Commit Graph

200 Commits

Author SHA1 Message Date
Giovanni Mascellani
46fac7f264 tests: Add a test for the partial precision destination modifier. 2025-06-19 19:48:56 +02:00
Henri Verbeet
cea7b4e920 tests/shader_runner: Introduce the "f32" probe format. 2025-06-10 17:49:13 +02:00
Henri Verbeet
9c987e5a0b tests/shader_runner: Introduce the "u32" probe format. 2025-06-10 17:48:19 +02:00
Henri Verbeet
95cf0a8b2c tests/shader_runner: Introduce the "i32" probe format. 2025-06-10 17:47:32 +02:00
Henri Verbeet
73820756d1 tests/shader_runner: Introduce the "f64" probe format. 2025-06-10 17:46:51 +02:00
Henri Verbeet
b09e9159ba tests/shader_runner: Introduce the "u64" probe format. 2025-06-10 17:46:51 +02:00
Henri Verbeet
261cdb0f29 tests/shader_runner: Rename the "ri64" probe format to "i64". 2025-06-10 17:46:51 +02:00
Giovanni Mascellani
c82d1aac4d tests: Mark some tests in arithmetic-int-uniform.shader_test as buggy on MoltenVK < 1.2.11.
The bug is already solved on recent MoltenVK versions, but the CI
is stuck with 1.2.9, so it's useful to filter these failures out.
2025-06-04 13:04:53 +02:00
Henri Verbeet
85d2703c03 tests/shader_runner: Introduce a "tessellation-shader" cap.
Similar to how we have the "geometry-shader" cap. In principle shader
model 5+ implies support for tessellation shaders, but the Vulkan,
OpenGL, and Metal runners are able to support most of shader model 5+
without the underlying GPU (or API) necessarily supporting tessellation
shaders.
2025-06-04 12:10:10 +02:00
Henri Verbeet
4e783e2d66 tests/shader_runner: Get rid of enum texture_data_type. 2025-04-14 15:48:24 +02:00
Victor Chiletto
cc9f4ac587 tests/hlsl: Attempt to deduce the data type of unspecified type texture data.
Try parsing first as integer, and if the parse stops at a decimal separator, parse as float.
2025-04-08 19:18:57 +02:00
Giovanni Mascellani
fc4316f664 tests/shader_runner: Avoid creating devices for backends that won't execute.
My main motivation to this is avoiding generating a lot of useless
log lines from other executors when I'm interested in just one of
them, but I can imagine this also somewhat improving efficiency.
2025-03-17 14:01:22 +01:00
Giovanni Mascellani
0b273ea88c tests: Store the compiler string in the shader runner capabilities.
Just like the executor.
2025-03-17 13:50:19 +01:00
Giovanni Mascellani
d34f5fbae2 tests/shader_runner: Allow selecting the compiler. 2025-03-10 15:12:45 +01:00
Giovanni Mascellani
5a898254b0 tests/shader_runner: Allow selecting the executor. 2025-03-10 15:12:33 +01:00
Petrichor Park
f05386e006 tests/shader_runner: Allow controlling which shader models to run via command line.
Adds new flags --sm-min and --sm-max. They each take a shader model
identifier, with the same syntax as in the test harness. If either is
present, then it will only run tests within the (inclusive) range.
Omitting one allows anything as the min/max.
2025-03-10 15:12:25 +01:00
Giovanni Mascellani
8887501042 tests: Test I/O index ranges not intersecting a signature element for a given register.
Since this test depend on the specific code generated by the
native d3dcompiler we add the possibility to specify a "raw"
shader using a hex format. When the shader assembler is finally
available they should be replaced with assembly code.
2025-02-19 17:01:17 +01:00
Shaun Ren
3fb241d4d6 tests/shader_runner: Support the negation of tag matches. 2025-02-03 16:15:11 +01:00
Francisco Casas
0f7bb922ba tests/shader_runner: Pass the correct buffer size to swprintf() in dxc_compiler_compile_shader().
swprintf() expects the length of the buffer in WCHARs instead of bytes,
so ARRAY_SIZE() is used instead of sizeof().

This caused almost all tests to terminate abruptly with the following
message, in my machine:

*** buffer overflow detected ***: terminated
2025-02-03 15:58:19 +01:00
Conor McCarthy
033a0d29c5 tests/hlsl: Add some arithmetic uint16 shader tests. 2025-01-28 13:13:44 +01:00
Conor McCarthy
a5d4cbddac tests/hlsl: Pass a profile string instead of a shader type to dxc_compiler_compile_shader(). 2025-01-28 12:07:43 +01:00
Conor McCarthy
a557ad0aea tests/hlsl: Add a test for SV_RenderTargetArrayIndex. 2025-01-27 14:52:28 +01:00
Shaun Ren
9fab6e4383 tests/shader_runner_gl: Add "opengl" tag. 2025-01-20 15:23:09 +01:00
Henri Verbeet
b60995b106 tests/shader_runner: Do not use skip() for shader model requirements.
Like we did before commit 067e6deee4.
These skips aren't all that interesting; it's entirely intentional that
e.g. a 2.0-3.0 run wouldn't run 4.0 shaders.
2024-12-19 21:17:05 +01:00
Anna (navi) Figueiredo Gomes
d5ed4df254 tests/shader_runner: Add a "mesa<23.3" tag. 2024-12-19 20:34:55 +01:00