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synced 2025-12-15 08:03:30 -08:00
vkd3d-shader/hlsl: Implement the firstbithigh() intrinsic.
This commit is contained in:
committed by
Henri Verbeet
parent
e49beca0d5
commit
e6d840170d
Notes:
Henri Verbeet
2025-09-22 11:46:20 +02:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/965
@@ -393,6 +393,11 @@ bool hlsl_type_is_signed_integer(const struct hlsl_type *type)
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vkd3d_unreachable();
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}
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bool hlsl_type_is_unsigned_integer(const struct hlsl_type *type)
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{
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return hlsl_type_is_integer(type) && !hlsl_type_is_signed_integer(type);
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}
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bool hlsl_type_is_integer(const struct hlsl_type *type)
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{
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VKD3D_ASSERT(hlsl_is_numeric_type(type));
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@@ -3724,6 +3729,7 @@ const char *debug_hlsl_expr_op(enum hlsl_ir_expr_op op)
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[HLSL_OP1_BIT_NOT] = "~",
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[HLSL_OP1_CAST] = "cast",
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[HLSL_OP1_CEIL] = "ceil",
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[HLSL_OP1_CLZ] = "clz",
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[HLSL_OP1_COS] = "cos",
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[HLSL_OP1_COS_REDUCED] = "cos_reduced",
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[HLSL_OP1_COUNTBITS] = "countbits",
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@@ -3736,6 +3742,7 @@ const char *debug_hlsl_expr_op(enum hlsl_ir_expr_op op)
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[HLSL_OP1_EXP2] = "exp2",
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[HLSL_OP1_F16TOF32] = "f16tof32",
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[HLSL_OP1_F32TOF16] = "f32tof16",
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[HLSL_OP1_FIND_MSB] = "find_msb",
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[HLSL_OP1_FLOOR] = "floor",
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[HLSL_OP1_FRACT] = "fract",
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[HLSL_OP1_ISINF] = "isinf",
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@@ -718,6 +718,7 @@ enum hlsl_ir_expr_op
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HLSL_OP1_BIT_NOT,
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HLSL_OP1_CAST,
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HLSL_OP1_CEIL,
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HLSL_OP1_CLZ,
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HLSL_OP1_COS,
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HLSL_OP1_COS_REDUCED, /* Reduced range [-pi, pi], writes to .x */
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HLSL_OP1_COUNTBITS,
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@@ -730,6 +731,7 @@ enum hlsl_ir_expr_op
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HLSL_OP1_EXP2,
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HLSL_OP1_F16TOF32,
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HLSL_OP1_F32TOF16,
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HLSL_OP1_FIND_MSB,
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HLSL_OP1_FLOOR,
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HLSL_OP1_FRACT,
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HLSL_OP1_ISINF,
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@@ -1792,6 +1794,7 @@ bool hlsl_type_is_integer(const struct hlsl_type *type);
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bool hlsl_type_is_floating_point(const struct hlsl_type *type);
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bool hlsl_type_is_row_major(const struct hlsl_type *type);
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bool hlsl_type_is_signed_integer(const struct hlsl_type *type);
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bool hlsl_type_is_unsigned_integer(const struct hlsl_type *type);
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unsigned int hlsl_type_minor_size(const struct hlsl_type *type);
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unsigned int hlsl_type_major_size(const struct hlsl_type *type);
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unsigned int hlsl_type_element_count(const struct hlsl_type *type);
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@@ -3181,6 +3181,20 @@ static bool elementwise_intrinsic_float_convert_args(struct hlsl_ctx *ctx,
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return true;
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}
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static bool elementwise_intrinsic_int_convert_args(struct hlsl_ctx *ctx,
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const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
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{
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struct hlsl_type *type;
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if (!(type = elementwise_intrinsic_get_common_type(ctx, params, loc)))
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return false;
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type = hlsl_get_numeric_type(ctx, type->class, HLSL_TYPE_INT, type->e.numeric.dimx, type->e.numeric.dimy);
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convert_args(ctx, params, type, loc);
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return true;
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}
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static bool elementwise_intrinsic_uint_convert_args(struct hlsl_ctx *ctx,
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const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
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{
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@@ -3939,6 +3953,58 @@ static bool intrinsic_f32tof16(struct hlsl_ctx *ctx,
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return add_expr(ctx, params->instrs, HLSL_OP1_F32TOF16, operands, type, loc);
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}
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static bool intrinsic_firstbithigh(struct hlsl_ctx *ctx,
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const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
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{
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struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS] = {0};
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struct hlsl_type *type = params->args[0]->data_type;
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struct hlsl_ir_node *c, *clz, *eq, *xor;
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struct hlsl_constant_value v;
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if (hlsl_version_lt(ctx, 4, 0))
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hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INCOMPATIBLE_PROFILE,
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"The 'firstbithigh' intrinsic requires shader model 4.0 or higher.");
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if (hlsl_type_is_unsigned_integer(type))
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{
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if (!elementwise_intrinsic_uint_convert_args(ctx, params, loc))
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return false;
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}
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else
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{
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if (!elementwise_intrinsic_int_convert_args(ctx, params, loc))
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return false;
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}
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type = convert_numeric_type(ctx, type, HLSL_TYPE_UINT);
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operands[0] = params->args[0];
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if (hlsl_version_lt(ctx, 5, 0))
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return add_expr(ctx, params->instrs, HLSL_OP1_FIND_MSB, operands, type, loc);
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v.u[0].u = 0x1f;
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if (!(c = hlsl_new_constant(ctx, hlsl_get_scalar_type(ctx, HLSL_TYPE_UINT), &v, loc)))
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return false;
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hlsl_block_add_instr(params->instrs, c);
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if (!(clz = add_expr(ctx, params->instrs, HLSL_OP1_CLZ, operands, type, loc)))
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return false;
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if (!(xor = add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_BIT_XOR, c, clz, loc)))
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return false;
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v.u[0].i = -1;
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if (!(c = hlsl_new_constant(ctx, hlsl_get_scalar_type(ctx, HLSL_TYPE_UINT), &v, loc)))
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return false;
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hlsl_block_add_instr(params->instrs, c);
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if (!(eq = add_binary_comparison_expr(ctx, params->instrs, HLSL_OP2_EQUAL, clz, c, loc)))
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return false;
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operands[0] = eq;
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operands[1] = add_implicit_conversion(ctx, params->instrs, c, type, loc);
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operands[2] = xor;
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return add_expr(ctx, params->instrs, HLSL_OP3_TERNARY, operands, type, loc);
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}
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static bool intrinsic_floor(struct hlsl_ctx *ctx,
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const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
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{
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@@ -5349,6 +5415,7 @@ intrinsic_functions[] =
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{"f16tof32", 1, true, intrinsic_f16tof32},
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{"f32tof16", 1, true, intrinsic_f32tof16},
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{"faceforward", 3, true, intrinsic_faceforward},
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{"firstbithigh", 1, true, intrinsic_firstbithigh},
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{"floor", 1, true, intrinsic_floor},
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{"fmod", 2, true, intrinsic_fmod},
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{"frac", 1, true, intrinsic_frac},
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@@ -11057,6 +11057,15 @@ static bool sm4_generate_vsir_instr_expr(struct hlsl_ctx *ctx,
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generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VSIR_OP_ROUND_PI, 0, 0, true);
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return true;
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case HLSL_OP1_CLZ:
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VKD3D_ASSERT(hlsl_type_is_integer(dst_type));
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VKD3D_ASSERT(hlsl_version_ge(ctx, 5, 0));
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if (hlsl_type_is_signed_integer(src_type))
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generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VSIR_OP_FIRSTBIT_SHI, 0, 0, true);
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else
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generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VSIR_OP_FIRSTBIT_HI, 0, 0, true);
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return true;
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case HLSL_OP1_COS:
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VKD3D_ASSERT(type_is_float(dst_type));
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sm4_generate_vsir_expr_with_two_destinations(ctx, program, VSIR_OP_SINCOS, expr, 1);
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@@ -14290,6 +14299,69 @@ static bool lower_f32tof16(struct hlsl_ctx *ctx, struct hlsl_ir_node *node, stru
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return true;
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}
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static bool lower_find_msb(struct hlsl_ctx *ctx, struct hlsl_ir_node *node, struct hlsl_block *block)
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{
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struct hlsl_ir_function_decl *func;
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struct hlsl_ir_node *call, *rhs;
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struct hlsl_ir_expr *expr;
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struct hlsl_ir_var *lhs;
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char *body;
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/* For positive numbers, find_msb() returns the bit number of the most
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* significant 1-bit. For negative numbers, it returns the bit number of
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* the most significant 0-bit. Bit numbers count from the least
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* significant bit. */
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static const char template[] =
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"typedef %s intX;\n"
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"uint%u find_msb(intX v)\n"
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"{\n"
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" intX c, mask;\n"
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" v = v < 0 ? ~v : v;\n"
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" mask = v & 0xffff0000;\n"
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" v = mask ? mask : v;\n"
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" c = mask ? 16 : v ? 0 : -1;\n"
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" mask = v & 0xff00ff00;\n"
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" v = mask ? mask : v;\n"
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" c = mask ? c + 8 : c;\n"
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" mask = v & 0xf0f0f0f0;\n"
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" v = mask ? mask : v;\n"
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" c = mask ? c + 4 : c;\n"
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" mask = v & 0xcccccccc;\n"
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" v = mask ? mask : v;\n"
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" c = mask ? c + 2 : c;\n"
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" mask = v & 0xaaaaaaaa;\n"
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" v = mask ? mask : v;\n"
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" c = mask ? c + 1 : c;\n"
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" return c;\n"
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"}\n";
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if (node->type != HLSL_IR_EXPR)
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return false;
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expr = hlsl_ir_expr(node);
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if (expr->op != HLSL_OP1_FIND_MSB)
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return false;
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rhs = expr->operands[0].node;
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if (!(body = hlsl_sprintf_alloc(ctx, template, rhs->data_type->name, hlsl_type_component_count(rhs->data_type))))
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return false;
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func = hlsl_compile_internal_function(ctx, "find_msb", body);
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vkd3d_free(body);
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if (!func)
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return false;
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lhs = func->parameters.vars[0];
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hlsl_block_add_simple_store(ctx, block, lhs, rhs);
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if (!(call = hlsl_new_call(ctx, func, &node->loc)))
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return false;
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hlsl_block_add_instr(block, call);
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hlsl_block_add_simple_load(ctx, block, func->return_var, &node->loc);
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return true;
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}
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static bool lower_isinf(struct hlsl_ctx *ctx, struct hlsl_ir_node *node, struct hlsl_block *block)
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{
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struct hlsl_ir_function_decl *func;
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@@ -14409,6 +14481,7 @@ static void process_entry_function(struct hlsl_ctx *ctx, struct list *semantic_v
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lower_ir(ctx, lower_countbits, body);
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lower_ir(ctx, lower_f16tof32, body);
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lower_ir(ctx, lower_f32tof16, body);
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lower_ir(ctx, lower_find_msb, body);
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}
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lower_ir(ctx, lower_isinf, body);
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@@ -250,6 +250,35 @@ static bool fold_ceil(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst,
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return true;
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}
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static bool fold_clz(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst,
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const struct hlsl_type *dst_type, const struct hlsl_ir_constant *src)
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{
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enum hlsl_base_type type = src->node.data_type->e.numeric.type;
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unsigned int k, v;
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for (k = 0; k < dst_type->e.numeric.dimx; ++k)
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{
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switch (type)
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{
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case HLSL_TYPE_INT:
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v = src->value.u[k].i < 0 ? ~src->value.u[k].u : src->value.u[k].u;
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break;
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case HLSL_TYPE_UINT:
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v = src->value.u[k].u;
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break;
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default:
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FIXME("Fold 'clz' for type %s.\n", debug_hlsl_type(ctx, dst_type));
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return false;
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}
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dst->u[k].u = v ? vkd3d_log2i(v) ^ 0x1f : ~0u;
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}
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return true;
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}
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static bool fold_cos(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst,
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const struct hlsl_type *dst_type, const struct hlsl_ir_constant *src)
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{
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@@ -1428,6 +1457,10 @@ bool hlsl_fold_constant_exprs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr,
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success = fold_ceil(ctx, &res, instr->data_type, arg1);
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break;
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case HLSL_OP1_CLZ:
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success = fold_clz(ctx, &res, instr->data_type, arg1);
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break;
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case HLSL_OP1_COS:
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success = fold_cos(ctx, &res, instr->data_type, arg1);
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break;
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@@ -4274,6 +4274,8 @@ static void tpf_handle_instruction(struct tpf_compiler *tpf, const struct vkd3d_
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case VSIR_OP_EXP:
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case VSIR_OP_F16TOF32:
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case VSIR_OP_F32TOF16:
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case VSIR_OP_FIRSTBIT_HI:
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case VSIR_OP_FIRSTBIT_SHI:
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case VSIR_OP_FRC:
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case VSIR_OP_FTOI:
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case VSIR_OP_FTOU:
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@@ -288,7 +288,7 @@ probe(1, 0) u32(0, 1, 0, 3)
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probe(2, 0) u32(0, 1, 0, 2)
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probe(3, 0) u32(0, 1, 0, 4)
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[pixel shader todo]
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[pixel shader]
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uint4 u;
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uint4 main() : sv_target
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@@ -298,10 +298,10 @@ uint4 main() : sv_target
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[test]
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uniform 0 uint4 0 0xffffffff 0x00001000 0x00760400
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todo(sm<6 | msl & sm>=6) draw quad
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todo(msl & sm>=6) draw quad
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probe (0, 0) u32(0xffffffff, 31, 12, 22)
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[pixel shader todo]
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[pixel shader]
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int4 i;
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uint4 main() : sv_target
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@@ -311,13 +311,13 @@ uint4 main() : sv_target
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[test]
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uniform 0 uint4 0 0xffffffff 0x00001db4 0xff900000
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todo(sm<6 | msl & sm>=6) draw quad
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todo(msl & sm>=6) draw quad
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probe (0, 0) i32(-1, -1, 12, 22)
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uniform 0 int4 -500 -400 -300 -7604
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todo(sm<6 | msl & sm>=6) draw quad
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todo(msl & sm>=6) draw quad
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probe (0, 0) i32(8, 8, 8, 12)
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[pixel shader todo]
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[pixel shader]
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uint4 main(float4 pos : sv_position) : sv_target
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{
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uint4x4 umat =
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@@ -332,7 +332,7 @@ uint4 main(float4 pos : sv_position) : sv_target
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}
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[test]
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todo(sm<6 | msl & sm>=6) draw quad
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todo(msl & sm>=6) draw quad
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probe(0, 0) u32(0, 1, 1, 2)
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probe(1, 0) u32(2, 2, 2, 3)
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probe(2, 0) u32(3, 3, 3, 3)
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