3085 Commits

Author SHA1 Message Date
Zebediah Figura
871cf0b4b5 vkd3d-shader/preproc: Ignore newlines in C comments.
Avoid letting them fall through to the default rule.
2023-05-09 21:51:05 +02:00
Zebediah Figura
ddbfd88e74 vkd3d-shader/preproc: Lex whitespace and invalid characters in #include and #line directives.
Avoid letting them fall through to the default rule.

A syntax error will be emitted by the parser.
2023-05-09 21:51:01 +02:00
Zebediah Figura
da7670f7c8 vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from add_conditional(). 2023-05-09 21:50:37 +02:00
Zebediah Figura
39bbac3cca vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_uint_constant(). 2023-05-09 21:50:36 +02:00
Zebediah Figura
b991f98e2f vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_swizzle(). 2023-05-09 21:50:35 +02:00
Zebediah Figura
306ae40696 vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_store_index(). 2023-05-09 21:50:34 +02:00
Zebediah Figura
29a2b87f54 vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_simple_store(). 2023-05-09 21:50:33 +02:00
Zebediah Figura
145a2dfd2d vkd3d-shader/hlsl: Return bool from hlsl_new_store_component(). 2023-05-09 21:50:31 +02:00
Francisco Casas
fd38c58112 vkd3d-shader/hlsl: Introduce hlsl_calloc().
This is just a wrapper of vkd3d_calloc(), that has the advantage of
checking for multiplication overflow.
2023-05-08 20:24:15 +02:00
Francisco Casas
ef7cf9b1ad vkd3d-shader/hlsl: Support resource arrays when writting SM4.
The new fixmes can be triggered in presence of object components within
structs (for SM5).

In shaders such as this one:

    struct apple
    {
        Texture2D tex : TEX;
        float4 color : COLOR;
    };

    float4 main(struct apple input) : sv_target
    {
        return input.tex.Load(int3(1, 2, 3));
    }

Or this one:

    struct
    {
        Texture2D tex;
        float4 color;
    } s;

    float4 main() : sv_target
    {
        return s.tex.Load(int3(1, 2, 3));
    }
2023-05-08 20:24:15 +02:00
Francisco Casas
a91e6d4563 vkd3d-shader/hlsl: Write resource loads in SM1. 2023-05-08 20:24:15 +02:00
Francisco Casas
96c844ffb8 vkd3d-shader/hlsl: Write sampler declarations in SM1. 2023-05-08 20:24:15 +02:00
Francisco Casas
3e9a9c5051 vkd3d-shader/hlsl: Track objects sampling dimension. 2023-05-08 20:24:15 +02:00
Francisco Casas
4dba38e6c8 vkd3d-shader/hlsl: Track object components usage and allocate registers accordingly. 2023-05-08 20:24:14 +02:00
Francisco Casas
6f71077e3e vkd3d-shader/hlsl: Skip object components when creating input/output copies. 2023-05-08 20:22:19 +02:00
Francisco Casas
4413f6b64b vkd3d-shader/hlsl: Add fixme for uniform copies for objects within structs. 2023-05-08 20:22:17 +02:00
Francisco Casas
69ff249ef4 vkd3d-shader/hlsl: Support multiple-register variables in object regsets.
Variables that contain more than one object (arrays or structs) require
the allocation of contiguous registers in the respective object
register spaces.
2023-05-08 20:22:14 +02:00
Nikolay Sivov
7516adeeae vkd3d-shader/hlsl: Add support for fmod() intrinsic. 2023-05-08 20:21:52 +02:00
Zebediah Figura
8b57a612d7 vkd3d-shader/hlsl: Map the colour output for ps_1_* to r0. 2023-05-03 21:12:39 +02:00
Zebediah Figura
b2959739ed vkd3d-shader/hlsl: Rewrite the register allocator to allow allocating in multiple passes.
We will need this in order to allocate some "special" registers: ps_1_* output, sincos output, etc.
2023-05-03 21:12:38 +02:00
Zebediah Figura
71d8ff85c6 vkd3d-shader/hlsl: Avoid leaking the allocator register map in allocate_const_registers(). 2023-05-03 21:12:37 +02:00
Zebediah Figura
c57ac0b207 vkd3d-shader/hlsl: Rename struct liveness to struct register_allocator. 2023-05-03 21:12:34 +02:00
Conor McCarthy
a0a18b1620 vkd3d-shader: Introduce an internal shader signature structure.
A register count is required for Shader Model 6 signatures, including
those normalised from earlier models.
2023-05-03 21:12:07 +02:00
Conor McCarthy
5ae068168c vkd3d-shader/tpf: Return an error from vkd3d_shader_sm4_parser_create() if the parser failed. 2023-05-03 21:12:06 +02:00
Conor McCarthy
85eb231492 vkd3d-shader/d3dbc: Return an error from vkd3d_shader_sm1_parser_create() if the parser failed. 2023-05-03 21:12:03 +02:00