Henri Verbeet
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68dd93b7e8
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vkd3d-shader/msl: Implement VSIR_OP_SIN.
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2025-09-29 12:51:08 +02:00 |
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Henri Verbeet
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3794411d95
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vkd3d-shader/msl: Implement VSIR_OP_COS.
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2025-09-29 12:51:08 +02:00 |
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Giovanni Mascellani
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acccbc483e
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tests/hlsl: Allow a larger error tolerance on a trigonometry test.
Otherwise it fails on NVIDIA GPUs.
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2025-09-29 12:49:31 +02:00 |
|
Giovanni Mascellani
|
1acd6188f3
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tests/hlsl: Skip testing frexp(inf) for shader models < 4.
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2025-09-29 12:48:33 +02:00 |
|
Giovanni Mascellani
|
05d6b045bd
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tests/hlsl: Explicitly specify the mantissa to be used for the frexp() test.
frexp() apparently returns the same mantissa, so we need to know
what it is.
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2025-09-29 12:46:27 +02:00 |
|
Giovanni Mascellani
|
463df8e1ea
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tests/hlsl: Skip a shader model 6 floating-point comparison test on Windows NVIDIA.
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2025-09-29 12:44:53 +02:00 |
|
Giovanni Mascellani
|
fdf196ce13
|
tests/hlsl: Fix the results for the 64-bit bit searching functions.
They've always been broken, likely nobody noticed because the
CI doesn't support DXC tests on Windows yet.
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2025-09-29 12:41:04 +02:00 |
|
Giovanni Mascellani
|
87435aca8a
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tests/hlsl: Skip a d3d11 minimum precision array indexing test on NVIDIA.
|
2025-09-29 12:39:48 +02:00 |
|
Petrichor Park
|
e35604dbf0
|
vkd3d-shader/hlsl: Implement the firstbitlow() intrinsic.
|
2025-09-22 11:26:42 +02:00 |
|
Petrichor Park
|
e6d840170d
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vkd3d-shader/hlsl: Implement the firstbithigh() intrinsic.
|
2025-09-22 11:26:42 +02:00 |
|
Petrichor Park
|
e49beca0d5
|
vkd3d-shader/hlsl: Implement the countbits() intrinsic.
|
2025-09-22 11:26:42 +02:00 |
|
Petrichor Park
|
16cb69a324
|
tests/hlsl: Split the test for countbits()/firstbithigh()/firstbitlow().
And add some more.
|
2025-09-22 11:26:42 +02:00 |
|
Henri Verbeet
|
007792c33b
|
vkd3d-shader/msl: Handle VSIR_DATA_BOOL operands.
|
2025-09-19 12:47:15 +02:00 |
|
Henri Verbeet
|
8eebc71c13
|
vkd3d-shader/ir: Require signed operands for IMAX instructions.
|
2025-09-18 11:30:19 +02:00 |
|
Henri Verbeet
|
31eb152917
|
vkd3d-shader/ir: Require signed operands for ISHR instructions.
|
2025-09-18 11:26:52 +02:00 |
|
Henri Verbeet
|
d09f1502ba
|
tests/hlsl: Add a missing "}" to trigonometry.shader_test.
|
2025-09-17 12:34:56 +02:00 |
|
Elizabeth Figura
|
32e64cafa5
|
vkd3d-shader/d3dbc: Lower TEXCOORD instructions.
|
2025-09-17 11:37:49 +02:00 |
|
Elizabeth Figura
|
5706834b37
|
vkd3d-shader/d3dbc: Lower TEX instructions.
|
2025-09-17 11:28:48 +02:00 |
|
Henri Verbeet
|
89641d3d42
|
vkd3d-shader/ir: Require signed source operands for ITOF instructions.
|
2025-09-16 15:46:23 +02:00 |
|
Henri Verbeet
|
e569245e1f
|
vkd3d-shader/hlsl: Implement constant folding of 'round' expressions.
|
2025-09-09 14:59:11 +02:00 |
|
Henri Verbeet
|
5a8a2bb15f
|
tests/hlsl: Add a constant folding test for round().
|
2025-09-09 14:59:11 +02:00 |
|
Henri Verbeet
|
23ee29a953
|
vkd3d-shader/hlsl: Implement constant folding of 'reinterpret' expressions.
As encountered in tests/hlsl/frexp.shader_test.
|
2025-09-09 14:59:11 +02:00 |
|
Henri Verbeet
|
e330ad2ac7
|
vkd3d-shader/hlsl: Implement constant folding of 'cos' expressions.
As encountered in tests/hlsl/trigonometry.shader_test.
|
2025-09-09 14:59:01 +02:00 |
|
Shaun Ren
|
d8ea8894ab
|
vkd3d-shader/hlsl: Support SM1 non-floating point CMP expressions.
|
2025-09-04 13:58:57 +02:00 |
|
Shaun Ren
|
df5ccd3ff0
|
tests/hlsl: Test ternary operations with integral vector operands.
|
2025-09-04 13:57:48 +02:00 |
|