Francisco Casas
19c23ca6f2
tests/shader_runner: Replace spaces with dashes in format names.
...
Probably good if we want to allow specifying several formats in the same
line, separated by spaces.
While at it, rename "r32g32 int" to "r32g32-sint".
2024-08-22 16:01:37 +02:00
Francisco Casas
cec62c54ad
tests/shader_runner: Move parse_format() up.
2024-08-22 16:01:32 +02:00
Francisco Casas
164076d176
tests/shader_runner: Require explicit formats for UAV resources.
...
The current default is r32g32b32a32 but it requires special support
which is not available on all GPUs, so it is not a very convenient
default.
Instead of changing the default making it different from RTV resoures,
the format is required to always be explicit for UAVs.
The exceptions are counter_buffer and buffers with "stride", which don't
require a format because it is already implied.
2024-08-22 16:01:26 +02:00
Francisco Casas
9dec7403d9
tests/shader-runner: Add missing trace for wave_ops caps.
2024-08-07 15:54:36 +02:00
Francisco Casas
2efc79bb81
tests: Report tests skipped because of missing capabilities.
2024-08-07 15:54:36 +02:00
Elizabeth Figura
947b937a1a
tests: Test shade mode.
2024-07-24 16:08:10 +02:00
Elizabeth Figura
5a53b73995
tests: Test alpha test.
2024-07-11 17:02:53 +02:00
Elizabeth Figura
7e868f1f4b
tests: Factor out a set_default_target() helper.
2024-07-11 17:02:45 +02:00
Elizabeth Figura
737967604e
tests: Implement multisampling in the Vulkan renderer.
2024-07-11 00:33:57 +02:00
Elizabeth Figura
fe21318b5f
tests/shader_runner: Factor out a resource_desc structure.
2024-07-11 00:33:57 +02:00
Elizabeth Figura
fa570ee1f3
tests/shader_runner: Use resource->width instead of resource->size for buffer width.
2024-07-11 00:33:57 +02:00
Giovanni Mascellani
4f67675a51
tests: Support using the Agility SDK in the crosstests.
2024-07-09 16:57:03 +02:00
Elizabeth Figura
d3ba810c98
tests: Stop probing all pixels when drawing a uniform colour.
...
This is simply unnecessary and wastes time.
As part of this, simply remove the "all" directive. Only for a couple of tests
is it even potentially interesting to validate all pixels (e.g.
nointerpolation.shader_test), and for those "all" is replaced with an explicit
(0, 0, 640, 480) rect.
In all other cases we just probe (0, 0).
2024-06-13 23:55:31 +02:00
Conor McCarthy
7534b88a15
tests/shader-runner: Set the correct flag and format for raw UAVs.
2024-06-11 15:55:48 +02:00
Henri Verbeet
9693271dcf
tests: Rename VKD3D_TESTS_SKIP_DXC to VKD3D_TEST_SKIP_DXC.
...
For consistency with the other VKD3D_TEST_* environment variables.
2024-05-27 21:08:14 +02:00
Conor McCarthy
00b0b8d65c
tests/hlsl: Add a geometry shader test.
2024-05-08 21:08:13 +02:00
Conor McCarthy
e6c802e713
tests/shader-runner: Free the hull and domain shader source code.
2024-05-08 21:08:11 +02:00
Conor McCarthy
29786d7efb
tests/shader-runner: Add a 'require' directive for wave ops.
2024-05-02 22:18:53 +02:00
Conor McCarthy
c2a787181f
tests/hlsl: Add SV_Coverage tests.
2024-04-30 16:32:10 +02:00
Conor McCarthy
0bd6083785
tests/hlsl: Add an SV_InstanceId test.
2024-04-30 16:32:10 +02:00
Henri Verbeet
2b6012df7d
tests/shader_runner: Use WIDL_C_INLINE_WRAPPERS.
2024-04-24 23:48:44 +02:00
Francisco Casas
dbb9cfd958
tests/shader-runner: Report whole-block errors on the block's starting line.
...
So, if there is an error or a trace on "[pixel shader]" or similar
blocks, they get reported in the line with the tag at the beginning of
the block and no on the line where the next block starts.
2024-04-24 23:47:55 +02:00
Giovanni Mascellani
09630ada90
tests: Allow compiling shaders with DXC on crosstests.
...
This is currently disabled on the CI because dxcompiler.dll is not
available.
2024-04-22 23:13:48 +02:00
Giovanni Mascellani
53fd1a95fc
tests: Allow skipping DXC tests at runtime.
2024-04-22 23:13:48 +02:00
Conor McCarthy
7eeca3fa39
tests/hlsl: Add tests for SV_DepthLessEqual and SV_DepthGreaterEqual.
2024-04-19 22:23:42 +02:00