aae0a74d60
vkd3d-shader/ir: Validate the DCL_INDEX_RANGE instruction.
2024-12-05 21:06:31 +01:00
d0e4331640
vkd3d-shader/hlsl: Use hlsl_error() instead of hlsl_fixme() for ambiguous function calls.
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This changes the return code, and some tests start passing as a result.
2024-12-03 14:38:33 +01:00
18e422dfe4
vkd3d-shader/ir: Encode I/O declarations in vsir_program.
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Most I/O registers are already described by the shader signatures.
The registers that are not do not have any property other then
being used by the program or not, so they can be collectively
described with a bitmap.
2024-12-03 14:19:24 +01:00
1fbbc82f3a
vkd3d-shader/ir: Allow controlling the fog source through a parameter.
2024-12-02 17:12:16 +01:00
1ed8d907b3
vkd3d-shader/ir: Keep track of the tessellator domain in struct vsir_program.
2024-11-21 19:28:46 +01:00
9e3b8ec98a
vkd3d-shader/msl: Output the generated shader code.
2024-11-20 14:40:10 +01:00
2996ad6bd2
vkd3d-shader/dxil: Implement DX intrinsic SampleIndex.
2024-11-13 16:18:13 +01:00
64c4a3a442
vkd3d-shader/hlsl: Store SM4 semantic declarations in the vsir program.
2024-11-05 19:19:22 +01:00
6f52bb6b1a
vkd3d-shader/hlsl: Store SM4 swizzles in the vsir program.
2024-11-04 16:08:38 +01:00
e781abc3fb
vkd3d-shader: Write uninitialized components of COLOR0 as 1.
2024-11-04 15:21:09 +01:00
32e6a1bb4d
vkd3d-shader: Validate the parsed shader in vsir_parse().
2024-10-23 16:02:09 +02:00
1113d24a70
vkd3d-shader/ir: Store the global flags in struct vsir_program.
2024-10-22 20:40:31 +02:00
a492d64fef
vkd3d-shader/ir: Allow controlling point sprite through a parameter.
2024-10-22 19:14:02 +02:00
ed4d45355a
vkd3d-shader/ir: Represent the normalisation level with an enumeration.
2024-10-21 18:21:39 +02:00
d9508558a9
vkd3d-shader: Keep track of whether programs have normalised hull shader control point I/O.
2024-10-17 17:34:55 +02:00
eba8fd4720
vkd3d-shader: Keep track of whether programs have normalised I/O.
2024-10-17 17:34:55 +02:00
071130b944
vkd3d-shader/fx: Add support for tracing annotations.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-10-17 17:32:54 +02:00
1ed5f1a4d0
vkd3d-shader/tpf: Write the patch constant function in hull shaders.
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We use a single hs_fork_phase here for the patch constant function.
2024-10-16 21:40:40 +02:00
147f8898ca
vkd3d-shader/hlsl: Process the patch constant function in hlsl_emit_bytecode().
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Also, support patch constant function semantics in sm4_sysval_semantic_from_semantic_name().
2024-10-16 21:10:24 +02:00
7eee877dd4
vkd3d-shader/tpf: Make hlsl_sm4_register_from_semantic() independent of HLSL IR.
2024-10-16 21:07:51 +02:00
a243862b8c
vkd3d-shader/tpf: Make sysval_semantic_from_hlsl() independent of HLSL IR.
2024-10-16 21:05:10 +02:00
3601397703
vkd3d-shader/d3dbc: Remove the "hlsl_" prefix from external functions.
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They no longer rely on HLSL IR.
Also, rename them from "_from_semantic" to "from_semantic_name".
2024-10-16 16:52:45 +02:00
6801ad9b7a
vkd3d-shader/fx: Introduce a parser/disassembler.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-10-14 15:20:41 +02:00
6ee17cf77e
vkd3d-shader/spirv: Implement shader point size.
2024-10-10 22:14:45 +02:00
831a797837
vkd3d-shader/ir: Validate minimum precision in shader signatures.
2024-10-10 19:58:00 +02:00