tests/shader_runner: Do not use skip() for shader model requirements.

Like we did before commit 067e6deee4aba447c6627ce02b58c6bdcd90470e.
These skips aren't all that interesting; it's entirely intentional that
e.g. a 2.0-3.0 run wouldn't run 4.0 shaders.
This commit is contained in:
Henri Verbeet 2024-12-19 12:40:03 +01:00
parent 45d9a097e6
commit b60995b106
Notes: Henri Verbeet 2024-12-19 21:26:39 +01:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1333

View File

@ -1998,7 +1998,8 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_c
break;
case STATE_TEST:
if (test_action == TEST_ACTION_SKIP_EXECUTION)
if (test_action == TEST_ACTION_SKIP_EXECUTION
&& runner->minimum_shader_model <= runner->maximum_shader_model)
skip("Missing capabilities.\n");
break;