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tests: Test SM1 const register allocation with relative addressing.
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Alexandre Julliard
2024-05-13 22:57:39 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Elizabeth Figura (@zfigura) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/851
@ -373,3 +373,40 @@ uniform 20 float 5
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uniform 24 float 6
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draw quad
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todo probe all rgba (6, 1, 0, 0)
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[pixel shader todo]
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// Relative addressing extends the allocation size only up to the array's size.
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float idx;
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struct
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{
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float dyn[5];
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float unused;
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} a;
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float4 main() : sv_target
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{
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return a.dyn[idx];
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}
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// Registers:
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//
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// Name Reg Size
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// ------------ ----- ----
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// a c0 5
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// idx c5 1
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//
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[test]
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uniform 0 float 0
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uniform 4 float 1
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uniform 8 float 2
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uniform 12 float 3
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uniform 16 float 4
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uniform 20 float 3
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todo draw quad
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probe all rgba (3, 3, 3, 3)
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uniform 20 float 1
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todo draw quad
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probe all rgba (1, 1, 1, 1)
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