Commit Graph

579 Commits

Author SHA1 Message Date
Henri Verbeet
a3d06c8f12 vkd3d-shader/glsl: Implement VKD3DSIH_FTOI. 2024-09-24 13:38:26 +02:00
Atharva Nimbalkar
b81cdcb488 vkd3d-shader/glsl: Implement VKD3DSIH_ITOF. 2024-09-24 13:38:26 +02:00
Elizabeth Figura
650bf4d83f vkd3d-shader/hlsl: Fix a corner case in ternary type conversion.
If the condition and argument types are compatible, i.e. there is no broadcast,
the resulting shape should be the shape of the arguments, not the shape of the
condition.
2024-09-23 15:43:15 +02:00
Elizabeth Figura
b2cddecfc5 vkd3d-shader/hlsl: Use add_cast() in append_conditional_break().
Instead of creating a cast node directly.

This specifically handles the 1x1 matrix case, which currently the backend code does not expect.
2024-09-23 15:43:15 +02:00
Atharva Nimbalkar
ee8e005209 vkd3d-shader/glsl: Implement VKD3DSIH_MOVC. 2024-09-23 15:41:07 +02:00
Henri Verbeet
7b99c33510 vkd3d-shader/glsl: Implement VKD3DSIH_FRC. 2024-09-23 15:41:07 +02:00
Henri Verbeet
36c08b47e9 vkd3d-shader/glsl: Implement VKD3DSIH_GEO. 2024-09-23 15:41:07 +02:00
Henri Verbeet
28ef331704 vkd3d-shader/glsl: Implement support for VKD3DSPSM_NEG modifiers. 2024-09-23 15:41:07 +02:00
Henri Verbeet
b9366def96 vkd3d-shader/glsl: Implement VKD3DSIH_DIV. 2024-09-23 15:41:07 +02:00
Nikolay Sivov
d7def84253 vkd3d-shader/hlsl: Remove the 'double' keyword.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-23 15:26:35 +02:00
Nikolay Sivov
968a3dfc1a tests: Add some more tests for type name handling.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-23 15:26:28 +02:00
Henri Verbeet
bc70d575ae vkd3d-shader/glsl: Implement VKD3DSIH_OR. 2024-09-20 17:16:33 +02:00
Henri Verbeet
e289c3999d vkd3d-shader/glsl: Implement VKD3DSIH_INE. 2024-09-20 17:16:33 +02:00
Henri Verbeet
3b3fe1da2c vkd3d-shader/glsl: Implement VKD3DSIH_MUL. 2024-09-20 17:16:33 +02:00
Atharva Nimbalkar
2fc35da940 vkd3d-shader/glsl: Implement support for VSIR_DIMENSION_VEC4 immediate constants. 2024-09-20 17:16:33 +02:00
Henri Verbeet
2409966ff2 vkd3d-shader/glsl: Implement VKD3DSIH_NEU. 2024-09-20 17:16:33 +02:00
Henri Verbeet
c8acf285cb vkd3d-shader/glsl: Implement support for VKD3DSPSM_ABS modifiers. 2024-09-19 14:35:20 +02:00
Atharva Nimbalkar
1d485cc8a9 vkd3d-shader/glsl: Implement support for VKD3DSPR_IMMCONST registers. 2024-09-19 14:32:29 +02:00
Atharva Nimbalkar
ab07637ee1 vkd3d-shader/glsl: Implement VKD3DSIH_ADD. 2024-09-19 14:29:46 +02:00
Henri Verbeet
ae40184631 vkd3d-shader/glsl: Implement support for VKD3DSPR_CONSTBUFFER registers. 2024-09-19 14:29:46 +02:00
Francisco Casas
ffc1449412 vkd3d-shader/hlsl: Allow effect calls on default value initializers. 2024-09-14 16:09:12 +02:00
Francisco Casas
4aa262d773 vkd3d-shader/hlsl: Parse ConstructGSWithSO(). 2024-09-14 16:09:08 +02:00
Francisco Casas
3423d1b54b tests: Test ConstructGSWithSO() parsing. 2024-09-14 15:59:35 +02:00
Anna (navi) Figueiredo Gomes
e61046fb23 vkd3d-shader/hlsl: Implement the "earlydepthstencil" attribute. 2024-09-12 18:46:24 +02:00
Anna (navi) Figueiredo Gomes
fe8a2f820b tests/shader_runner: Test the "earlydepthstencil" attribute. 2024-09-12 18:45:56 +02:00
Anna (navi) Figueiredo Gomes
127ae6cf12 vkd3d: Implement d3d12_command_list_OMSetDepthBounds().
Based on the design document, "The runtime will not clamp or validate
the input, but implementations may clamp to the range [0,1] if necessary.",
so we test for the EXT_depth_range_unrestricted extension, and only clamp if
it's not available (thus, necessary to do so).

NaNs are converted to zero as per "NaNs must be treated as 0, but the runtime
will convert NaNs to 0 on behalf of the implementation.", and a default bounds
are set to 0.0 and 1.0.
2024-09-11 14:53:33 +02:00
Anna (navi) Figueiredo Gomes
61a700bcdc tests: Test depth bounds. 2024-09-11 14:53:33 +02:00
Nikolay Sivov
de6abd964e vkd3d-shader/hlsl: Implement the mad() intrinsic.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-10 21:40:32 +02:00
Shaun Ren
c1babbc8aa vkd3d-shader/hlsl: Validate hull shader attributes. 2024-09-04 18:30:04 +02:00
Shaun Ren
dae88bab52 vkd3d-shader/hlsl: Parse the outputcontrolpoints attribute. 2024-09-04 18:28:46 +02:00
Shaun Ren
62fad1c185 tests: Test hull shader function overloads. 2024-09-04 18:18:23 +02:00
Shaun Ren
ed1e74dd62 tests: Test hull shader attributes. 2024-09-04 18:18:23 +02:00
Shaun Ren
73ee5a135a vkd3d-shader/hlsl: Check for duplicate attributes in function declaration. 2024-09-04 18:18:23 +02:00
Petrichor Park
855b9713b8 vkd3d-shader/hlsl: Implement the sincos() intrinsic. 2024-09-04 18:16:37 +02:00
Petrichor Park
384810b4ba vkd3d-shader/hlsl: Implement the dst() intrinsic. 2024-09-04 18:08:24 +02:00
Francisco Casas
7ec44bd70b vkd3d-shader/hlsl: Parse the CompileShader() syntax. 2024-09-04 17:59:34 +02:00
Francisco Casas
45f18a7838 vkd3d-shader/hlsl: Parse the shader 'compile' syntax.
The hlsl_ir_compile node is introduced to represent the "compile"
syntax, and later the CompileShader() and ConstructGSWithSO()
constructs.

It basically represents a function call that remembers its arguments
using hlsl_srcs and keeps its own instruction block, which is discarded
when working on non-effect shaders.

For shader compilations it can be asserted that args_count is 1, and
that this argument (and the last node in hlsl_ir_effect_call.instrs)
is a regular hlsl_ir_call pointing to the declaration of the function
to be compiled.
2024-09-04 17:58:56 +02:00
Francisco Casas
b701f8d393 tests/shader_runner: Explicitly require UAV load support.
The used UAV formats are explicitly added in the [require] section of
every test that uses them.

Some of these tests were failing on Intel UHD graphics 770 because of
missing support for additional UAV load types, explicitly requiring
these formats allows these tests to be skipped.
2024-08-22 16:22:18 +02:00
Francisco Casas
19c23ca6f2 tests/shader_runner: Replace spaces with dashes in format names.
Probably good if we want to allow specifying several formats in the same
line, separated by spaces.

While at it, rename "r32g32 int" to "r32g32-sint".
2024-08-22 16:01:37 +02:00
Francisco Casas
164076d176 tests/shader_runner: Require explicit formats for UAV resources.
The current default is r32g32b32a32 but it requires special support
which is not available on all GPUs, so it is not a very convenient
default.

Instead of changing the default making it different from RTV resoures,
the format is required to always be explicit for UAVs.

The exceptions are counter_buffer and buffers with "stride", which don't
require a format because it is already implied.
2024-08-22 16:01:26 +02:00
Francisco Casas
56cd64ccba tests: Test shader compilation with default values. 2024-08-20 21:26:26 +02:00
Francisco Casas
9fa8921b50 tests: Test shader compilation within braces. 2024-08-20 21:26:26 +02:00
Francisco Casas
1d24587405 tests: Test compile syntax on effects. 2024-08-20 21:26:26 +02:00
Francisco Casas
e9260bba3a tests: Test shader compilation within function definitions. 2024-08-20 21:26:26 +02:00
Francisco Casas
7363fd2816 tests: Add additional tests for function calls in state block rhs. 2024-08-20 21:26:26 +02:00
Petrichor Park
4467c655f0 vkd3d-shader/hlsl: Factor out add_binary_expr() and use it for assignment operators.
This fixes a lot of internal compiler errors with assignment operators,
especially bitwise ones. The bitwise-assignment test has the motivating
examples.
2024-08-19 14:15:43 +02:00
Nikolay Sivov
ebc039d128 vkd3d-shader/fx: Resolve NULL values for SamplerState.Texture field.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-15 17:53:46 +02:00
Nikolay Sivov
873b182021 vkd3d-shader/fx: Support NULL constants for object fields.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-15 17:53:46 +02:00
Nikolay Sivov
aa0ea548e4 vkd3d-shader/fx: Handle SetPixelShader() and SetVertexShader().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-15 17:53:46 +02:00
Nikolay Sivov
2c533e494a vkd3d-shader/fx: Handle SetBlendState().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-15 17:53:46 +02:00
Nikolay Sivov
60ce81112b vkd3d-shader/fx: Support string annotations for fx_4+.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-14 22:00:35 +02:00
Nikolay Sivov
89be723ad7 vkd3d-shader/hlsl: Treat "string" type name as case-insensitive.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-14 22:00:35 +02:00
Nikolay Sivov
1ce68cee2c vkd3d-shader/hlsl: Tokenize 'String' the same as 'string'.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-14 22:00:35 +02:00
Francisco Casas
094e298c1c vkd3d-shader/hlsl: Parse string default values. 2024-08-13 21:19:01 +02:00
Francisco Casas
f8108a4753 tests: Add additional string tests. 2024-08-13 21:16:46 +02:00
Nikolay Sivov
e0b5fe1288 vkd3d-shader/hlsl: Add a test for assigning to DSV and RTV variables.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-13 21:11:48 +02:00
Nikolay Sivov
b4d957f848 vkd3d-shader/hlsl: Handle NULL constants.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-13 21:10:45 +02:00
Nikolay Sivov
d945d5e78c vkd3d-shader/hlsl: Check MS texture declaration without sample count only for used variables.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-13 21:10:29 +02:00
Nikolay Sivov
b0ca3627bf vkd3d-shader/fx: Turn assignments to arrays to element assignments for certain states. 2024-08-12 14:15:14 +02:00
Nikolay Sivov
25e1c3e374 vkd3d-shader/fx: Explicitly handle bool values in state entries. 2024-08-12 14:15:14 +02:00
Nikolay Sivov
c81223d086 vkd3d-shader/fx: Handle states of a BlendState object. 2024-08-12 14:15:14 +02:00
Nikolay Sivov
f1e65ecc83 vkd3d-shader/fx: Enable writing BlendState variables. 2024-08-12 14:15:14 +02:00
Nikolay Sivov
91e88fac2e vkd3d-shader/hlsl: Add parser support for BlendState type. 2024-08-12 14:15:14 +02:00
Nikolay Sivov
de48960b33 vkd3d-shader/fx: Add support for the OMSetRenderTargets() state. 2024-08-08 23:42:37 +02:00
Nikolay Sivov
9fb23b9090 vkd3d-shader/fx: Handle "Texture" field of the sampler state objects.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-08 23:42:37 +02:00
Victor Chiletto
8c3a5e5458 vkd3d-shader/hlsl: Implement f16tof32 intrinsic. 2024-08-08 23:35:02 +02:00
Francisco Casas
016be7e591 vkd3d-shader/hlsl: Lower non-constant row_major matrix loads for SM1. 2024-08-08 23:33:33 +02:00
Francisco Casas
87f01f5205 vkd3d-shader/hlsl: Remove SM1 fixme for matrix writemasks.
hlsl_ir_store instructions don't use writemasks for whole matrices.
2024-08-08 23:32:03 +02:00
Francisco Casas
9f515a9daa vkd3d-shader/hlsl: Lower non-constant array loads for SM1.
This is achieved by means of creating a variable storing zero,
loading every array element, comparing if the non-constant index
matches the index of that element at runtime, and in that case
store the corresponding element in the variable.

This seems to be the same strategy that the native compiler uses.
2024-08-08 23:30:39 +02:00
Francisco Casas
e0cfd8f86a tests: Add additional non-constant array indexing tests. 2024-08-08 23:28:31 +02:00
Francisco Casas
84676c378f tests: Add missing double precission require directives.
Otherwise these tests fail on Intel UHD Graphics 770.
2024-08-07 15:54:36 +02:00
Francisco Casas
090df488ba vkd3d-shader/hlsl: Parse string constants. 2024-08-07 15:48:59 +02:00
Francisco Casas
4b2e847d11 tests: Test string escape sequences. 2024-08-07 15:45:24 +02:00
Nikolay Sivov
c44a18b3d1 vkd3d-shader/fx: Add support for SetDomainShader(), SetComputeShader(), and SetHullShader() states.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-06 16:54:19 +02:00
Nikolay Sivov
2cbad81b55 vkd3d-shader/fx: Handle SetRasterizerState().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-06 16:54:19 +02:00
Nikolay Sivov
a3f4785720 vkd3d-shader/fx: Decompose function-style state assignments to individual states.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-05 16:01:33 +02:00
Elizabeth Figura
947b937a1a tests: Test shade mode. 2024-07-24 16:08:10 +02:00
Victor Chiletto
a0de05f0b4 vkd3d-shader/hlsl: Implement the asint() intrinsic. 2024-07-24 16:06:03 +02:00
Shaun Ren
49caeee1fd vkd3d-shader/hlsl: Support default values for function parameters. 2024-07-23 15:36:32 +02:00
Nikolay Sivov
dcf4ce753b vkd3d-shader/fx: Correct empty pass check.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-23 15:23:54 +02:00
Nikolay Sivov
958117df2f vkd3d-shader/hlsl: Allow annotations on global variables.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-23 15:23:54 +02:00
Shaun Ren
0202393d41 vkd3d-shader/d3dbc: Implement HLSL_OP1_{COS,SIN}_REDUCED for SM1.
Also enable SM1 trigonometry function tests.
2024-07-16 19:03:52 +02:00
Elizabeth Figura
5a53b73995 tests: Test alpha test. 2024-07-11 17:02:53 +02:00
Petrichor Park
bec4f413dc vkd3d-shader/tpf: Implmenent HLSL_OP1_RCP.
SM5 comes with a RCP opcode; for SM4, implement it as `DIV dst, 1, x`.
2024-07-11 16:44:16 +02:00
Petrichor Park
b3f0cd5788 vkd3d-shader/hlsl: Implement the rcp() intrinisic.
SM1 already has the RCP opcode implemented; SM4 implementation is in the
next commit.
2024-07-11 16:44:02 +02:00
Petrichor Park
3a49852075 vkd3d-shader/hlsl: Implement tests for the rcp() intrinsic. 2024-07-11 16:43:48 +02:00
Elizabeth Figura
59f770214a vkd3d-shader/hlsl: Implement output SV_Coverage. 2024-07-11 00:33:57 +02:00
Elizabeth Figura
71a3d55e8c vkd3d-shader/hlsl: Implement the GetRenderTargetSampleCount() intrinsic. 2024-07-11 00:33:57 +02:00
Victor Chiletto
76ae871f5b tests/hlsl: Test loop unrolling edge cases. 2024-07-11 00:32:53 +02:00
Victor Chiletto
2034a8bab9 vkd3d-shader/hlsl: Implement loop unrolling.
Based on a patch by Nikolay Sivov.

Co-authored-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-11 00:32:53 +02:00
Victor Chiletto
900433e371 tests/hlsl: Add a test for dynamically indexed multisampled texture loads. 2024-07-11 00:31:06 +02:00
Petrichor Park
746222b349 vkd3d-shader/hlsl: Implement the faceforward() intrinsic. 2024-07-09 20:43:41 +02:00
Francisco Casas
60c8a813a3 vkd3d-shader/hlsl: Validate state block function calls. 2024-07-09 20:38:08 +02:00
Francisco Casas
af7c4010f4 tests: Test whether valid state block function names are case-sensitive. 2024-07-09 20:37:20 +02:00
Francisco Casas
b5f2e7daeb vkd3d-shader/hlsl: Parse function call syntax on state blocks. 2024-07-09 20:36:28 +02:00
Francisco Casas
f15d8dc9e9 tests: Separate the valid stateblock function names test from the string arg test.
This test is important because it checks that all the valid names for
stateblock functions with the expected amount of arguments are tested,
but, after parsing state block function calls, the only reason it is
not passing is that we don't parse strings yet.
2024-07-09 20:34:17 +02:00
Nikolay Sivov
3dc43e8945 vkd3d-shader: Disallow object structure fields for fx profiles.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:49:28 +02:00
Nikolay Sivov
c8720f1229 tests: Add some fx profiles tests for structure types containing objects.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:49:28 +02:00
Nikolay Sivov
937a80ead6 vkd3d-shader/fx: Write annotations for fx_4+ profiles.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:49:28 +02:00
Nikolay Sivov
0f7ac0a054 vkd3d-shader/hlsl: Set default values for annotations variables.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:49:06 +02:00
Nikolay Sivov
4d2ce385a7 vkd3d-shader/hlsl: Do not crash on initialization of a redefined variable.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:24:46 +02:00
Nikolay Sivov
2176294df8 vkd3d-shader/hlsl: Implement tex*grad() functions.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:23:38 +02:00
Nikolay Sivov
4ff288bd32 vkd3d-shader: Implement tex*() functions variants with gradient arguments.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:23:38 +02:00
Nikolay Sivov
f03cb7e911 vkd3d-shader/hlsl: Add RasterizerState type.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:12:03 +02:00
Nikolay Sivov
12947aa50d vkd3d-shader/fx: Add support for writing DepthStencilState objects.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:12:03 +02:00
Francisco Casas
597e55691a vkd3d-shader/hlsl: Only error out on bind_count register reservation overlaps for SM1.
While on SM1 a register reservation reserves the whole size in
registers of the variable's data type, overlapping conflicts are only
checked up to the bind_count (used size) for each variable.
2024-07-08 18:12:03 +02:00
Francisco Casas
2179c79c91 tests: Test register reservations on unused variables. 2024-07-08 18:12:03 +02:00
Nikolay Sivov
48ff7de8ef vkd3d-shader/hlsl: Add support for ConstantBuffer<> type.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:12:03 +02:00
Victor Chiletto
abbcf0461f vkd3d-shader/hlsl: Reserve register slots for unused buffers. 2024-07-03 17:09:16 -03:00
Victor Chiletto
da36a447b8 vkd3d-shader/hlsl: Validate cbuffer register allocations. 2024-07-03 17:09:16 -03:00
Victor Chiletto
27414ef928 vkd3d-shader/hlsl: Do not immediately fail parsing for malformed 'b' register reservations.
This is a fxc quirk. In most cases, this throws an error, but for global
variables it's completely ignored.
2024-07-03 17:09:16 -03:00
Victor Chiletto
e13eb64d4c vkd3d-shader/hlsl: Support expressions as register offsets. 2024-07-03 14:05:58 -03:00
Victor Chiletto
d11c777092 tests: Add more register reservations tests. 2024-07-03 14:05:58 -03:00
Yuxuan Shui
ccb6150aab vkd3d-shader/hlsl: Implement storing to a swizzled matrix. 2024-06-20 12:39:46 +02:00
Elizabeth Figura
8d946f3c20 tests: Add another combined sampler test.
Shader provided by Francisco Casas.
2024-06-18 13:01:31 -05:00
Elizabeth Figura
669e85171e tests: Run combined-samplers.shader_test on sm1 as well.
Now that we have if() this is easier.
2024-06-18 13:00:59 -05:00
Elizabeth Figura
d3ba810c98 tests: Stop probing all pixels when drawing a uniform colour.
This is simply unnecessary and wastes time.

As part of this, simply remove the "all" directive. Only for a couple of tests
is it even potentially interesting to validate all pixels (e.g.
nointerpolation.shader_test), and for those "all" is replaced with an explicit
(0, 0, 640, 480) rect.

In all other cases we just probe (0, 0).
2024-06-13 23:55:31 +02:00
Conor McCarthy
7534b88a15 tests/shader-runner: Set the correct flag and format for raw UAVs. 2024-06-11 15:55:48 +02:00
Nikolay Sivov
ba18035260 vkd3d-shader/d3dbc: Write load instruction for tex2Dbias().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-06-11 15:50:34 +02:00
Nikolay Sivov
ccbe36fb8d vkd3d-shader/hlsl: Implement tex2Dbias().
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=56701
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-06-11 15:50:34 +02:00
Elizabeth Figura
33e5553158 vkd3d-shader/hlsl: Write SM5.1 binding reflection data. 2024-06-11 15:49:30 +02:00
Elizabeth Figura
4355e6ca69 vkd3d-shader/hlsl: Allocate register spaces for objects. 2024-06-11 15:49:30 +02:00
Conor McCarthy
9b070edf01 vkd3d-shader/spirv: Implement the QUAD_READ_LANE_AT instruction. 2024-06-11 15:48:21 +02:00
Conor McCarthy
c298493e4f vkd3d-shader/spirv: Implement the QUAD_READ_ACROSS_* instructions. 2024-06-11 15:48:21 +02:00
Francisco Casas
ade3daa311 tests: Test matrix default value initializers. 2024-06-11 15:46:40 +02:00
Francisco Casas
099a64aeb2 vkd3d-shader/hlsl: Initialize default values with braceless initializers.
It is hard to initialize default values on add_assignment() and calling
add_assignment() for initializers is not really necessary: the only
thing we need from it the implicit cast.
2024-06-11 15:46:40 +02:00
Francisco Casas
e8dbc36bd2 vkd3d-shader/hlsl: Record default values for uniforms and constant buffers. 2024-06-11 15:46:40 +02:00
Nikolay Sivov
727aacca18 tests: Add a few tests for the NULL value.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-30 19:56:44 +02:00
Nikolay Sivov
163aaf9729 tests: Add some basic tests for ConstantBuffer type.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-30 19:56:39 +02:00
Nikolay Sivov
ea177a7750 vkd3d-shader/hlsl: Handle "unsigned int" type.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-30 19:56:29 +02:00
Victor Chiletto
fa5708d3b5 vkd3d-shader/hlsl: Fix XOR assign operator lexing. 2024-05-22 22:15:20 +02:00
Victor Chiletto
d8d2414132 tests/hlsl: Add a test for the XOR assign operator. 2024-05-22 22:15:19 +02:00
Francisco Casas
061dc39036 vkd3d-shader/hlsl: Also lower matrix swizzles and index loads in const passes. 2024-05-15 21:17:51 +02:00
Francisco Casas
dff2f746bc tests: Test complex array size expression. 2024-05-15 21:17:51 +02:00
Francisco Casas
58a6db5589 tests: Test default values for constant buffer variables. 2024-05-15 21:17:49 +02:00
Francisco Casas
499b44a193 tests: Test default values for uniform variables. 2024-05-15 21:17:47 +02:00
Conor McCarthy
9e57039fce vkd3d-shader/dxil: Handle SV_ClipDistance and SV_CullDistance. 2024-05-14 20:44:22 +02:00
Conor McCarthy
01af0f94bb tests/hlsl: Add a test for SV_ClipDistance. 2024-05-14 20:44:20 +02:00
Conor McCarthy
4f50af4c83 vkd3d-shader/dxil: Handle SV_Coverage out. 2024-05-14 20:44:18 +02:00
Conor McCarthy
e4724b4635 tests/hlsl: Add a test for SV_Coverage out. 2024-05-14 20:44:16 +02:00
Conor McCarthy
e1c774bfeb vkd3d-shader/spirv: Implement the WAVE_READ_LANE_FIRST instruction. 2024-05-14 20:44:10 +02:00
Conor McCarthy
cb9b10bf4d tests/hlsl: Clear the RTV before the WaveReadLaneFirst() test. 2024-05-14 20:44:08 +02:00
Conor McCarthy
936d8e4f61 vkd3d-shader/spirv: Implement the WAVE_READ_LANE_AT instruction. 2024-05-14 20:44:04 +02:00
Conor McCarthy
5790056c44 tests/hlsl: Add a test for WaveReadLaneAt() with a non-uniform index. 2024-05-14 20:44:00 +02:00
Conor McCarthy
ea5624e5e8 vkd3d-shader/dxil: Emit bool inputs and outputs as uint.
DXIL reads/writes uint for these.
2024-05-13 22:27:13 +02:00
Francisco Casas
28d267b7c0 vkd3d-shader/hlsl: Allocate SM1 numeric uniforms in decreasing bind count. 2024-05-13 22:26:21 +02:00
Francisco Casas
f548644222 vkd3d-shader/hlsl: Only allocate numeric bind count for SM1 numeric uniforms.
Unless they have register reservations, in which case the whole
variable is still reserved.
2024-05-13 22:26:08 +02:00
Francisco Casas
e0a801e796 vkd3d-shader/hlsl: Improve tracking of used components running DCE before.
track_object_components_usage() had to be improved to also
register derefs on resource stores.
It was not doing it because it assumed that for every resource store
there was a resource load already, which was true, before calling DCE.
2024-05-13 22:26:05 +02:00
Francisco Casas
657e460d11 vkd3d-shader/hlsl: Allocate unused variables with register reservations on SM1. 2024-05-13 22:26:03 +02:00
Francisco Casas
7b3644d9f2 tests: Test SM1 const register allocation with relative addressing. 2024-05-13 22:26:03 +02:00