Commit Graph

3859 Commits

Author SHA1 Message Date
Shaun Ren
2a1e3b100b vkd3d-shader/hlsl: Allocate semantic registers for patch variables. 2025-02-03 16:15:11 +01:00
Shaun Ren
2ddbc69f1a vkd3d-shader/hlsl: Declare semantics for patch variables in vsir. 2025-02-03 16:15:03 +01:00
Shaun Ren
f127f0849e vkd3d-shader/hlsl: Generate vsir signature entries for patch variables. 2025-02-03 16:04:21 +01:00
Shaun Ren
aa29d0a2e5 vkd3d-shader/tpf: Improve readability of compat mapping in sm4_sysval_semantic_from_semantic_name(). 2025-02-03 16:04:21 +01:00
Shaun Ren
29abe73918 vkd3d-shader/hlsl: Implement input semantic variable copies for patch variables.
The semantic variables from a patch parameter are split as usual, with
the difference being that the semantic variable being added is a patch
variable itself, with the type being the split variable type, and its
number of control points being equal to the original patch variable's
number of control points. It is then stored in the original patch
variable as follows:

  for (i = 0; i < n; ++i)
      patch[i][f] := <inputpatch-sem-var>[i]

where n is the number of control points of "patch", and f is the field
index in patch corresponding to "<inputpatch-sem-var>".

We use special prefixes, "inputpatch-" or "outputpatch-", when adding
the semantic patch variables, in order to distinguish them from
non-patch semantic variables of the same name.
2025-02-03 16:04:11 +01:00
Shaun Ren
f5d216835a vkd3d-shader/hlsl: Add an "is_patch_constant_func" field to struct hlsl_ctx.
In anticipation of the need for is_patch_constant_func in
sm4_generate_vsir_reg_from_deref(), in order to generate vsir
registers from InputPatch/OutputPatch dereferences.
2025-02-03 16:00:38 +01:00
Elizabeth Figura
f1412e422c vkd3d-shader/hlsl: Handle error instructions in add_shader_compilation(). 2025-01-29 17:58:00 +01:00
Elizabeth Figura
fbd17266cf vkd3d-shader/hlsl: Do not abort on variable redefinition.
There is no harm in defining two variables with the same name.
2025-01-29 17:58:00 +01:00
Elizabeth Figura
e40d4a0e12 vkd3d-shader/hlsl: Factor out the error message into hlsl_add_var(). 2025-01-29 17:58:00 +01:00
Elizabeth Figura
2863d86bcc vkd3d-shader/hlsl: Do not define a separate scope for function parameters.
Remove the no longer needed code to detect redefinition in this case.
2025-01-29 17:58:00 +01:00
Shaun Ren
f064a4022a vkd3d-shader/hlsl: Validate and record InputPatch/OutputPatch types. 2025-01-29 17:45:46 +01:00
Shaun Ren
f4d5e05d96 vkd3d-shader/hlsl: Parse InputPatch and OutputPatch objects. 2025-01-29 17:41:51 +01:00
Shaun Ren
a77dca528a vkd3d-shader/hlsl: Forbid declaring const variables with no initializer. 2025-01-29 17:36:58 +01:00
Elizabeth Figura
25c6d16b45 vkd3d-shader/hlsl: Use the casted value in exp(). 2025-01-28 13:14:50 +01:00
Conor McCarthy
f63254d905 vkd3d-shader/dxil: Handle SV_RenderTargetArrayIndex. 2025-01-27 14:52:28 +01:00
Elizabeth Figura
d049ea640f vkd3d-shader/hlsl: Implement broadcasts in constant folding.
Normally lower_broadcasts() takes care of this, but loop unrolling executes before other constant passes.
2025-01-27 14:48:03 +01:00
Giovanni Mascellani
343022cdc1 vkd3d-shader/spirv: Interpret the write mask as a destination swizzle for double comparison operations.
This fixes a failure on a shader in Wild hearts.
2025-01-22 14:51:16 +01:00
Francisco Casas
4d18fb39b6 vkd3d-shader/hlsl: Don't forbid first base type cast on var assignments. 2025-01-22 14:46:02 +01:00
Francisco Casas
0a15ab702f vkd3d-shader/hlsl: Don't count cast to param type on IN as part of OUT var's lhs.
If the parameter is HLSL_STORAGE_IN, we add a cast from the arg to the
param type so that it can enter the function, however this cast should
not be considered part of the lhs on the implicit assignment that happens
if the var is also HLSL_STORAGE_OUT.
2025-01-22 14:39:20 +01:00
Francisco Casas
b55fe1950e vkd3d-shader/hlsl: Support non-size-changing lhs casts. 2025-01-22 14:38:10 +01:00
Francisco Casas
c2e224c5fb vkd3d-shader/hlsl: Delay lowering complex casts until after parse time.
While so far it has been posible to do this at parse time, this must
happen after knowing if the complex cast is on the lhs or not.

The modified tests show that before this patch we are currently
miscompiling when this happens, because a complex lhs cast is transformed
into a load, and add_assigment() just stores to the generated "cast"
temp.
2025-01-22 14:34:19 +01:00
Anna (navi) Figueiredo Gomes
c7b209124b vkd3d-shader/hlsl: Consider conversions across all parameters in function_compare().
For example, given two arguments, half3 and float, and two functions,
func(float, float) and func(float3, float3), fxc/d3dcompiler prefers to
widen both arguments to float3.
2025-01-22 14:18:54 +01:00
Shaun Ren
f3f2880261 vkd3d-shader/d3d-asm: Print vocp registers with subscript. 2025-01-21 14:05:21 +01:00
Shaun Ren
a9d7c65eb8 vkd3d-shader/hlsl: Forbid declaring parameters as both out and const.
Note that inout const parameters are allowed.
2025-01-21 14:03:44 +01:00
Shaun Ren
4fbfb44681 vkd3d-shader/spirv: Emit the tessellator domain for domain shaders.
Commit 1ed8d907b3 inadvertently dropped
emitting the tessellator domain for domain shaders. Although Vulkan
environments allow us to write the tessellator domain from the hull
shader, the domain shader, or both, that's not generally true for OpenGL
environments.
2025-01-20 15:50:04 +01:00