Francisco Casas
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28d267b7c0
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vkd3d-shader/hlsl: Allocate SM1 numeric uniforms in decreasing bind count.
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2024-05-13 22:26:21 +02:00 |
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Francisco Casas
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f548644222
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vkd3d-shader/hlsl: Only allocate numeric bind count for SM1 numeric uniforms.
Unless they have register reservations, in which case the whole
variable is still reserved.
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2024-05-13 22:26:08 +02:00 |
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Francisco Casas
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657e460d11
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vkd3d-shader/hlsl: Allocate unused variables with register reservations on SM1.
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2024-05-13 22:26:03 +02:00 |
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Francisco Casas
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7b3644d9f2
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tests: Test SM1 const register allocation with relative addressing.
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2024-05-13 22:26:03 +02:00 |
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Francisco Casas
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b56ae0f1c8
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tests: Test SM1 constant register allocation with reservations.
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2024-05-13 22:26:03 +02:00 |
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Nikolay Sivov
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9dcb74341f
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tests: Test SM1 constant register allocation with a row_major matrix.
Co-authored-by: Francisco Casas <fcasas@codeweavers.com>
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2024-05-13 22:26:01 +02:00 |
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Francisco Casas
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7debe25a8b
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tests: Test SM1 constant register allocation.
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2024-05-13 22:26:01 +02:00 |
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