3520 Commits

Author SHA1 Message Date
Feifan He
75e0cde045 vkd3d-shader/msl: Implement support for VKD3DSPR_CONSTBUFFER registers. 2024-10-10 19:41:31 +02:00
Feifan He
2d7832e738 vkd3d-shader/msl: Generate shader descriptor structure declarations. 2024-10-10 19:40:34 +02:00
Giovanni Mascellani
9cb4207c92 vkd3d-shader/spirv: Write spirv_compiler_emit_variable() in terms of spirv_compiler_emit_array_variable().
Essentially for code clarity, so that it's more obvious that a
non-array variable is indeed an array variable with no indices.
2024-10-09 13:15:25 +02:00
Henri Verbeet
aba45d0386 vkd3d-shader/glsl: Implement VKD3DSIH_CONTINUE. 2024-10-09 13:14:31 +02:00
Henri Verbeet
bc4aacd21e vkd3d-shader/glsl: Implement VKD3DSIH_ULT. 2024-10-09 13:14:31 +02:00
Henri Verbeet
27eb3c07ad vkd3d-shader/glsl: Implement switches. 2024-10-09 13:14:31 +02:00
Henri Verbeet
93f1af721f vkd3d-shader/glsl: Implement loops. 2024-10-09 13:14:31 +02:00
Henri Verbeet
790f35533b vkd3d-shader/glsl: vkd3d-shader/glsl: Implement support for VKD3D_SHADER_COMPONENT_INT inputs. 2024-10-09 13:14:31 +02:00
Giovanni Mascellani
bb0e4506a6 vkd3d-shader/ir: Validate masks in shader signatures. 2024-10-09 13:13:00 +02:00
Giovanni Mascellani
c3b31b96e1 vkd3d-shader/ir: Validate register counts in patch constant signatures. 2024-10-09 13:13:00 +02:00
Giovanni Mascellani
a29270fa64 vkd3d-shader/ir: Validate register counts in output signatures. 2024-10-09 13:13:00 +02:00
Giovanni Mascellani
118f494de3 vkd3d-shader/ir: Validate register counts in input signatures. 2024-10-09 13:13:00 +02:00
Giovanni Mascellani
7202e6e2f3 vkd3d-shader/ir: Allow a patch constant signature only for Hull and Domain Shaders. 2024-10-09 13:13:00 +02:00
Giovanni Mascellani
16efb7c0c6 vkd3d-shader: Ignore the patch constant signature when it doesn't make sense. 2024-10-09 13:13:00 +02:00
Giovanni Mascellani
cd74461d6d vkd3d-shader/ir: Set the signature sort indices in shader_signature_merge().
Since the sort index is just a convenience field it is more
appropriate to only set it where it is required, instead of
requiring all frontends and passes to retain sensible values for
it.
2024-10-08 22:05:38 +02:00
Giovanni Mascellani
c332adaa68 vkd3d-shader/d3d-asm: Dump signatures when tracing a VSIR program. 2024-10-08 22:04:59 +02:00
Giovanni Mascellani
c7d09bba97 vkd3d-shader/d3d-asm: Rename dump_signatures() to dump_dxbc_signatures(). 2024-10-08 22:04:59 +02:00
Giovanni Mascellani
b21ae8d9c2 vkd3d-shader/d3d-asm: Rename dump_signature() to dump_dxbc_signature().
To stress the fact that only the fields that appear in the DXBC
signature sections are considered.
2024-10-08 22:04:59 +02:00
Giovanni Mascellani
1256b4f862 vkd3d-shader/d3d-asm: Rename vkd3d_shader_trace() to vsir_program_trace(). 2024-10-08 22:04:59 +02:00
Giovanni Mascellani
3428ed7a64 vkd3d-shader/dxil: Emit double arithmetic operations when appropriate. 2024-10-08 22:04:32 +02:00
Henri Verbeet
cf92d9f398 vkd3d-shader/ir: Store the thread group size in struct vsir_program. 2024-10-08 22:03:05 +02:00
Henri Verbeet
fc8384462f vkd3d-shader/glsl: Implement VKD3DSIH_IMAX. 2024-10-08 22:01:56 +02:00
Henri Verbeet
c2a42214ff vkd3d-shader/glsl: Implement VKD3DSIH_INEG. 2024-10-08 22:01:56 +02:00
Henri Verbeet
e55bc76fd2 vkd3d-shader/glsl: Implement support for VKD3D_SHADER_COMPONENT_UINT inputs. 2024-10-08 22:01:56 +02:00
Henri Verbeet
0acebd6e09 vkd3d-shader/glsl: Implement support for VKD3D_SHADER_COMPONENT_UINT outputs. 2024-10-08 22:01:56 +02:00