Feifan He
5d6ed0fa30
vkd3d-shader/msl: Implement VKD3DSIH_ISHL.
2024-12-05 21:26:03 +01:00
Feifan He
a425c242a4
vkd3d-shader/msl: Implement VKD3DSIH_MAD.
2024-12-05 21:26:03 +01:00
Feifan He
8e0de82c74
vkd3d-shader/msl: Implement support for VKD3DSPDM_SATURATE modifiers.
2024-12-05 21:26:03 +01:00
Feifan He
ebf5828542
vkd3d-shader/msl: Implement VKD3DSIH_ELSE.
2024-12-05 21:25:35 +01:00
Feifan He
bbe10dcf17
vkd3d-shader/msl: Implement VKD3DSIH_NOT.
2024-12-05 21:13:29 +01:00
Feifan He
a06e664730
vkd3d-shader/msl: Implement VKD3DSIH_RSQ.
2024-12-04 14:26:20 +01:00
Feifan He
bc67f2eb75
vkd3d-shader/msl: Implement VKD3DSIH_MIN.
2024-12-04 14:26:20 +01:00
Feifan He
ab2cb43e15
vkd3d-shader/msl: Implement VKD3DSIH_MAX.
2024-12-04 14:26:20 +01:00
Feifan He
64ea033c81
vkd3d-shader/msl: Implement VKD3DSIH_LOG.
2024-12-04 14:26:20 +01:00
Feifan He
b1e6dbe83f
vkd3d-shader/msl: Handle SV_IS_FRONT_FACE inputs.
2024-12-04 14:26:20 +01:00
Feifan He
568296c88f
vkd3d-shader/msl: Implement VKD3DSIH_ROUND_NE.
2024-12-04 14:26:20 +01:00
Feifan He
610a11ddf8
vkd3d-shader/msl: Implement VKD3DSIH_IF and VKD3DSIH_ENDIF.
2024-12-04 14:26:20 +01:00
Feifan He
28068c9d4c
vkd3d-shader/msl: Implement VKD3DSIH_ROUND_NI.
2024-12-04 14:26:20 +01:00
Feifan He
a81a9fb7bc
vkd3d-shader/msl: Implement VKD3DSIH_LTO.
2024-12-03 14:44:32 +01:00
Feifan He
24753747a1
vkd3d-shader/msl: Implement VKD3DSIH_EXP.
2024-12-03 14:44:32 +01:00
Feifan He
ac897781ba
vkd3d-shader/msl: Implement VKD3DSIH_IEQ.
2024-12-03 14:44:32 +01:00
Feifan He
67dd1d2b0c
vkd3d-shader/msl: Handle the VKD3DSIM_LINEAR interpolation modifier on inputs.
2024-12-03 14:42:49 +01:00
Feifan He
8ae6a04561
vkd3d-shader/msl: Implement VKD3DSIH_SQRT.
2024-12-03 14:42:27 +01:00
Feifan He
77ed788a60
vkd3d-shader/msl: Implement VKD3DSIH_DP2.
2024-12-03 14:42:27 +01:00
Feifan He
6f7ee57e29
vkd3d-shader/msl: Implement VKD3DSIH_DP4.
2024-12-03 14:42:27 +01:00
Feifan He
046e9b5286
vkd3d-shader/msl: Implement VKD3DSIH_DP3.
2024-12-03 14:42:19 +01:00
Henri Verbeet
d0e4331640
vkd3d-shader/hlsl: Use hlsl_error() instead of hlsl_fixme() for ambiguous function calls.
...
This changes the return code, and some tests start passing as a result.
2024-12-03 14:38:33 +01:00
Henri Verbeet
39cbef9e01
tests: Get rid of some redundant "glsl" todo's.
...
These are redundant either because we already have a broader tag like
"sm<6", or because the tests are never executed with the GLSL runner in
the first place.
2024-12-02 17:13:17 +01:00
Elizabeth Figura
d56601c8d0
vkd3d-shader/ir: Implement exponential fog.
2024-12-02 17:12:20 +01:00
Elizabeth Figura
1fbbc82f3a
vkd3d-shader/ir: Allow controlling the fog source through a parameter.
2024-12-02 17:12:16 +01:00