Francisco Casas
|
c1d9e776e2
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vkd3d-shader/tpf: Use vsir_register_init() in shader_sm4_read_param().
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2023-09-26 22:07:01 +02:00 |
|
Francisco Casas
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6f5cb219f4
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vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_default_control_point_phase().
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2023-09-26 22:07:00 +02:00 |
|
Francisco Casas
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81802e27d0
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vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_resource_declaration().
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2023-09-26 22:06:59 +02:00 |
|
Francisco Casas
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314c6e4808
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vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_sampler_declaration().
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2023-09-26 22:06:58 +02:00 |
|
Francisco Casas
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b2f262467f
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vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_dcl_immediate_constant_buffer().
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2023-09-26 22:06:56 +02:00 |
|
Francisco Casas
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67f0196c33
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vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_cbv_declaration().
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2023-09-26 22:06:55 +02:00 |
|
Francisco Casas
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04529bc0b7
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vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_dcl_indexable_temp().
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2023-09-26 22:06:54 +02:00 |
|
Francisco Casas
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e174f6b413
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vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_hull_shader_builtins().
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2023-09-26 22:06:53 +02:00 |
|
Francisco Casas
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89d7bd7a81
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vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_get_invocation_id().
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2023-09-26 22:06:52 +02:00 |
|
Francisco Casas
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5d6899888d
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vkd3d-shader: Rename shader_register_init() to vsir_register_init().
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2023-09-26 22:06:50 +02:00 |
|
Giovanni Mascellani
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d9c8b49ea0
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vkd3d-shader/ir: Remove dead code during normalisation.
The SPIR-V backend generates invalid SPIR-V code when
VSIR has dead code (except for NOPs).
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2023-09-25 22:07:27 +02:00 |
|
Zebediah Figura
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fcda20a8c3
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vkd3d-shader/hlsl: Use lower_ir() for lower_sqrt().
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2023-09-25 22:07:23 +02:00 |
|
Zebediah Figura
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496a3a2093
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vkd3d-shader/hlsl: Use lower_ir() for lower_division().
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2023-09-25 22:07:22 +02:00 |
|
Zebediah Figura
|
ecd781e809
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vkd3d-shader/hlsl: Use lower_ir() for lower_int_abs().
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2023-09-25 22:07:21 +02:00 |
|
Zebediah Figura
|
7944ee9bed
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vkd3d-shader/hlsl: Use lower_ir() for lower_casts_to_bool().
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2023-09-25 22:07:20 +02:00 |
|
Zebediah Figura
|
65bf6e997c
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vkd3d-shader/hlsl: Use lower_ir() for more passes.
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2023-09-25 22:07:18 +02:00 |
|
Petrichor Park
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976fd67f51
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vkd3d-shader/hlsl: Implement intrinsic tan.
This commit also extends the trigonometry tests a little bit to make
sure that tan works right.
|
2023-09-25 22:07:13 +02:00 |
|
Conor McCarthy
|
6ec5e5bf54
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vkd3d-shader/dxil: Implement DX instruction LoadInput.
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2023-09-25 22:07:09 +02:00 |
|
Conor McCarthy
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644a06dcca
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vkd3d-shader/dxil: Declare shader inputs.
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2023-09-25 22:07:08 +02:00 |
|
Conor McCarthy
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5984b4e455
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vkd3d-shader/dxbc: Load input signatures also from ISG1 chunks.
When DXBC contains DXIL code it uses ISG1 signatures.
|
2023-09-25 22:07:06 +02:00 |
|
Conor McCarthy
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575135a9ce
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vkd3d-shader/spirv: Build undefined values once.
|
2023-09-25 22:07:05 +02:00 |
|
Conor McCarthy
|
3249723972
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vkd3d-shader/spirv: Introduce a Static Single Assignment register type.
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2023-09-25 22:07:04 +02:00 |
|
Conor McCarthy
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a67a85989f
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vkd3d-shader/d3d-asm: Trace undefined registers.
|
2023-09-25 22:07:02 +02:00 |
|
Conor McCarthy
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b765f3c770
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vkd3d-shader: Make the paramater allocator slab size at least MAX_REG_OUTPUT.
The allocator is used for DXIL input/output parameter arrays.
|
2023-09-25 22:07:01 +02:00 |
|
Zebediah Figura
|
257a351f37
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vkd3d-shader/spirv: Flush NaN to zero in ftoi.
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2023-09-25 22:06:45 +02:00 |
|
Zebediah Figura
|
a5b6162d25
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vkd3d-shader/spirv: Clamp ftoi upper bound to INT_MAX.
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2023-09-25 22:06:44 +02:00 |
|
Zebediah Figura
|
9dee15da5b
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vkd3d-shader/spirv: Clamp ftoi lower bound to INT_MIN.
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2023-09-25 22:06:43 +02:00 |
|
Zebediah Figura
|
cc893a3368
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vkd3d-shader/spirv: Clamp ftou upper bound to UINT_MAX.
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2023-09-25 22:06:41 +02:00 |
|
Zebediah Figura
|
491146fa94
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vkd3d-shader/spirv: Clamp ftou lower bound to zero.
|
2023-09-25 22:06:39 +02:00 |
|
Giovanni Mascellani
|
ca05e57e67
|
tests: Mark a bug as resolved on Mesa.
|
2023-09-22 11:06:57 +02:00 |
|
Giovanni Mascellani
|
b9fa8cfaa6
|
vkd3d: Set the image aspect when clearing UAVs.
This fixes a number of tests on Mesa on Intel.
|
2023-09-22 11:06:55 +02:00 |
|
Giovanni Mascellani
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d640b213b2
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tests: Do not crash if the render target doesn't support MSAA 8.
This currently happens on MoltenVK.
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2023-09-22 11:06:50 +02:00 |
|
Giovanni Mascellani
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6dfdbb5c26
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tests: Do not crash if a pipeline statistics query heap cannot be created.
This currently happens on MoltenVK.
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2023-09-22 11:06:44 +02:00 |
|
Giovanni Mascellani
|
d742770499
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tests: Compile HLSL shaders at runtime in test_draw_depth_only().
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2023-09-22 11:06:41 +02:00 |
|
Giovanni Mascellani
|
4557ad36b0
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tests: Compile HLSL shaders at runtime in test_draw_depth_no_ps().
|
2023-09-22 11:06:41 +02:00 |
|
Giovanni Mascellani
|
b7c951ba78
|
tests: Compile HLSL shaders at runtime in test_scissor().
|
2023-09-22 11:06:41 +02:00 |
|
Giovanni Mascellani
|
15c5ef5bb5
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tests: Compile HLSL shaders at runtime in test_fractional_viewports().
|
2023-09-22 11:06:40 +02:00 |
|
Nikolay Sivov
|
485cbe8cb7
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vkd3d-shader/hlsl: Add constant folding for 'sat'.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2023-09-22 11:06:35 +02:00 |
|
Nikolay Sivov
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89c99cccce
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vkd3d-shader/hlsl: Add constant folding for 'exp2'.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2023-09-22 11:06:34 +02:00 |
|
Nikolay Sivov
|
c16c5caad8
|
vkd3d-shader/hlsl: Add constant folding for 'fract'.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2023-09-22 11:06:33 +02:00 |
|
Giovanni Mascellani
|
c69562128a
|
vkd3d-shader/hlsl: Correctly fold casts from double.
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2023-09-22 11:06:29 +02:00 |
|
Giovanni Mascellani
|
49bbd98a04
|
vkd3d-shader/hlsl: Correctly fold casts from float.
I.e., without invoking undefined behavior in the compiler. The rules
are desumed from the the MSDN documentation for ftoi and ftou.
|
2023-09-22 11:06:28 +02:00 |
|
Nikolay Sivov
|
d9c984c11a
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vkd3d-shader/hlsl: Add constant folding for the ternary operator.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2023-09-22 11:06:23 +02:00 |
|
Nikolay Sivov
|
6d1ba83856
|
vkd3d-shader/hlsl: Use conditional moves for arithmetic operators instead of branching.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2023-09-22 11:06:22 +02:00 |
|
Giovanni Mascellani
|
34b1c0fe5d
|
vkd3d-shader/ir: Validate source parameters.
|
2023-09-22 11:06:18 +02:00 |
|
Giovanni Mascellani
|
603170106c
|
vkd3d-shader/ir: Validate destination parameters.
|
2023-09-22 11:06:17 +02:00 |
|
Giovanni Mascellani
|
585e60ad3b
|
vkd3d-shader/ir: Validate register types.
|
2023-09-22 11:06:16 +02:00 |
|
Giovanni Mascellani
|
b09cfbda90
|
vkd3d-shader/ir: Validate instruction handlers.
|
2023-09-22 11:06:15 +02:00 |
|
Giovanni Mascellani
|
c052cd8998
|
vkd3d-shader/ir: Introduce a boilerplate to validate the generated IR.
For the moment the validator is trivial, it never fails. Checks will
be added incrementally.
|
2023-09-22 11:06:13 +02:00 |
|
Giovanni Mascellani
|
cf871d2cb2
|
vkd3d-shader: Embed the parsing location in vkd3d_shader_instruction.
So that it can be used for printing meaningful error locations by
downstream processors.
|
2023-09-22 11:06:12 +02:00 |
|