mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
228 lines
4.2 KiB
Plaintext
228 lines
4.2 KiB
Plaintext
[require]
|
|
shader model < 4.0
|
|
|
|
|
|
[pixel shader]
|
|
// Only the used size is reserved.
|
|
// Note that these matrices are column-major.
|
|
float4x2 a;
|
|
float4x2 b;
|
|
|
|
float4 main() : sv_target
|
|
{
|
|
float4x2 c = a;
|
|
float4x2 d = c + b;
|
|
|
|
return float4(d[0].x, d[1].x, d[2].x, d[3].x);
|
|
}
|
|
// Registers:
|
|
//
|
|
// Name Reg Size
|
|
// ------------ ----- ----
|
|
// a c0 1
|
|
// b c1 1
|
|
//
|
|
[test]
|
|
uniform 0 float4 1 2 3 4
|
|
uniform 4 float4 100 200 300 400
|
|
draw quad
|
|
todo probe all rgba (101, 202, 303, 404)
|
|
|
|
|
|
[pixel shader]
|
|
// Size 2 always are allocated before size 1
|
|
float4x2 a;
|
|
float4x2 b;
|
|
|
|
float4 main() : sv_target
|
|
{
|
|
return float4(a[0].x, a[1].x, a[2].x, b[0].y);
|
|
}
|
|
// Registers:
|
|
//
|
|
// Name Reg Size
|
|
// ------------ ----- ----
|
|
// b c0 2
|
|
// a c2 1
|
|
//
|
|
[test]
|
|
uniform 0 float4 1 2 3 4
|
|
uniform 4 float4 11 12 13 14
|
|
uniform 8 float4 21 22 23 24
|
|
draw quad
|
|
todo probe all rgba (21, 22, 23, 11)
|
|
|
|
|
|
[pixel shader]
|
|
// Size 3 always allocated before size 2, probably means that they are allocated in decreasing used size.
|
|
float4x3 a;
|
|
float4x3 b;
|
|
|
|
float4 main() : sv_target
|
|
{
|
|
return float4(a[0].y, b[0].z, 0, 0);
|
|
}
|
|
// Registers:
|
|
//
|
|
// Name Reg Size
|
|
// ------------ ----- ----
|
|
// b c0 3
|
|
// a c3 2
|
|
//
|
|
[test]
|
|
uniform 0 float4 1 2 3 4
|
|
uniform 4 float4 11 12 13 14
|
|
uniform 8 float4 21 22 23 24
|
|
uniform 12 float4 31 32 33 34
|
|
uniform 16 float4 41 42 43 44
|
|
draw quad
|
|
todo probe all rgba (41, 21, 0, 0)
|
|
|
|
|
|
[pixel shader]
|
|
// Test same used size, how a comes before b.
|
|
float4x3 a;
|
|
float4x3 b;
|
|
|
|
float4 main() : sv_target
|
|
{
|
|
return float4(a[0].z, b[0].z, 0, 0);
|
|
}
|
|
// Registers:
|
|
//
|
|
// Name Reg Size
|
|
// ------------ ----- ----
|
|
// a c0 3
|
|
// b c3 3
|
|
//
|
|
[test]
|
|
uniform 0 float4 1 2 3 4
|
|
uniform 4 float4 11 12 13 14
|
|
uniform 8 float4 21 22 23 24
|
|
uniform 12 float4 31 32 33 34
|
|
uniform 16 float4 41 42 43 44
|
|
uniform 20 float4 51 52 53 54
|
|
draw quad
|
|
probe all rgba (21, 51, 0, 0)
|
|
|
|
|
|
[pixel shader]
|
|
// Declaration order is more important than instruction order to break ties.
|
|
float4x3 zzz;
|
|
float4x3 aaa;
|
|
|
|
float4 main() : sv_target
|
|
{
|
|
return float4(aaa[0].z, zzz[0].z, 0, 0);
|
|
}
|
|
// Registers:
|
|
//
|
|
// Name Reg Size
|
|
// ------------ ----- ----
|
|
// zzz c0 3
|
|
// aaa c3 3
|
|
//
|
|
[test]
|
|
uniform 0 float4 1 2 3 4
|
|
uniform 4 float4 11 12 13 14
|
|
uniform 8 float4 21 22 23 24
|
|
uniform 12 float4 31 32 33 34
|
|
uniform 16 float4 41 42 43 44
|
|
uniform 20 float4 51 52 53 54
|
|
draw quad
|
|
probe all rgba (51, 21, 0, 0)
|
|
|
|
|
|
[pixel shader]
|
|
// Arrays follow the same rules
|
|
float2 zzz[2], aaa[4];
|
|
|
|
float4 main() : sv_target
|
|
{
|
|
return float4(aaa[1], zzz[1]);
|
|
}
|
|
// Registers:
|
|
//
|
|
// Name Reg Size
|
|
// ------------ ----- ----
|
|
// zzz c0 2
|
|
// aaa c2 2
|
|
//
|
|
[test]
|
|
uniform 0 float4 1 2 3 4
|
|
uniform 4 float4 11 12 13 14
|
|
uniform 8 float4 21 22 23 24
|
|
uniform 12 float4 31 32 33 34
|
|
draw quad
|
|
probe all rgba (31, 32, 11, 12)
|
|
|
|
|
|
[pixel shader]
|
|
struct apple
|
|
{
|
|
float2 a;
|
|
float3x2 b;
|
|
float4 c[2];
|
|
};
|
|
|
|
struct apple zzz, hhh, aaa;
|
|
|
|
float4 main() : sv_target
|
|
{
|
|
return float4(zzz.c[0].x, hhh.b[1].x, aaa.a);
|
|
}
|
|
// Registers:
|
|
//
|
|
// Name Reg Size
|
|
// ------------ ----- ----
|
|
// zzz c0 4
|
|
// hhh c4 2
|
|
// aaa c6 1
|
|
//
|
|
[test]
|
|
uniform 0 float4 1 2 3 4
|
|
uniform 4 float4 11 12 13 14
|
|
uniform 8 float4 21 22 23 24
|
|
uniform 12 float4 31 32 33 34
|
|
uniform 16 float4 41 42 43 44
|
|
uniform 20 float4 51 52 53 54
|
|
uniform 24 float4 61 62 63 64
|
|
draw quad
|
|
todo probe all rgba (31, 52, 61, 62)
|
|
|
|
|
|
[pixel shader]
|
|
// Constant buffer variables are treated indistinctively.
|
|
float4x4 size3;
|
|
float4x4 unused;
|
|
|
|
cbuffer buff
|
|
{
|
|
float4x4 size1;
|
|
float4x4 size4;
|
|
};
|
|
|
|
float4 main() : sv_target
|
|
{
|
|
return float4(size1[3].x, size4[0].w, size3[2].z, 0);
|
|
}
|
|
// Registers:
|
|
//
|
|
// Name Reg Size
|
|
// ------------ ----- ----
|
|
// size4 c0 4
|
|
// size3 c4 3
|
|
// size1 c7 1
|
|
|
|
[test]
|
|
uniform 0 float4 1 2 3 4
|
|
uniform 4 float4 11 12 13 14
|
|
uniform 8 float4 21 22 23 24
|
|
uniform 12 float4 31 32 33 34
|
|
uniform 16 float4 41 42 43 44
|
|
uniform 20 float4 51 52 53 54
|
|
uniform 24 float4 61 62 63 64
|
|
uniform 28 float4 71 72 73 74
|
|
draw quad
|
|
todo probe all rgba (74, 31, 63, 0)
|