Nikolay Sivov
a3f4785720
vkd3d-shader/fx: Decompose function-style state assignments to individual states.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-05 16:01:33 +02:00
Elizabeth Figura
947b937a1a
tests: Test shade mode.
2024-07-24 16:08:10 +02:00
Victor Chiletto
a0de05f0b4
vkd3d-shader/hlsl: Implement the asint() intrinsic.
2024-07-24 16:06:03 +02:00
Shaun Ren
49caeee1fd
vkd3d-shader/hlsl: Support default values for function parameters.
2024-07-23 15:36:32 +02:00
Nikolay Sivov
dcf4ce753b
vkd3d-shader/fx: Correct empty pass check.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-23 15:23:54 +02:00
Nikolay Sivov
958117df2f
vkd3d-shader/hlsl: Allow annotations on global variables.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-23 15:23:54 +02:00
Shaun Ren
0202393d41
vkd3d-shader/d3dbc: Implement HLSL_OP1_{COS,SIN}_REDUCED for SM1.
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Also enable SM1 trigonometry function tests.
2024-07-16 19:03:52 +02:00
Elizabeth Figura
5a53b73995
tests: Test alpha test.
2024-07-11 17:02:53 +02:00
Petrichor Park
bec4f413dc
vkd3d-shader/tpf: Implmenent HLSL_OP1_RCP.
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SM5 comes with a RCP opcode; for SM4, implement it as `DIV dst, 1, x`.
2024-07-11 16:44:16 +02:00
Petrichor Park
b3f0cd5788
vkd3d-shader/hlsl: Implement the rcp() intrinisic.
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SM1 already has the RCP opcode implemented; SM4 implementation is in the
next commit.
2024-07-11 16:44:02 +02:00
Petrichor Park
3a49852075
vkd3d-shader/hlsl: Implement tests for the rcp() intrinsic.
2024-07-11 16:43:48 +02:00
Elizabeth Figura
59f770214a
vkd3d-shader/hlsl: Implement output SV_Coverage.
2024-07-11 00:33:57 +02:00
Elizabeth Figura
71a3d55e8c
vkd3d-shader/hlsl: Implement the GetRenderTargetSampleCount() intrinsic.
2024-07-11 00:33:57 +02:00
Victor Chiletto
76ae871f5b
tests/hlsl: Test loop unrolling edge cases.
2024-07-11 00:32:53 +02:00
Victor Chiletto
2034a8bab9
vkd3d-shader/hlsl: Implement loop unrolling.
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Based on a patch by Nikolay Sivov.
Co-authored-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-11 00:32:53 +02:00
Victor Chiletto
900433e371
tests/hlsl: Add a test for dynamically indexed multisampled texture loads.
2024-07-11 00:31:06 +02:00
Petrichor Park
746222b349
vkd3d-shader/hlsl: Implement the faceforward() intrinsic.
2024-07-09 20:43:41 +02:00
Francisco Casas
60c8a813a3
vkd3d-shader/hlsl: Validate state block function calls.
2024-07-09 20:38:08 +02:00
Francisco Casas
af7c4010f4
tests: Test whether valid state block function names are case-sensitive.
2024-07-09 20:37:20 +02:00
Francisco Casas
b5f2e7daeb
vkd3d-shader/hlsl: Parse function call syntax on state blocks.
2024-07-09 20:36:28 +02:00
Francisco Casas
f15d8dc9e9
tests: Separate the valid stateblock function names test from the string arg test.
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This test is important because it checks that all the valid names for
stateblock functions with the expected amount of arguments are tested,
but, after parsing state block function calls, the only reason it is
not passing is that we don't parse strings yet.
2024-07-09 20:34:17 +02:00
Nikolay Sivov
3dc43e8945
vkd3d-shader: Disallow object structure fields for fx profiles.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:49:28 +02:00
Nikolay Sivov
c8720f1229
tests: Add some fx profiles tests for structure types containing objects.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:49:28 +02:00
Nikolay Sivov
937a80ead6
vkd3d-shader/fx: Write annotations for fx_4+ profiles.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:49:28 +02:00
Nikolay Sivov
0f7ac0a054
vkd3d-shader/hlsl: Set default values for annotations variables.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:49:06 +02:00
Nikolay Sivov
4d2ce385a7
vkd3d-shader/hlsl: Do not crash on initialization of a redefined variable.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:24:46 +02:00
Nikolay Sivov
2176294df8
vkd3d-shader/hlsl: Implement tex*grad() functions.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:23:38 +02:00
Nikolay Sivov
4ff288bd32
vkd3d-shader: Implement tex*() functions variants with gradient arguments.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:23:38 +02:00
Nikolay Sivov
f03cb7e911
vkd3d-shader/hlsl: Add RasterizerState type.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:12:03 +02:00
Nikolay Sivov
12947aa50d
vkd3d-shader/fx: Add support for writing DepthStencilState objects.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:12:03 +02:00
Francisco Casas
597e55691a
vkd3d-shader/hlsl: Only error out on bind_count register reservation overlaps for SM1.
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While on SM1 a register reservation reserves the whole size in
registers of the variable's data type, overlapping conflicts are only
checked up to the bind_count (used size) for each variable.
2024-07-08 18:12:03 +02:00
Francisco Casas
2179c79c91
tests: Test register reservations on unused variables.
2024-07-08 18:12:03 +02:00
Nikolay Sivov
48ff7de8ef
vkd3d-shader/hlsl: Add support for ConstantBuffer<> type.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:12:03 +02:00
Victor Chiletto
abbcf0461f
vkd3d-shader/hlsl: Reserve register slots for unused buffers.
2024-07-03 17:09:16 -03:00
Victor Chiletto
da36a447b8
vkd3d-shader/hlsl: Validate cbuffer register allocations.
2024-07-03 17:09:16 -03:00
Victor Chiletto
27414ef928
vkd3d-shader/hlsl: Do not immediately fail parsing for malformed 'b' register reservations.
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This is a fxc quirk. In most cases, this throws an error, but for global
variables it's completely ignored.
2024-07-03 17:09:16 -03:00
Victor Chiletto
e13eb64d4c
vkd3d-shader/hlsl: Support expressions as register offsets.
2024-07-03 14:05:58 -03:00
Victor Chiletto
d11c777092
tests: Add more register reservations tests.
2024-07-03 14:05:58 -03:00
Yuxuan Shui
ccb6150aab
vkd3d-shader/hlsl: Implement storing to a swizzled matrix.
2024-06-20 12:39:46 +02:00
Elizabeth Figura
8d946f3c20
tests: Add another combined sampler test.
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Shader provided by Francisco Casas.
2024-06-18 13:01:31 -05:00
Elizabeth Figura
669e85171e
tests: Run combined-samplers.shader_test on sm1 as well.
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Now that we have if() this is easier.
2024-06-18 13:00:59 -05:00
Elizabeth Figura
d3ba810c98
tests: Stop probing all pixels when drawing a uniform colour.
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This is simply unnecessary and wastes time.
As part of this, simply remove the "all" directive. Only for a couple of tests
is it even potentially interesting to validate all pixels (e.g.
nointerpolation.shader_test), and for those "all" is replaced with an explicit
(0, 0, 640, 480) rect.
In all other cases we just probe (0, 0).
2024-06-13 23:55:31 +02:00
Conor McCarthy
7534b88a15
tests/shader-runner: Set the correct flag and format for raw UAVs.
2024-06-11 15:55:48 +02:00
Nikolay Sivov
ba18035260
vkd3d-shader/d3dbc: Write load instruction for tex2Dbias().
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-06-11 15:50:34 +02:00
Nikolay Sivov
ccbe36fb8d
vkd3d-shader/hlsl: Implement tex2Dbias().
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Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=56701
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-06-11 15:50:34 +02:00
Elizabeth Figura
33e5553158
vkd3d-shader/hlsl: Write SM5.1 binding reflection data.
2024-06-11 15:49:30 +02:00
Elizabeth Figura
4355e6ca69
vkd3d-shader/hlsl: Allocate register spaces for objects.
2024-06-11 15:49:30 +02:00
Conor McCarthy
9b070edf01
vkd3d-shader/spirv: Implement the QUAD_READ_LANE_AT instruction.
2024-06-11 15:48:21 +02:00
Conor McCarthy
c298493e4f
vkd3d-shader/spirv: Implement the QUAD_READ_ACROSS_* instructions.
2024-06-11 15:48:21 +02:00
Francisco Casas
ade3daa311
tests: Test matrix default value initializers.
2024-06-11 15:46:40 +02:00
Francisco Casas
099a64aeb2
vkd3d-shader/hlsl: Initialize default values with braceless initializers.
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It is hard to initialize default values on add_assignment() and calling
add_assignment() for initializers is not really necessary: the only
thing we need from it the implicit cast.
2024-06-11 15:46:40 +02:00
Francisco Casas
e8dbc36bd2
vkd3d-shader/hlsl: Record default values for uniforms and constant buffers.
2024-06-11 15:46:40 +02:00
Nikolay Sivov
727aacca18
tests: Add a few tests for the NULL value.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-30 19:56:44 +02:00
Nikolay Sivov
163aaf9729
tests: Add some basic tests for ConstantBuffer type.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-30 19:56:39 +02:00
Nikolay Sivov
ea177a7750
vkd3d-shader/hlsl: Handle "unsigned int" type.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-30 19:56:29 +02:00
Victor Chiletto
fa5708d3b5
vkd3d-shader/hlsl: Fix XOR assign operator lexing.
2024-05-22 22:15:20 +02:00
Victor Chiletto
d8d2414132
tests/hlsl: Add a test for the XOR assign operator.
2024-05-22 22:15:19 +02:00
Francisco Casas
061dc39036
vkd3d-shader/hlsl: Also lower matrix swizzles and index loads in const passes.
2024-05-15 21:17:51 +02:00
Francisco Casas
dff2f746bc
tests: Test complex array size expression.
2024-05-15 21:17:51 +02:00
Francisco Casas
58a6db5589
tests: Test default values for constant buffer variables.
2024-05-15 21:17:49 +02:00
Francisco Casas
499b44a193
tests: Test default values for uniform variables.
2024-05-15 21:17:47 +02:00
Conor McCarthy
9e57039fce
vkd3d-shader/dxil: Handle SV_ClipDistance and SV_CullDistance.
2024-05-14 20:44:22 +02:00
Conor McCarthy
01af0f94bb
tests/hlsl: Add a test for SV_ClipDistance.
2024-05-14 20:44:20 +02:00
Conor McCarthy
4f50af4c83
vkd3d-shader/dxil: Handle SV_Coverage out.
2024-05-14 20:44:18 +02:00
Conor McCarthy
e4724b4635
tests/hlsl: Add a test for SV_Coverage out.
2024-05-14 20:44:16 +02:00
Conor McCarthy
e1c774bfeb
vkd3d-shader/spirv: Implement the WAVE_READ_LANE_FIRST instruction.
2024-05-14 20:44:10 +02:00
Conor McCarthy
cb9b10bf4d
tests/hlsl: Clear the RTV before the WaveReadLaneFirst() test.
2024-05-14 20:44:08 +02:00
Conor McCarthy
936d8e4f61
vkd3d-shader/spirv: Implement the WAVE_READ_LANE_AT instruction.
2024-05-14 20:44:04 +02:00
Conor McCarthy
5790056c44
tests/hlsl: Add a test for WaveReadLaneAt() with a non-uniform index.
2024-05-14 20:44:00 +02:00
Conor McCarthy
ea5624e5e8
vkd3d-shader/dxil: Emit bool inputs and outputs as uint.
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DXIL reads/writes uint for these.
2024-05-13 22:27:13 +02:00
Francisco Casas
28d267b7c0
vkd3d-shader/hlsl: Allocate SM1 numeric uniforms in decreasing bind count.
2024-05-13 22:26:21 +02:00
Francisco Casas
f548644222
vkd3d-shader/hlsl: Only allocate numeric bind count for SM1 numeric uniforms.
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Unless they have register reservations, in which case the whole
variable is still reserved.
2024-05-13 22:26:08 +02:00
Francisco Casas
e0a801e796
vkd3d-shader/hlsl: Improve tracking of used components running DCE before.
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track_object_components_usage() had to be improved to also
register derefs on resource stores.
It was not doing it because it assumed that for every resource store
there was a resource load already, which was true, before calling DCE.
2024-05-13 22:26:05 +02:00
Francisco Casas
657e460d11
vkd3d-shader/hlsl: Allocate unused variables with register reservations on SM1.
2024-05-13 22:26:03 +02:00
Francisco Casas
7b3644d9f2
tests: Test SM1 const register allocation with relative addressing.
2024-05-13 22:26:03 +02:00
Francisco Casas
b56ae0f1c8
tests: Test SM1 constant register allocation with reservations.
2024-05-13 22:26:03 +02:00
Nikolay Sivov
9dcb74341f
tests: Test SM1 constant register allocation with a row_major matrix.
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Co-authored-by: Francisco Casas <fcasas@codeweavers.com>
2024-05-13 22:26:01 +02:00
Francisco Casas
7debe25a8b
tests: Test SM1 constant register allocation.
2024-05-13 22:26:01 +02:00
Conor McCarthy
77259da1ad
vkd3d-shader/spirv: Implement the WAVE_PREFIX_BIT_COUNT instruction.
2024-05-13 11:50:23 +02:00
Conor McCarthy
065ef0c5e4
vkd3d-shader/spirv: Implement the WAVE_IS_FIRST_LANE instruction.
2024-05-13 11:50:21 +02:00
Conor McCarthy
feef2577ef
vkd3d-shader/spirv: Implement the WAVE_ALL_BIT_COUNT instruction.
2024-05-13 11:50:19 +02:00
Conor McCarthy
962096f179
vkd3d-shader/dxil: Implement DX intrinsics EmitStream, CutStream and EmitThenCutStream.
2024-05-08 21:08:16 +02:00
Conor McCarthy
00b0b8d65c
tests/hlsl: Add a geometry shader test.
2024-05-08 21:08:13 +02:00
Conor McCarthy
cfcc789b42
vkd3d-shader/spirv: Implement the WAVE_OP_* instructions.
2024-05-06 22:12:27 +02:00
Conor McCarthy
fef5760af0
vkd3d-shader/spirv: Implement the WAVE_ACTIVE_BIT_* instructions.
2024-05-06 22:12:24 +02:00
Conor McCarthy
1c49b3a779
vkd3d-shader/spirv: Implement the WAVE_ACTIVE_BALLOT instruction.
2024-05-06 22:12:21 +02:00
Henri Verbeet
62a512c4f8
tests/shader_runner: Get rid of some redundant "| glsl" conditions.
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We don't run shader model 6 GLSL tests.
2024-05-02 22:19:30 +02:00
Conor McCarthy
95489899be
vkd3d-shader/spirv: Handle the WAVE_ANY_TRUE instruction.
2024-05-02 22:19:02 +02:00
Conor McCarthy
78f2d2936d
vkd3d-shader/spirv: Handle the WAVE_ACTIVE_ALL_EQUAL instruction.
2024-05-02 22:18:57 +02:00
Conor McCarthy
c770efc530
vkd3d-shader/spirv: Handle the WAVELANEINDEX register.
2024-05-02 22:18:54 +02:00
Conor McCarthy
29786d7efb
tests/shader-runner: Add a 'require' directive for wave ops.
2024-05-02 22:18:53 +02:00
Conor McCarthy
fd590c2593
vkd3d: Initialise wave ops feature options.
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Based in part on a vkd3d-proton patch by Philip Rebohle.
2024-05-02 22:18:50 +02:00
Giovanni Mascellani
5e6bcc4f9d
tests: Test wave reconvergence after selections and loops.
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Tangled instructions, like wave operations, are sensitive to how the
invocations in a wave reconverge after having diverged. Here we test
for some of those scenarios.
2024-04-30 22:59:44 +02:00
Conor McCarthy
127bcf90e4
vkd3d-shader/dxil: Implement DX intrinsic Coverage.
2024-04-30 16:32:10 +02:00
Conor McCarthy
c2a787181f
tests/hlsl: Add SV_Coverage tests.
2024-04-30 16:32:10 +02:00
Conor McCarthy
36c76e1557
vkd3d-shader/dxil: Handle SV_PrimitiveId.
2024-04-30 16:32:10 +02:00
Conor McCarthy
eef0f7c29e
vkd3d-shader/dxil: Handle SV_InstanceId.
2024-04-30 16:32:10 +02:00
Conor McCarthy
0bd6083785
tests/hlsl: Add an SV_InstanceId test.
2024-04-30 16:32:10 +02:00
Conor McCarthy
fb730b11cf
vkd3d-shader/dxil: Handle constexpr pointer cast.
2024-04-30 16:31:44 +02:00
Conor McCarthy
2fc32c3d1d
tests/hlsl: Add a test for constexpr pointer cast.
2024-04-30 16:31:43 +02:00