Commit Graph

50 Commits

Author SHA1 Message Date
Henri Verbeet
532e902a56 vkd3d-common: Get rid of InterlockedDecrement(). 2024-02-06 23:07:36 +01:00
Henri Verbeet
c64921e79b vkd3d-common: Get rid of InterlockedIncrement(). 2024-02-06 23:07:36 +01:00
Jacek Caban
2ae9f18a3a vkd3d: Use uint64_t for the size in vkd3d_gpu_va_allocator_allocate.
Avoids value truncation in 32-bit builds.
2024-02-01 22:25:20 +01:00
Henri Verbeet
9228e13155 vkd3d-common: Introduce vkd3d_atomic_decrement_u32(). 2024-01-18 23:16:19 +01:00
Henri Verbeet
03fbf4a3dc vkd3d-common: Introduce vkd3d_atomic_increment_u32(). 2024-01-18 23:16:19 +01:00
Henri Verbeet
71decc927f vkd3d-common: Introduce vkd3d_atomic_increment_u64(). 2024-01-17 22:29:29 +01:00
Henri Verbeet
4db7b40ca8 vkd3d-common: Get rid of InterlockedAdd().
This was once used by libvkd3d's fence worker thread, but currently this is
unused.
2024-01-15 19:57:59 +01:00
Nikolay Sivov
9494b72224 vkd3d-shader: Add separate binary target type for effects.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-11 23:04:48 +01:00
Jacek Caban
616bf93931 include: Use GCC-style attributes and builtins on Clang MSVC target. 2023-11-20 22:07:54 +01:00
Henri Verbeet
f75bdd6e21 vkd3d-utils: Implement D3DStripShader(). 2023-10-19 23:07:50 +02:00
Henri Verbeet
b63c853688 vkd3d-utils: Implement D3DGetBlobPart().
This was largely adapted from Wine's d3dcompiler_43, with some style
adjustments.
2023-10-18 20:58:22 +02:00
Zebediah Figura
d077562f79 vkd3d-shader/d3dbc: Scan descriptors for constant register sets. 2023-07-17 22:56:39 +02:00
Conor McCarthy
571d807dd8 vkd3d-shader/dxil: Read the type table. 2023-07-11 22:43:48 +02:00
Alistair Leslie-Hughes
d5a0b3afc4 include: Avoid including unnecessary Windows headers.
We only require a few types and declarations.
2023-06-28 21:41:14 +02:00
Conor McCarthy
e63201a7a3 vkd3d: Delay writing Vulkan descriptors until submitted to a queue.
Eliminates vk_sets_mutex. Performance on average may be lower until
the descriptor mutexes are replaced and Vulkan writes are buffered
to reduce thunk calls.
2023-04-25 22:20:09 +02:00
Zebediah Figura
303ce66cef include: Use __MINGW_PRINTF_FORMAT when compiling with MinGW.
The default for MinGW is always ms_printf rather than gnu_printf, but if we are
using ucrtbase or ANSI stdio, we want gnu_printf.
2022-10-17 17:57:56 +02:00
Giovanni Mascellani
d5fd309ef8 vkd3d: Add a macro to mark unreachable code.
This should silence warnings about some branches non returning any value
without requiring additional "return 0" statement or similar.

Also, in theory this might enable to compiler to optimize the program
a little bit more, though that's unlikely to have any measurable effect.
2022-09-27 20:14:27 +02:00
Zebediah Figura
d087b9ea5b include: Implement vkd3d_dl*() wrappers for Win32 platforms.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-20 16:41:39 +02:00
Zebediah Figura
a58e713314 include: Move vkd3d_dl*() helpers to vkd3d_common.h.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-20 16:41:37 +02:00
Conor McCarthy
2b71ea406f vkd3d: Back descriptor heaps with Vulkan descriptor sets if descriptor indexing is available.
The existing implementation using virtual descriptor heaps, where Vk
descriptor sets are created for the bindings in the root descriptor tables,
is inefficient when multiple command lists are used with large descriptor
heaps. It also cannot support updating a descriptor set after it is bound.

This patch creates Vk sets for each D3D12 heap. Because D3D12 heaps
can contain CBV, SRV and UAV descriptors in the same heap, multiple Vk sets
are needed for each heap, however the total number of populated descriptors
is never more than (heap size + UAV counter count).

A new 'virtual_heaps' config option is introduced to make the old
implementation available when needed. It's not always possible to determine
if this is necessary when the device is created.

Up to nine Vk descriptor sets may be used. It's theoretically possible to
reduce this to eight by placing immutable samplers in the push descriptor
set layout, but contradictions in earlier versions of the Vulkan spec made
driver support inconsistent. The documentation was corrected in version
1.2.203.

This patch also adds support for UAV counter descriptor arrays. It's not
practical to add this in a separate patch due to complications with
combining the old UAV counter implementation with the new descriptor heap
implementation.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=47713
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=47154
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-18 12:38:53 +01:00
Henri Verbeet
4728cf1286 include: Introduce a common macro for defining tags.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-01 22:31:33 +01:00
Henri Verbeet
790ab754d5 vkd3d-shader/hlsl: Properly compare integers in compare_param_hlsl_types().
As pointed out by Giovanni Mascellani, modular subtraction doesn't produce a
total order; in particular, it's not transitive. The nature of the types being
compared here makes it unlikely this will be an issue in practice, but it's
both fragile and setting a poor example.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-28 22:23:24 +01:00
Alexandre Julliard
beafa0914e vkd3d: Replace atomic_add_fetch() by InterlockedAdd().
By analogy with InterlockedIncrement. It avoids the need for a
configure check on Windows platforms.

Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2022-01-28 17:48:32 +01:00
Alexandre Julliard
ab3aa96e1f vkd3d: Always use _BitScanReverse on Windows.
Use ULONG instead of unsigned long for non-Mingw msvcrt builds.

Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2022-01-28 17:48:30 +01:00
Zebediah Figura
7c534f4a77 tests: Return a failure code if unable to parse a shader_test file.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-09 19:56:28 +01:00
Zebediah Figura
464dae2c46 vkd3d-shader/hlsl: Write SM4 signatures.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-23 20:50:55 +02:00
Zebediah Figura
ed7cdb3940 vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-11 20:58:24 +02:00
Zebediah Figura
d27fee64ab build: Make the default symbol visibility "hidden".
We tag far fewer symbols this way.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-09 21:43:22 +02:00
Zebediah Figura
bcf272aa0b vkd3d: Introduce a vkd3d_bound_range() helper.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-27 13:55:40 +02:00
Zebediah Figura
ffa7bd39f3 tests: Add some C HLSL preprocessor tests.
That is, tests in C, for features of the HLSL preprocessor which are difficult
to test using the shader_runner framework.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-11-24 22:28:11 +01:00
Zebediah Figura
ce58af9df8 vkd3d: Move hresult_from_vkd3d_result to vkd3d-common.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-29 18:34:06 +02:00
Hans-Kristian Arntzen
f180e95e2f vkd3d: Add MSVC path for atomic_add_fetch.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-01 19:16:20 +02:00
Hans-Kristian Arntzen
69660ca5c9 vkd3d: Add MSVC path for vkd3d_log2i.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-01 19:14:59 +02:00
Hans-Kristian Arntzen
1e5ebae339 vkd3d: Add MSVC path for popcount.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-01 19:14:20 +02:00
Józef Kucia
eb340126b6 vkd3d-common: Move vkd3d_write_mask_is_contiguous() from vkd3d-shader.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-05 17:52:04 +02:00
Józef Kucia
f723a791d5 tests: Add test for parsing version.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-18 16:40:46 +02:00
Józef Kucia
0baf0302d1 vkd3d: Avoid holding mutex while waiting for fences.
We maintain separate arrays for enqueued fences and fences owned by the
fence worker thread.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-13 20:56:35 +02:00
Józef Kucia
df72746729 vkd3d-shader: Use locale-insensitive string comparison.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-01 22:54:20 +02:00
Józef Kucia
c8e05a93b4 include: Avoid redefining ARRAY_SIZE().
winnt.h from Wine defines ARRAY_SIZE() when __WINESRC__ is defined.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-31 18:06:27 +01:00
Józef Kucia
bf227d4a28 include: Avoid bitfields in public structures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-08 19:07:39 +01:00
Józef Kucia
41ca2469b2 include: Add STATIC_ASSERT() macro.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-08 19:07:37 +01:00
Józef Kucia
ee8eb9b4e4 libs/vkd3d: Validate miplevel count while creating resources.
vkd3d_log2i() is imported from wined3d.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-11 22:31:33 +01:00
Józef Kucia
2ea8ffb554 libs/vkd3d: Avoid vkCmdCopyQueryPoolResults() for not issued queries.
The Vulkan spec states:

  * "If the query does not become available in a finite amount of time
    (e.g.  due to not issuing a query since the last reset), a
    VK_ERROR_DEVICE_LOST error may occur."

  * "If queries will never finish (e.g. due to being reset but not
    issued), then vkGetQueryPoolResults may not return in finite time."
2017-09-14 14:57:09 +02:00
Józef Kucia
09658e3b9b build: Use __builtin_popcount() if available. 2017-09-08 15:04:30 +02:00
Józef Kucia
0d28036d2a libs/vkd3d: Add UAV counter support for compute pipelines.
UAV counter descriptors are stored in a separate VkDescriptorSet.
A VkPipelineLayout created for compute pipeline is compatible for all
other descriptor sets with the VkPipelineLayout created for the root
signature. This ensures that only UAV counter bindings in the last
descriptor set may be disturbed when switching between pipelines with
compatible root signatures.

The implementation of vkd3d_popcount() is based on
https://graphics.stanford.edu/~seander/bithacks.html
2017-09-08 15:04:30 +02:00
Józef Kucia
995720f5f5 include: Add align() helper function. 2017-06-16 22:38:21 +02:00
Józef Kucia
84889646f6 Update license to LGPL v2.1. 2017-06-16 22:11:21 +02:00
Józef Kucia
ed033b40d0 libs/vkd3d: Fix InterlockedIncrement() and InterlockedDecrement() signatures. 2016-10-10 11:22:50 +02:00
Józef Kucia
5f3d5a1263 tests: Include vkd3d_common.h in vkd3d_test.h. 2016-10-10 11:22:50 +02:00
Józef Kucia
49cac8005c libs/vkd3d-common: Add convenience library for shared code. 2016-10-07 13:26:39 +02:00