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vkd3d-shader/spirv: Emit the tessellator domain for domain shaders.
Commit 1ed8d907b3
inadvertently dropped
emitting the tessellator domain for domain shaders. Although Vulkan
environments allow us to write the tessellator domain from the hull
shader, the domain shader, or both, that's not generally true for OpenGL
environments.
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Notes:
Henri Verbeet
2025-01-20 16:19:15 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1345
@@ -10923,7 +10923,8 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler, struct
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compiler->input_control_point_count = program->input_control_point_count;
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compiler->output_control_point_count = program->output_control_point_count;
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if (program->shader_version.type == VKD3D_SHADER_TYPE_HULL && !spirv_compiler_is_opengl_target(compiler))
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if (program->shader_version.type == VKD3D_SHADER_TYPE_DOMAIN
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|| (program->shader_version.type == VKD3D_SHADER_TYPE_HULL && !spirv_compiler_is_opengl_target(compiler)))
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spirv_compiler_emit_tessellator_domain(compiler, program->tess_domain);
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if (compiler->shader_type != VKD3D_SHADER_TYPE_HULL)
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