Giovanni Mascellani
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3f548ccf9c
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vkd3d-shader/spirv: Parse the SPIR-V generator magic number.
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2024-12-09 16:09:16 +01:00 |
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Giovanni Mascellani
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e218dae281
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vkd3d-shader/spirv: Parse the SPIR-V version number.
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2024-12-09 16:08:33 +01:00 |
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Giovanni Mascellani
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6cac18e395
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vkd3d-shader/spirv: Parse the SPIR-V magic number.
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2024-12-09 15:41:24 +01:00 |
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Giovanni Mascellani
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49fba97b0a
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vkd3d-shader/spirv: Introduce a SPIR-V parser.
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2024-12-09 14:22:24 +01:00 |
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Feifan He
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9d4bcc951d
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vkd3d-shader/msl: Implement VKD3DSIH_USHR.
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2024-12-05 21:26:03 +01:00 |
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Feifan He
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138e7caa03
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vkd3d-shader/msl: Implement VKD3DSIH_ISHR.
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2024-12-05 21:26:03 +01:00 |
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Feifan He
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5d6ed0fa30
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vkd3d-shader/msl: Implement VKD3DSIH_ISHL.
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2024-12-05 21:26:03 +01:00 |
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Feifan He
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a425c242a4
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vkd3d-shader/msl: Implement VKD3DSIH_MAD.
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2024-12-05 21:26:03 +01:00 |
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Feifan He
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8e0de82c74
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vkd3d-shader/msl: Implement support for VKD3DSPDM_SATURATE modifiers.
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2024-12-05 21:26:03 +01:00 |
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Feifan He
|
ebf5828542
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vkd3d-shader/msl: Implement VKD3DSIH_ELSE.
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2024-12-05 21:25:35 +01:00 |
|
Feifan He
|
bbe10dcf17
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vkd3d-shader/msl: Implement VKD3DSIH_NOT.
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2024-12-05 21:13:29 +01:00 |
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Giovanni Mascellani
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74fa51d57c
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vkd3d-shader/ir: Check that DCL_INDEX_RANGE ranges do not overlap with unrelated signature elements.
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2024-12-05 21:06:31 +01:00 |
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Giovanni Mascellani
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aae0a74d60
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vkd3d-shader/ir: Validate the DCL_INDEX_RANGE instruction.
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2024-12-05 21:06:31 +01:00 |
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Giovanni Mascellani
|
38c53dca08
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vkd3d-shader/ir: Introduce a helper function to determine the signature for a register type.
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2024-12-05 21:05:50 +01:00 |
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Giovanni Mascellani
|
b5e1c45827
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vkd3d-shader/ir: Validate the register type for registers used as relative addresses.
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2024-12-05 21:00:43 +01:00 |
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Giovanni Mascellani
|
abf7a91834
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vkd3d-shader/ir: Validate the array index when it is statically known.
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2024-12-05 21:00:43 +01:00 |
|
Elizabeth Figura
|
01117c716d
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vkd3d-shader/hlsl: Remove unused expr ops.
These correspond to specific SM1 opcodes which we don't use (and which the native compiler never uses either).
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2024-12-04 14:38:32 +01:00 |
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Giovanni Mascellani
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82963035e9
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vkd3d-shader/ir: Validate the control point index when it is statically known.
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2024-12-04 14:36:36 +01:00 |
|
Feifan He
|
a06e664730
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vkd3d-shader/msl: Implement VKD3DSIH_RSQ.
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2024-12-04 14:26:20 +01:00 |
|
Feifan He
|
bc67f2eb75
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vkd3d-shader/msl: Implement VKD3DSIH_MIN.
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2024-12-04 14:26:20 +01:00 |
|
Feifan He
|
ab2cb43e15
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vkd3d-shader/msl: Implement VKD3DSIH_MAX.
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2024-12-04 14:26:20 +01:00 |
|
Feifan He
|
64ea033c81
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vkd3d-shader/msl: Implement VKD3DSIH_LOG.
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2024-12-04 14:26:20 +01:00 |
|
Feifan He
|
b1e6dbe83f
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vkd3d-shader/msl: Handle SV_IS_FRONT_FACE inputs.
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2024-12-04 14:26:20 +01:00 |
|
Feifan He
|
568296c88f
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vkd3d-shader/msl: Implement VKD3DSIH_ROUND_NE.
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2024-12-04 14:26:20 +01:00 |
|
Feifan He
|
610a11ddf8
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vkd3d-shader/msl: Implement VKD3DSIH_IF and VKD3DSIH_ENDIF.
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2024-12-04 14:26:20 +01:00 |
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