06:15 +02:00
Francisco Casas
d562b03c43 vkd3d-shader/hlsl: Allow to force alignment on some semantic vars.
This is required to properly optimize signatures, because these
semantics must be alligned while being packed:
- Array elements.
- The first fields of structs.
- Major vectors of a matrix.

For now this has no effect since semantics are allocated with reg_size
4, but will have effect when optimizing interstage signatures.
2024-10-22 20:04:41 +02:00