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vkd3d-shader/spirv: Emit the tessellator domain for domain shaders.
Commit 1ed8d907b3998b847daa26154ca0261f55f0de23 inadvertently dropped emitting the tessellator domain for domain shaders. Although Vulkan environments allow us to write the tessellator domain from the hull shader, the domain shader, or both, that's not generally true for OpenGL environments.
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Notes:
Henri Verbeet
2025-01-20 16:19:15 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1345
@ -10923,7 +10923,8 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler, struct
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compiler->input_control_point_count = program->input_control_point_count;
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compiler->output_control_point_count = program->output_control_point_count;
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if (program->shader_version.type == VKD3D_SHADER_TYPE_HULL && !spirv_compiler_is_opengl_target(compiler))
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if (program->shader_version.type == VKD3D_SHADER_TYPE_DOMAIN
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|| (program->shader_version.type == VKD3D_SHADER_TYPE_HULL && !spirv_compiler_is_opengl_target(compiler)))
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spirv_compiler_emit_tessellator_domain(compiler, program->tess_domain);
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if (compiler->shader_type != VKD3D_SHADER_TYPE_HULL)
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